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In the future, kids play with JumpMans, which take them back in time. But the people who manufacture JumpMans don't want kids going just anywhere. That's why it's a big deal when 51st-century Theo finds himself in bedroom of 21st-century Genevieve.
Teenagers Genevieve Corrigan and Jules Santorini "TimeJump" to the year 15,000,000,072 to correct problems being caused by the not-so-trustworthy head of TimeMaster Corporation, Quincy Carter One.
When a defective time-jumping device strands Theodore, a teen from the distant future, in the twenty-first century, he is helped by two high schoolers--Jules, who is having time problems of his own, and Gen, an old friend Jules was about to ask out.
With Quincy Carter One on the loose somewhere in time, "TimeJumping" supposedly not safe anymore, and history starting to "Unhappen," Jules and Gen are once again called upon to help correct the past.
Target: Drug Rat Alpha Force are an elite team of five highly-skilled individuals brought together to battle injustice. The team join a covert SAS operation in South America, fighting to catch an evil drugs baron. To gain information, they infiltrate a tight-knit community of street kids then head into the isolated mountains where a terrifying and twisted hunt is to test their individual skills to the max . . . Contains Chris Ryan's top SAS tips for survival in cave systems.
Target: Body Snatchers Alpha Force are a crack team dedicated to fighting injustice around the globe. While in southern India they learn of the growing trade in organ transplants from living donors. With lives on the line and big money to be made, the demand for organs is urgent - and there are people prepared to go to extreme lengths to get them. When a young girl is snatched, Alpha Force must use all their surveillance skills to locate her - before the surgeons get to work . . . A taut thriller in the Alpha Force series, from the bestselling author and ex-SAS hero Chris Ryan. Includes Chris's top SAS tips on street surveillance.
Science fiction is often considered the genre of ideas and imagination, which would seem to make it ideal for juveniles and young adults; however, the ideas are often dispensed by adults. This book considers the development of science fiction for children and teens between 1950 and 2010, exploring why it differs from science fiction aimed at adults. In a broader sense, this critical examination of 400 texts sheds light on changing attitudes toward children and teenagers, toward science education, and toward the authors' expectations and sociological views of their audience.