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A collection of reissued stories with simple vocabulary featuring Dick, Jane, and other familiar characters.
Millions of Americans remember Dick and Jane (and Sally and Spot, too!). Now Dick and Jane and all their pals are back with revised editions of these classic readers for a whole new generation of readers to enjoy! Jump and Run Sally said, "Oh, look. Mother can jump. Mother can jump and play."
Millions of Americans remember Dick and Jane (and Sally and Spot, too!). Now Dick and Jane and all their pals are back with revised editions of these classic readers for a whole new generation of readers to enjoy! Jump and Run Sally said, "Oh, look. Mother can jump. Mother can jump and play."
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
Walk, Run, Skip, and Jump! is aligned to the Common Core State Standards for English/Language Arts, addressing Literacy.RI.K.2 and Literacy.L.K.1. Two word sentences are paired with large full-page photographs of children having fun with walking, running, skipping, and jumping. This book should be paired with “Let's Play!" (9781448888993) from the InfoMax Common Core Readers Program to provide the alternative point of view on the same topic.
In this collection of sixteen stories, Gordimer brings unforgettable characters from every corner of society to life: a child refugee fleeing civil war in Mozambique; a black activist's deserted wife longing for better times; a rich safari party indulging themselves while lionesses circle their lodge. Jump is a vivid, disturbing and rewarding portrait of life in South Africa under apartheid.
The heartbreaking story of college athlete Madison Holleran, whose life and death by suicide reveal the struggle of young people suffering from mental illness today in this #1 New York Times Sports and Fitness bestseller. If you scrolled through the Instagram feed of 19-year-old Maddy Holleran, you would see a perfect life: a freshman at an Ivy League school, recruited for the track team, who was also beautiful, popular, and fiercely intelligent. This was a girl who succeeded at everything she tried, and who was only getting started. But when Maddy began her long-awaited college career, her parents noticed something changed. Previously indefatigable Maddy became withdrawn, and her thoughts centered on how she could change her life. In spite of thousands of hours of practice and study, she contemplated transferring from the school that had once been her dream. When Maddy's dad, Jim, dropped her off for the first day of spring semester, she held him a second longer than usual. That would be the last time Jim would see his daughter. What Made Maddy Run began as a piece that Kate Fagan, a columnist for espnW, wrote about Maddy's life. What started as a profile of a successful young athlete whose life ended in suicide became so much larger when Fagan started to hear from other college athletes also struggling with mental illness. This is the story of Maddy Holleran's life, and her struggle with depression, which also reveals the mounting pressures young people -- and college athletes in particular -- face to be perfect, especially in an age of relentless connectivity and social media saturation.
Illustrations and simple text describe some sights and sounds associated with each season.
The popular purple dinosaur has his own series of great books for preschoolers.
Literacy World is evolving with the renewed Framework to provide all the support you need to deliver Shared Reading and Writing, Guided Reading, ICT and Speaking and Listening at Key Stage 2/P4-7. A wealth of quality resources, exceptional teacher support and complete differentiation makes Literacy World your only choice for fiction and non-fiction at Key Stage 2/P4-7.