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Join Judge Dredd on an epic journey across the Cursed Earth and then into the depths of space in search of the saviour of Mega-City One... The Judge Child. A huge catastrophe has been predicted for Mega-City One, and only a special child who bears an Eagle mark can save the city from utter devastation. Dredd's odyssey brings him up against the bizarre Brotherhood of Trash, the despicable Angel Gang (including the unstoppable Mean Machine) and the giant toad Sagbellyl Rarely has a Dredd epic featured such a memorable rogue's gallery Featuring work by fan-favourite artists Ron Smith, Mike McMahon and Brian Bolland, this is a classic Dredd tale presented in its entirety for the first time in paperback.
The birth of Judge Dredd's world is revealed. How America became a wasteland with two enormous Mega-Cities on each seaboard. How Judge Dredd himself came to be, and his first taste of dealing justice on the streets. Secrets will be revealed. The future will be forged. Justice will be served. An unusual delivery is made to the Grand Hall of Justice, a package that will force Dredd to lead a mission into the Cursed Earth and into the darkest recesses of the history of the Judges and Mega-City One... Now in this much-anticipated Dredd epic, history is written by Dredd co-creators John Wagner (A History of Violence) and Carlos Ezquerra (Strontium Dog) with a special introductory tale featuring the art of Kev Walker (ABC Warriors: Khronicles of Khaos).
Mega-City One: the future metropolis bustling with life and every crime imaginable. Keeping order are the Judges, a stern polic force acting as judge, jury and executioner. Toughest of all is Judge Dredd. He is the law and these are his stories.
He is the law - and you better believe it! Judge, jury and executioner, Judge Dredd is the brutal comic book cop policing the chaotic future urban jungle of Mega-City One, created by John Wagner and Carlos Ezquerra and launching in the pages of 2000 AD in 1977. But what began as a sci-fi action comic quickly evolved into a searing satire on hardline, militarised policing and ‘law and order’ politics, its endless inventiveness and ironic humour acting as a prophetic warning about our world today - and with important lessons for our future. Blending comic book history with contemporary radical theories on policing, I Am The Law takes key Dredd stories from the last 45 years and demonstrates how they provide a unique wake up call about our gradual, and not so gradual, slide towards authoritarian policing. From the politicisation of policing to ‘zero tolerance’, from violent suppression of protest to the rise of the surveillance state, I Am The Law examines how a comic book warned us about the chilling endgame of today's 'law and order' politics.
THE CRIME IS LIFE... Mega-City One, 2123 - and a plague is spreading like wildfire amongst its millions of citizens, apparently turning them into blood-crazed vampires. With the Justice Department struggling to contain the outbreak, Judge Dredd teams up with the psychic Judge Anderson and ex-Judge DeMarco to investigate the trail of carnage and death left by the enigmatic Death Cult. When the cultists fight back by summoning the four Dark Judges - Death, Fire, Fear and Mortis - it becomes a fight to save both the Mega-City and Dredd's very soul! Based on the explosive computer game by Rebellion Studios, this all-action novel pits the legendary future lawman against his deadliest and most infamous enemies. ...THE SENTENCE IS DEATH!
A lavishly illustrated, full-color chronicle traces the making of the sixty-million-dollar science-fiction action film starring Sylvester Stallone, due to be released in the summer of 1995. Original. Movie tie-in.
When the newly promoted Judge Kraken, under the influence of the mysterious and evil Sisters of Death (from the 'Deadworld' dimension which was the original home of Judge Death and the other Dark Judges), kidnaps Psi-Judge Agee, all hell breaks loose in Mega-City One! The sisters use Agee's powerful psi abilities to free the Dark Judges from dimensional limbo (where they were exiled by Judge Anderson). Now its up to Dredd, Anderson, and all the other Judges in Mega-City One to stop these extraordinarily powerful beings - before they can completely lay waste to the city, and go on to kill all the inhabitants of Dredd's future Earth!
Mega-City One, 2080. Judge Joe Dredd’s first year on the streets as a full-eagle Judge. Bred for justice, trained in law, Dredd’s no helpless rookie, but he’s not the seasoned veteran we know either. Three tales follow the first adventures of the future city’s greatest lawman. With an introduction by the Mighty Tharg! City Fathers: The brutal murder of a Justice Department-sanctioned spy uncovers something new and dangerous in the sector’s murky black market. Unless Dredd can stop it, chaos will be unleashed. Cold Light of Day: A savage killing spree results in the deaths of two highly-regarded Judges, and many consider Dredd to be responsible: a decision he made five years earlier – while he was still a cadet – has come back to haunt him. Wear Iron: “Wear iron, that’s the rule.” Paul Strader is a stick-up man, and a stone cold professional. But when he gets in over his head, he has to risk everything on the word of a corrupt lawman and break every rule he has. Every rule but one...
In Mega-City One, the Judges are the law, acting as judge, jury, and executioner. But how do the citizens really feel about a system where they are powerless? America Jara and Bennett Beeny grow up as best friends, living a fairly trouble-free life in a dangerous city...bar the odd encounter with a Judge. Time draws them apart, and when they are brought back together, Beeny is a successful singer and America has become involved with a terrorist organisation with the Judges in its sights! Written by John Wagner (A History of Violence) with art by Colin MacNeil (Judge Dredd: The Chief Judge's Man) this dark and complex tale is a true 2000 AD classic!
A selection of strips from '2000 AD' and the 'Judge Dredd' magazine