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Master Java's exciting new technology in programming. With step-by-step examples and real-world projects. It is a comprehensive guide.
Comprehensive, self-paced guide filled with new options, and new features.
Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition.
Learn Java From the Ground-Up—With Animated Illustrations that You Manipulate This is the first effective Java book for true beginners. Sure, books before now focused on basic concepts and key techniques, and some even provided working examples on CD. Still, they lacked the power to transform someone with no programming experience into someone who sees, who really "gets it." Working with Ground-Up Java, you will definitely get it. This is due to the clarity of Phil Heller's explanations, and the smoothly flowing organization of his instruction. He's one of the best Java trainers around. But what's really revolutionary are his more than 30 animated illustrations, which you'll find on the enclosed CD. Each of these small programs, visual and interactive in nature, vividly demonstrates how its source code works. You can modify it in different ways, distinctly altering the behavior of the program. As you experiment with these tools—and you can play with them for hours—you'll gain both the skills and the fundamental understanding needed to complete each chapter's exercises, which steadily increase in sophistication. No other beginning Java book can take you so far, so quickly, and none will be half as much fun. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Cadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
The proceedings of the Third International Conference on Intelligent Systems Design and Applications (ISDA 2003) held in Tulsa, USA, August 10-13. Current research in all areas of computational intelligence is presented including design of artificial neural networks, fuzzy systems, evolutionary algorithms, hybrid computing systems, intelligent agents, and their applications in science, technology, business and commerce. Main themes addressed by the conference are the architectures of intelligent systems, image, speech and signal processing, internet modeling, data mining, business and management applications, control and automation, software agents and knowledge management.
This book constitutes the thoroughly refereed postconference proceedings of the 5th International Andrei Ershov Memorial Conference, PSI 2003, held in Akademgorodok, Novosibirsk, Russia in July 2003. The 55 revised full papers presented were carefully reviewed and selected from 110 submissions during two rounds of evaluation and improvement. The papers are organized in topical sections on programming, software engineering, software education, program synthesis and transformation, graphical interfaces, partial evaluation and supercompilation, verification, logic and types, concurrent and distributed systems, reactive systems, program specification, verification and model checking, constraint programming, documentation and testing, databases, and natural language processing.
A highly segmented approach to mastering the prowess of Java technology--from core topics to present-day features. Unique coverage of Java teaches the language by applying mastery learning: one idea at a time--in sequential order; clear writing with numerous examples and exercises; review skills check in each chapter; mastery skills check at the end of each chapter.