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This book will help you learn Java & in the most efficient way possible-by building on your C and C++ programming experience. It points out areas where Java is strikingly similar to the two languages, such as implementing behavior operators and control flow, and areas where they completely diverge, such as garbage collection, threads, and exceptions. Using this approach, the book covers all essential Java concepts and techniques: the class libraries, memory management, the use of objects instead of unions and pointers, coding without Goto statements, accessing external libraries, the Java API, multithreading, and more.
The C programming language has been around for over 25 years. Lately, however, more and more programmers are learning Java as their first language. While Java offers many advantages, C is more efficient and appropriate when working with certain run-time applications, compilers, graphics and operating systems. With C for Java Programmers, Tomasz M, ldner adopts an innovative approach modern ANSI C techniques to readers already familiar the Java concepts. He takes advantage of the techniques and underlying design principles present in object-oriented languages like Java and incorporates them to create a set of programming standards applicable to C. These standards are present throughout each chapter both in short examples and in longer modules. C for Java Programmers centers around such vital concepts as the ability to extend and modify modules, represent enumerations, create concrete and generic modules, and use shallow and deep copying of data elements. In addition, this book provides a thorough discussion of issues such as memory management, pointer use, and exception handling--topics traditionally more troublesome for novice C programmers--which become increasingly important in the less-protected world of C. 0201702797B04062001
This thorough introduction to the Java programming process features carefully developed working programs that clarify key features of the Java language. Each chapter includes executable complete programs and full working explanations.
A textbook of C++ examples intended for C programmers. This book is not a starting point for new C++ programmers who do not know C. It is a transition tool for C programmers.
This text serves as an introduction to the programming language Java for scientists and engineers, as well as experienced programmers wishing to learn Java as an additional language. The authors have specifically taken a hands-on approach to get the reader writing and running programs immediately. In addition, the book focuses on how Java, and object-oriented programming, can be used to solve science and engineering problems.
Learn key topics such as language basics, pointers and pointer arithmetic, dynamic memory management, multithreading, and network programming. Learn how to use the compiler, the make tool, and the archiver.
This reference manual provides a complete description of the C language, the run-time libraries, and a style of C programming that emphasises correctness, portability, and maintainability.
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor's resource package available upon adoption
Aimed at the moderately experienced Java programmer who needs to build on existing knowledge, this accessible volume covers all the important aspects of standard C++ emphasizing more lower-level C-style details as the book progresses.
New from the BASICS series, this text provides a step-by-step introduction to programming with Microsoft Visual Basic, C++, HTML and Java making it ideal for a survey course on these popular programming languages. Besides the Visual Basic unit, the book is non-software specific so it can be used with different compilers including Microsoft, Borland, Metroworks and Symantec.