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Fifteen-year-old Jason Hewes is a fairly ordinary kid, with fairly ordinary problems. He’s more interested in dinosaurs and fantasy role-playing games than sports, making him a target for local bullies, and his dating successes are best described as sporadic. He’s just another kid struggling to get through life in a small rural town in Montana. Nothing exciting or exceptional ever happens to him. The impact of something heavy crashing into the ground of the Hewes’ family farmhouse shakes the house and Jason’s life. Whatever hits the ground scurries into the barn, followed by a frightened but curious Jason. Jason has just discovered a creature out of legend; a beast which all logic tells him should not—could not—exist. Some kids might run. Others might scream or faint. Instead, Jason befriends the ancient creature, and in doing so learns an entire mythic species is emerging from a centuries-long slumber. Jason isn’t the only one to notice large, leathery-winged beasts taking to the skies of modern Montana. A powerful and long-forgotten evil is watching his newly-revived enemies closely. He’ll do anything to destroy his bitter foes and their new-found allies—allies that now include Jason Hewes. Paul Smith’s debut novel, Jason and the Draconauts is a witty, funny adventure story where an ordinary teen finds himself in an extraordinary situation, and in doing so, finds himself capable of performing the impossible.
Life is no longer normal. After the startling events of Jason and the Draconauts, Jason, Petros, and their friends struggle to adjust to the effects of the spell cast upon them by the mage known as Norm. School, sports, jobs, and even family life have become a day to day struggle. How could it get any worse? A mysterious duo arrives from across the ocean, bearing a centuries-old book foretelling the coming of an assembly of magical beasts that will save all dragonkind. The Draconauts are sent on a globe spanning quest to find these powerful creatures. Meanwhile, back in Montana, Jason and Petros stumble on a mystery that not only defies any logical explanation, but seems to be consuming their friends as well. As if this weren't enough, Karura begins to make his moves. The search for his mysterious artifact continues, and his army of technomantic soldiers and vehicles grows larger by the day. His hatred of the dragons grows stronger and stronger, and it seems he won't be satisfied until they are completely destroyed!
A Gotrek & Felix Omnibus The Slayer and his poet companion – plus a host of friends new and old –follow our stalwart adventurers as they continue their quests in a trio of action-packed novels. READ IT BECAUSE Dragons, a massive Chaos siege and the undead – this omnibus contains some classic villains in some of Gotrek & Felix's best loved adventures – along with one of the most shocking twists in the entire series. Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask... Escaping from a horde of enemies, Gotrek and Felix stumble into a network of ancient magical tunnels and emerge on the mist-shrouded isle of Albion, where old foes are hatching a deadly plan. In the far south, the Slayer aids a dwarf prince against the orcs and goblins who have seized his hold. And when they meet their old friend, the dwarf engineer Malakai Makaisson, the heroes uncover a sinister plot to sabotage a dwarf airship and aid the forces of Chaos in their war with the Empire. Collecting Giantslayer, Orcslayer and Manslayer, plus a number of bonus short stories, Gotrek & Felix: The Third Omnibus is packed with fantasy adventure.
Following in the footsteps of Trolls, Brian and Wendy Froud lead readers deep into the world of faeries. Humans throughout history have always had special relationships and bonds with faeries, whether loving and helpful or at times destructive. This new book explores that complex relationship and the liminal state between the human and faery world where interaction occurs. In Brian Froud's Faeries' Tales, readers encounter individual faeries, each with a story to uncover, as told by the faeries themselves. Many of the stories are familiar to humans, but the "true" story is told by the faeries. Similar to the Trolls fragments, the faeries' tales are coupled with portraits and interspersed with drawings and studies of the mysterious and enchanting folk who travel back and forth between the human world and theirs.
Peter Burns doesn’t believe in magic, but when horses talk to you and a witch hound swoops out of the sky, how long can you disbelieve? Jeanne Tucker believes in magic, but she’s teamed with someone who’d rather examine the special effects. The two friends must learn to work together in order to defeat a trio of evil witches and unravel a curse that has enslaved an entire land.
The internationally acclaimed artists & authors are your personal guides to the enchanted world of Trolls in this book of troll tales and culture. Not since Brian Froud’s conceptual design work with Jim Henson on the classic films The Dark Crystal and Labyrinth has he created a faerie world with such imagination, dimension, depth, and detail. Trolls opens a new realm in the celebrated faerie worlds of famed artists Brian and Wendy Froud, renowned for their vast and personal knowledge of faeries, goblins, and other folk. Through their art, sculptures, and stories, the Frouds take you on a wonderous adventure into the world of trolls. Trolls live through the telling of tales and the passing on of stories, weaving them together, then letting them flow separately again, as streams, rivers, tree roots, and branches do. Stories, as they are collected, are tied to a troll’s tail: “A tale for the asking, the giving, the keeping.” Trolls includes stories of stone and bone, wood and feather, along with tale fragments, snippets of stories to be told in full down the road or ones that have been lost and are to be remembered again. Interspersed among the stories are troll customs, philosophies, and practices: How many kinds of trolls are there? Where do they live, and what do they like to eat? Why do some trolls father together while others seek solitude? Troll lore is interwoven with a vast treasure of artifacts and symbols of their world, from the wind knot to the Petrified Parsnip Poetry Pen, from the witch’s cursing bundle to the elusive Earthling Gift. Your journey through Trolls will reveal many mysteries, wonder, and enchantments, and there are no better guides for your adventure than Brian and Wendy Froud.
Trapped on a flood ravaged island full of orphans, natives and wealthy citizens of the prosperous city Lux, a young girl named Geneva finds herself enslaved at an orphanage with no future and a past she can't remember. That all changes when she meets someone who promises her that there's more in store for her than she ever could have imagined. Her once dull life rapidly spirals out of control as she starts to acquire new magical powers that may be the key to unlocking an ancient legend along with her true identity. But first she must master these powers, all while trying to keep them secret from her friends and the evil head mistress at the orphanage. Before she knows it, Geneva is in over her head and has inadvertently wrapped her friends into her web of magic and lies and now all of their lives hang in the balance once the head mistress finds out her plan to prove that the legend of Lux may not be a legend at all! Who will Geneva trust and how far will she go to save her friends and find out her true identity?
Godzilla meets his greatest adversary of all timeãthe impossible tortures of Hell! Each issue of this special miniseries will see Godzilla enter a new level of the underworld to do battle with the impossible.
Geneva Sommers, a young orphan girl on a quest to know who she is, has always wished for a different life. With the help of her fellow outcast friends, Geneva plans to escape the orphanage to uncover the truth and save her island. But first, she must learn to master her newly acquired magic powers.
Brigitte is a teen witch who is desperately ready to find her familiar. Jacque is an internationally-known teen model, who has spent the last four months living as a stray cat on the streets of Paris. What could possibly happen when these two cross paths? It's a touch of mystery, a little bit of chaos, and a whole lot of magic.