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Design is believed to be one of the most interesting and challenging problem-solving activities ever facing artificial intelligence (AI) researchers. Knowledge-based systems using rule-based and model-based reasoning techniques have been applied to build design automation and/or design decision support systems. Although such systems have met with some success, difficulties have been encountered in terms of formalizing such generalized design experiences as rules, logic, and domain models. Recently, researchers have been exploring the idea of using case-based reasoning (CBR) techniques to complement or replace other approaches to design support. CBR can be considered as an alternative to paradigms such as rule-based and model-based reasoning. Rule-based expert systems capture knowledge in the form of if-then rules which are usually identified by a domain expert. Model-based reasoning aims at formulating knowledge in the form of principles to cover the various aspects of a problem domain. These principles, which are more general than if-then rules, comprise a model which an expert system may use to solve problems. Model-based reasoning (MBR) is sometimes called reasoning from first principles. Instead of generalizing knowledge into rules or models, CBR is an experience-based method. Thus, specific cases, corresponding to prior problem-solving experiences, comprise the main knowledge sources in a CBR system. This volume includes a collection of chapters that describe specific projects in which case-based reasoning is the focus for the representation and reasoning in a particular design domain. The chapters provide a broad spectrum of applications and issues in applying and extending the concept of CBR to design. Each chapter provides its own introduction to CBR concepts and principles.
Case-based reasoning in design is becoming an important approach to computer-support for design as well as an important component in understanding the design process. Design has become a major focus for problem solving paradigms due to its complexity and open-ended nature. This book presents a clear description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases. With a focus on design, this book differs from others that provide a generalist view of case-based reasoning. This volume provides two important contributions to the area: * a general description of the issues and alternatives in applying case-based reasoning to design, and * a description of specific implementations of case-based design. Through this combination, the reader will learn about both the general issues and the practical problems in supporting design through case-based reasoning. This book was prepared to fill a gap in the literature on the unique problems that design introduces to computational paradigms developed in computer science. It also addresses the needs of computational support for design problem solving from both theoretical and practical perspectives.
Case-based reasoning means reasoning based on remembering previous experiences. A reasoner using old experiences (cases) might use those cases to suggest solutions to problems, to point out potential problems with a solution being computed, to interpret a new situation and make predictions about what might happen, or to create arguments justifying some conclusion. A case-based reasoner solves new problems by remembering old situations and adapting their solutions. It interprets new situations by remembering old similar situations and comparing and contrasting the new one to old ones to see where it fits best. Case-based reasoning combines reasoning with learning. It spans the whole reasoning cycle. A situation is experienced. Old situations are used to understand it. Old situations are used to solve a problem (if there is one to be solved). Then the new situation is inserted into memory alongside the cases it used for reasoning, to be used another time. The key to this reasoning method, then, is remembering. Remembering has two parts: integrating cases or experiences into memory when they happen and recalling them in appropriate situations later on. The case-based reasoning community calls this related set of issues the indexing problem. In broad terms, it means finding in memory the experience closest to a new situation. In narrower terms, it can be described as a two-part problem: assigning indexes or labels to experiences when they are put into memory that describe the situations to which they are applicable, so that they can be recalled later; and at recall time, elaborating the new situation in enough detail so that the indexes it would have if it were in the memory are identified. Case-Based Learning is an edited volume of original research comprising invited contributions by leading workers. This work has also been published as a special issues of MACHINE LEARNING, Volume 10, No. 3.
This text demonstrates how various soft computing tools can be applied to design and develop methodologies and systems with case based reasoning, that is, for real-life decision-making or recognition problems. Comprising contributions from experts, it introduces the basic concepts and theories, and includes many reports on real-life applications. This book is of interest to graduate students and researchers in computer science, electrical engineering and information technology, as well as researchers and practitioners from the fields of systems design, pattern recognition and data mining.
This book explains the principles of CBR by describing its origin and contrasting it with familiar information disciplines such as traditional data processing, logic programming, rule-based expert systems, and object-oriented programming. Through case studies and step-by-step examples, this book shows programmers and software managers how to design and implement a reliable, robust CBR system in a real-world environment.
This book presents case-based reasoning in a systematic approach with two goals: to present rigorous and formally valid structures for precise case-based reasoning, and to demonstrate the range of techniques, methods, and tools available for many applications.
The biennial International Conference on Case-Based Reasoning (ICCBR) - ries, which began in Sesimbra, Portugal, in 1995, was intended to provide an international forum for the best fundamental and applied research in case-based reasoning (CBR). It was hoped that such a forum would encourage the g- wth and rigor of the eld and overcome the previous tendency toward isolated national CBR communities. The foresight of the original ICCBR organizers has been rewarded by the growth of a vigorous and cosmopolitan CBR community. CBR is now widely recognized as a powerful and important computational technique for a wide range of practical applications. By promoting an exchange of ideas among CBR researchers from across the globe, the ICCBR series has facilitated the broader acceptance and use of CBR. ICCBR-99 has continued this tradition by attracting high-quality research and applications papers from around the world. Researchers from 21 countries submitted 80 papers to ICCBR-99. From these submissions, 17 papers were selected for long oral presentation, 7 were accepted for short oral presentation, and 19 papers were accepted as posters. This volume sets forth these 43 papers, which contain both mature work and innovative new ideas.
Case-based reasoning in design is becoming an important approach to computer-support for design as well as an important component in understanding the design process. Design has become a major focus for problem solving paradigms due to its complexity and open-ended nature. This book presents a clear description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases. With a focus on design, this book differs from others that provide a generalist view of case-based reasoning. This volume provides two important contributions to the area: * a general description of the issues and alternatives in applying case-based reasoning to design, and * a description of specific implementations of case-based design. Through this combination, the reader will learn about both the general issues and the practical problems in supporting design through case-based reasoning. This book was prepared to fill a gap in the literature on the unique problems that design introduces to computational paradigms developed in computer science. It also addresses the needs of computational support for design problem solving from both theoretical and practical perspectives.
This book constitutes the refereed proceedings of the 25th International Conference on Case-Based Reasoning Research and Development, ICCBR 2017, held in Trondheim, Norway, in June 2017. The 27 full papers presented together with 3 keynote presentations were carefully reviewed and selected from 38 submissions. The theme of ICCBR-2017, "Analogy for Reuse", was highlighted in several events. These papers, which are included in the proceedings, address many themes related to the theory and application of case-based reasoning, analogical reasoning, CBR and Deep Learning, CBR in the Health Sciences, Computational Analogy, and Process-Oriented CBR.
Designing is one of the foundations for change in our society. It is a fundamental precursor to manufacturing, fabrication and construction. Design research aims to develop an understanding of designing and to produce models of designing that can be used to aid designing. The papers in this volume are from the Sixth International Conference on Artificial Intelligence in Design (AID'00) held in June 2000, in Worcester, Massachusetts, USA. They represent the state of the art and the cutting edge of research and development in this field, and demonstrate both the depth and breadth of the artificial intelligence paradigm in design. They point the way for the development of advanced computer-based tools to aid designers, and describe advances in both theory and application. This volume will be of particular interest to researchers, developers, and users of advanced computer systems in design.