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Welcome to Alura! You and your family are going on a trip to the small but beautiful Caribbean island. It's got plenty of sun, surf -- even coconuts! At least that's what the brochures say. You can't figure out how your parents got such a good deal -- the price was really cheap. It's as if the island was practically begging you to come and visit. But you soon realize there's more to this place than just sandy beaches. Something creepy. Something sinister. But you'll be going home soon, right? What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true! Give yourself goosebumps...
The Toa Nuva must save an island from six powerful figures who might unleash an ancient evil in their pursuit of treasure.
Strap on your rocket boots and step into the exciting, quirky, and always hilarious universe of Captain Zepto! In this first issue of The Galactic Quests of Captain Zepto, things are looking very grim for the galaxy. The evil Dr. Zorb has unleashed fear on people across the earth. Who will save the day? Captain Zepto, of course! ...
On a remote island deep within the Arctic Oceans of the North Pole there's been a fantastic discovery: an ancient eskimo village has been uncovered beneath the ice. It could be the archeological find of the century. Professor Henry Jones is heading up the expedition into the frozen wasteland and he's brought in a former student to help him out: Jacen Castle. And where Jacen Castle goes, his nieces, Faith and Summer, are never too far behind But what starts out as an adventure in uncovering the past, quickly turns into a struggle to stay alive as Agent Dark and the Tancredi Group make their next move. Trapped in an arctic wasteland, it'll be up to the Castle Sisters to save the day, or face certain doom!
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
From anthrax to botulism, from smallpox to Ebola, the threat of biological destruction is rapidly overtaking our collective fear of atomic weaponry. This riveting narrative traces America's own covert biological weapons program from its origins in World War II to its abrupt cancellation in 1969. In light of America's increasing surveillance and condemnation of foreign biological weapons programs, this expos of America's own dangerous Cold War secret is both fascinating and shocking. The project, at its peak, employed 5,000 people and tested pathogens on 2,000 live human volunteers; conducted open-air tests on American soil; sprayed our cities with bacterial aerosols; and stockpiled millions of bacterial bombs for instant deployment. Yet, surprisingly, almost nothing has been published about this project until now. This is the first book to expose the true story of America's secret program to create biological weapons of mass destruction.
An Airship, Rocket Packs, & Tommy Guns Vs. Giant Monsters On An Uncharted Mysterious Volcanic Island! Airship Troopers: Volcanic Dinosaur Island Of Doom provides everything you need (except dice) to run fast paced, exciting Zeppelin Age roleplaying adventures featuring the Streamlined Fun of Heliograph's DECO System. Inside you'll find: [ Complete rules for resolving any action (in 3 pages) [ Complete rules for creating any Character, Creature, or Contraption (in 10 pages) [ Player background information on life in the Airship Troopers in 1935 (in 3 pages) [ Detailed deckplans and information on the Troopers' airship (in 5 pages) [ The Z.O.O.M. (or Zeppelin Owner's Operation Manual) (in 5 pages) [ Player handouts, play aids, and blanks for your use (in 8 pages) [ Director advice on DECO (in 3 pages) & Adventure Details & Suggestions (in 15 pages) [ Suggested Viewing & Reading (in 1 page) [ More Play Aids, Samples, & Blanks, including 11 ready-to-play completed Character Sheets (in 20 pages) This quick start kit is the first release for Heliograph's Zeppelin Age: Pulp Adventure 1900 to 1940, and it makes a great jumping off point!
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! You're headed to a South American jungle with your nature-study class. Everything seems pretty cool at first, but then you start to get bored. Where's the beach? Where's the excitement?So you and your friend decide to do a little exploring on your own. That's when you see something so freaky, all you want to do is get out of there! If you run screaming down one trail you'll end up at a waterfall with a creepy underground cave. If you choose the other trail you'll eat some fruit that turns you into a crazy-looking sea monster. Will you get back to normal before things start to get really fish?!!The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
This book brings together some 500 accounts of strange events and eerie experiences in the province.
The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!