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Hybrid Nanofluids: Preparation, Characterization and Applications presents the history of hybrid nanofluids, preparation techniques, thermoelectrical properties, rheological behaviors, optical properties, theoretical modeling and correlations, and the effect of all these factors on potential applications, such as solar energy, electronics cooling, heat exchangers, machining, and refrigeration. Future challenges and future work scope have also been included. The information from this book enables readers to discover novel techniques, resolve existing research limitations, and create novel hybrid nanofluids which can be implemented for heat transfer applications. Describes the characterization, thermophysical and electrical properties of nanofluids Assesses parameter selection and property measurement techniques for the calibration of thermal performance Provides information on theoretical models and correlations for predicting hybrid nanofluids properties from experimental properties
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
" ... Describes the development of wildlife administration and management in New Zealand which led to this combination of functions in the Wildlife Service, and the changes in attitudes towards wildlife and conservation which eventually in 1987 brought about its replacement. Against this background of shifting ideas and policies, "Working for wildlife" also presents the exploits and achievements of the dedicated band of Wildlife officers. They were pre-eminently people of action rather than bureaucratic administrators: fisheries technicians wading in chilly streams to record and measure migrating trout; fauna conservation field officers and scientists searching for the last of the kakapo in the precipitous Fiordland country, or scaling the cliffs of Little Mangere Island to find ways to rescue the black robins ; deer-cullers in the hills fighting the "Deer Menace". They were the original good keen men; the exploits of those who worked for Wildlife will stir the pride of all New Zealanders."--Back cover.