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El objetivo de este libro es presentar una cartografía de las pedagogías digitales y del estado actual de este campo científico que sirva de referencia para el desarrollo de la educación digital en la Universidad Nacional de San Martín, así como en aquellas otras universidades interesadas en la implementación de un sistema basado en la pedagogía digital. Las pedagogías digitales presentadas se definen por un conjunto de principios, estrategias y actividades concretos que se llevan a cabo en un contexto digitalizado. En esta obra se describen las principales pedagogías digitales, se aborda su análisis teórico y, partiendo de este, se reflexiona sobre la evolución y las tendencias de la investigación en cada una de las pedagogías digitales, con el foco puesto en las pedagogías digitales conectadas y críticas, colaborativas, gamificadas y flexibles, mediante la aplicación del análisis bibliométrico y la revisión sistemática de la producción científica. El libro concluye con el estudio de caso de la Universidad Nacional de San Martín y el estado actual de las publicaciones e investigaciones en el campo de la pedagogía digital.
Se presenta un texto de investigación de autoría colectiva realizado en el marco del Proyecto Metodologías basadas en el aprendizaje conectado, activo y colaborativo, del Grupo de Innovación «Comunicación, Redes Sociales y Nuevas Narrativas» (GID2017-4). El proyecto ha sido financiado por el Vicerrectorado de Digitalización e Innovación con el apoyo del Instituto Universitario de Educación a Distancia (IUED), dentro del Plan de apoyo a la innovación docente en la Universidad Nacional de Educación a Distancia (UNED). El libro que tiene en sus manos es el resultado del trabajo colaborativo de un grupo de profesores motivados por la innovación y mejora de la educación. Está organizado en cinco bloques temáticos que aglutinan las distintas propuestas metodológicas. En el bloque 1 se trata el aprendizaje significativo y el pensamiento crítico a través del debate, análisis y reflexión sobre situaciones sociales. Cuenta con la colaboración de José Manuel Suárez, Ángela Zamora Menéndez, Sonia Santoveña-Casal y M.ª Dolores Fernández. El bloque 2 está centrado en las metodologías basadas en web conferencias y/o video clases para la adquisición de conocimientos. Participan: Beatriz Álvarez González, Ana Patricia Fernández Suárez, M.ª Dolores Fernández y Sonia Santoveña-Casal. Posteriormente, el bloque 3 acoge la realidad aumentada y la gamificación educativa, de la mano de Carmen Cantillo-Valero y Susana Regina López. El bloque 4 desarrolla el aprendizaje en proyectos, estudio «multicaso» y el aprendizaje colaborativo, a través de las aportaciones de María del Carmen Navarro García-Suelto, Sonia Santoveña-Casal, Javier Gil-Quintana y Ernesto López-Gómez. Finalmente, en el bloque 5 se describen las metodologías basadas en aprender haciendo Learning-by-doing por medio de Medialabs, MOOC y narrativas digitales. Colaboran en su elaboración: Alejandro I. Rodríguez-Nosti-Simon, Javier Gil-Quintana, José Javier Hueso-Romero, Sara Osuna-Acedo, César Bernal-Bravo y Francisco Recio-Muñoz.
This book offers a systematic study of media education in Latin America. As spending on technological infrastructure in the region increases exponentially for educational purposes, and with national curriculums beginning to implement media related skills, this book makes a timely contribution to new debates surrounding the significance of media literacy as a citizen’s right. Taking both a topical and country-based approach, authors from across Latin America present a comprehensive perspective of the region and address issues such as the political and social contexts in which media education is based, the current state of educational policies with respect to media, organizations and experiences that promote media education.
We make choices all the time - about trivial matters, about how to spend our money, about how to spend our time, about what to do with our lives. And we are also constantly judging the decisions other people make as rational or irrational. But what kind of criteria are we applying when we say that a choice is rational? What guides our own choices, especially in cases where we don't have complete information about the outcomes? What strategies should be applied in making decisions which affect a lot of people, as in the case of government policy? This book explores what it means to be rational in all these contexts. It introduces ideas from economics, philosophy, and other areas, showing how the theory applies to decisions in everyday life, and to particular situations such as gambling and the allocation of resources. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
First published in 1982, this influential and classic text poses two questions: what is it that a child learns when he or she learns to write? What can we learn about children, society and ourselves, by looking at this process? The book is based on a close analysis of a series of written texts by primary school children and is written for student teachers with little or no knowledge of linguistics. In this new edition, Gunther Kress has made extensive revisions in the light of recent developments in linguistics and in education. The theoretical focus is now a social semiotic one, which allows a fundamental rethinking of issues such as 'preliteracy' and broad social and cultural questions around the making of texts.
Designing Software Architectures will teach you how to design any software architecture in a systematic, predictable, repeatable, and cost-effective way. This book introduces a practical methodology for architecture design that any professional software engineer can use, provides structured methods supported by reusable chunks of design knowledge, and includes rich case studies that demonstrate how to use the methods. Using realistic examples, you’ll master the powerful new version of the proven Attribute-Driven Design (ADD) 3.0 method and will learn how to use it to address key drivers, including quality attributes, such as modifiability, usability, and availability, along with functional requirements and architectural concerns. Drawing on their extensive experience, Humberto Cervantes and Rick Kazman guide you through crafting practical designs that support the full software life cycle, from requirements to maintenance and evolution. You’ll learn how to successfully integrate design in your organizational context, and how to design systems that will be built with agile methods. Comprehensive coverage includes Understanding what architecture design involves, and where it fits in the full software development life cycle Mastering core design concepts, principles, and processes Understanding how to perform the steps of the ADD method Scaling design and analysis up or down, including design for pre-sale processes or lightweight architecture reviews Recognizing and optimizing critical relationships between analysis and design Utilizing proven, reusable design primitives and adapting them to specific problems and contexts Solving design problems in new domains, such as cloud, mobile, or big data
Diagnosis Related Group (DRG) systems were introduced in Europe to increase the transparency of services provided by hospitals and to incentivise greater efficiency in the use of resources invested in acute hospitals. In many countries, these systems were also designed to contribute to improving – or at least protecting – the quality of care. After more than a decade of experience with using DRGs in Europe, this book considers whether the extensive use of DRGs has contributed towards achieving these objectives. Written by authors with extensive experience of these systems, this book is a product of the EuroDRG project and constitutes an important resource for health policy-makers and researchers from Europe and beyond. The book is intended to contribute to the emergence of a ‘common language’ that will facilitate communication between researchers and policy-makers interested in improving the functioning and resourcing of the acute hospital sector. The book includes: A clearly structured introduction to the main ‘building blocks’ of DRG systems An overview of key issues related to DRGs including their impact on efficiency, quality, unintended effects and technological innovation in health care 12 country chapters - Austria, England, Estonia, Finland, France, Germany, Ireland, the Netherlands, Poland, Portugal, Spain and Sweden Clearly structured and detailed information about the most important DRG system characteristics in each of these countries Useful insights for countries and regions in Europe and beyond interested in introducing, extending and/ or optimising DRG systems within the hospital sector
"Based on more than a decade of research, The ABC of XYZ is designed for educators, business managers and parents who want a short and lively introduction to Australia's living generations. The book explores what a generation is, how its definition has changed over the years, and the trends that are emerging for the future. It examines generational conflicts in the school, home and workplace, and the ways in which they can be understood and resolved, and what might be beyond Z. Written by one of Australia's foremost social researchers, this revised edition of The ABC of XYZ reveals the truth behind the labels and is essential reading for anyone interested in how our current generations live, learn and work."--Cover.
'Childsplay' offers a description of Kaprow's 'Happenings' and other art activities, clarifying their materiality, duration and setting, as well as the ways that people participated in them, and shows that Kaprow's art forms were physically present, socially engaged, and intellectually resonant in the moment of enactment.
This book covers IoT and Big Data from a technical and business point of view. The book explains the design principles, algorithms, technical knowledge, and marketing for IoT systems. It emphasizes applications of big data and IoT. It includes scientific algorithms and key techniques for fusion of both areas. Real case applications from different industries are offering to facilitate ease of understanding the approach. The book goes on to address the significance of security algorithms in combing IoT and big data which is currently evolving in communication technologies. The book is written for researchers, professionals, and academicians from interdisciplinary and transdisciplinary areas. The readers will get an opportunity to know the conceptual ideas with step-by-step pragmatic examples which makes ease of understanding no matter the level of the reader.