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Annotation Rodgers (U. of Oxford) provides graduate students and other researchers a background to the inverse problem and its solution, with applications relating to atmospheric measurements. He introduces the stages in the reverse order than the usual approach in order to develop the learner's intuition about the nature of the inverse problem. Annotation copyrighted by Book News, Inc., Portland, OR.
Intermediate Microeconomics: A Tool-Building Approach is a clear and concise, calculus-based exposition of current microeconomic theory essential for students pursuing degrees in Economics or Business. This beautifully-presented and accessible text covers all the essential topics that are typically required at the intermediate level, from consumer and producer theory to market structure (perfect competition, monopoly and oligopoly). Topics covered include risk, game theory, general equilibrium and externalities, asymmetric information, and public goods. Using numerical examples as well as sophisticated and carefully designed exercises, the book aims to teach microeconomic theory via a process of learning-by-doing. When there is a skill to be acquired, a list of steps outlining the procedure is provided, followed by an example to illustrate how this procedure is carried out. Once the procedure has been learned, students will be able to solve similar problems and be well on their way to mastering the skills needed for future study. Intermediate Microeconomics presents a tremendous amount of material in a concise way, without sacrificing rigor, clarity or exposition. Through use of this text, students will acquire both the analytical toolkit and theoretical foundations necessary in order to take upper-level courses in industrial organization, international trade, public finance and other field courses. Instructors that would like to consider Intermediate Microeconomics: A Tool-Building Approach for course adoption will have access to the book’s free companion website featuring: Detailed answers to end of chapter questions All figures used in the book as PDF files suitable for inclusion in PowerPoint slides Chapter-by-Chapter zipped files of worksheets/quizzes suitable for classroom use Problem sets are available on WebAssign for instructors who wish to use them. These are located at http://www.webassign.net/features/textbooks/banerjeeecon1/details.html?l=publisher. Please contact the author at [email protected] for details, or visit his website at http://banerjeemicro.com/
Humans--creators in training--have a purpose and destiny so heartwarmingly, profoundly glorious that it is almost unbelievable from our present dimensional perspective. Humans are great lightbeings from beyond this creation, gaining experience in dense physicality by slowing down the creative process in order to feel the results and consequences of their decisions and actions. This truth about the great human genetic experiment of the Explorer Race and the mechanics of creation is being revealed for the first time by Zoosh and his friends as humanity begins to awaken to its true nature. Zoosh and a great assortment of beings who have never spoken to the physical plane before--from particles to All That Is--speak vibrantly through superchannel Robert Shapiro. Each personality has its own knowing, perception and expertise as it shares its history, its present focus and the awesome truth about humanity's mission. The books read like adventure stories as we follow the clues from this creation we live in out to the Council of Creators and beyond. As we explore the greater reality beyond our planet, our galaxy, our dimension, our creation, we meet prototypes, designers, shapemakers, creators, creators of creators and friends of our Creator, who explain their roles in this creation and their experiences before and beyond this creation. As our awareness expands about the way creation works, our awareness of who we are expands and we realize that a part of ourselves is in that vast creation -- and that we are much greater and more magnificent than even science fiction had led us to believe. Join us in the adventure of discovery. It's mind-stretching.
"Perfect Worlds offers an extensive historical analysis of utopian narratives in the Chinese and Euro-American traditions. This comparative study discusses, among other things, More's criticism of Plato, the European orientalist search for utopia in China, Wells's Modern Utopia and his talk with Stalin, Chinese writers constructing their Confucianist utopia, traces of Daoism in Mao Zedong's utopianism and politics and finally the rise of dystopian writing - a negative expression of the utopian impulse - in Europe and America as well as in China"--P. 4 of cover.
Symmetry is one of the most important organising principles in the natural sciences. The mathematical theory of symmetry has long been associated with group theory, but it is a basic premise of this book that there are aspects of symmetry which are more faithfully represented by a generalization of groups called inverse semigroups. The theory of inverse semigroups is described from its origins in the foundations of differential geometry through to its most recent applications in combinatorial group theory, and the theory tilings.
This book covers the statistical mechanics approach to computational solution of inverse problems, an innovative area of current research with very promising numerical results. The techniques are applied to a number of real world applications such as limited angle tomography, image deblurring, electical impedance tomography, and biomagnetic inverse problems. Contains detailed examples throughout and includes a chapter on case studies where such methods have been implemented in biomedical engineering.
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
Inverse problems need to be solved in order to properly interpret indirect measurements. Often, inverse problems are ill-posed and sensitive to data errors. Therefore one has to incorporate some sort of regularization to reconstruct significant information from the given data. A Taste of Inverse Problems: Basic Theory and Examples?presents the main achievements that have emerged in regularization theory over the past 50 years, focusing on linear ill-posed problems and the development of methods that can be applied to them. Some of this material has previously appeared only in journal articles. This book rigorously discusses state-of-the-art inverse problems theory, focusing on numerically relevant aspects and omitting subordinate generalizations; presents diverse real-world applications, important test cases, and possible pitfalls; and treats these applications with the same rigor and depth as the theory.
The story of Jonah, often read as a simple children's story, is a multifaceted and elaborate narrative with serious intent. Treating the biblical book as a fictitious story based on real locations and recognizable persons, 'Jonah's World' examines the background to the story and draws on social science approaches to describe its imaginative world. The book explores the geography, theology, myth, human characters, natural landscape, and the ideology behind the story to uncover a vision of reality shaped by literary technique. Jonah's World will be invaluable to students and scholars seeking a new approach to the reading of this colourful text.