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This guide is designed to help researchers, inventors and entrepreneurs gain access to and use technology and business information and knowledge in the public domain, for the development of new innovative products and services in their own country. The focus of the guide is on information and technology disclosed in patent documents. Designed for self-study, the guide provides easy-to follow training modules that include teaching examples and other useful practical tools and resources.
7. Creativity measurement and analysis. 7.1. Introduction. 7.2. Metrics for determining innovative companies' performance. 7.3. A formula for predicting creative ideas. 7.4. Fault tree analysis (FTA). 7.5. Control charts. 7.6. Cause and effect diagram. 7.7. Probability tree analysis. 7.8. Creativity improvement with parallel redundancy. 7.9. Time-dependent creativity analysis with Markov method -- 8. Creativity climate. 8.1. Introduction. 8.2. Variables influencing peoples' perception of the working climate, examples of changes in the total environment influencing innovation, and key reasons for organizations to foster creativity and innovation. 8.3. Organization's creative culture attributes. 8.4. Creative climate dimensions and creative work environment determinents. 8.5. Steps for fostering creative environment in companies and guidelines for managing team members that foster creative work climate. 8.6. Tips for facilitating in a "cold" organizational climate with respect to creativity. 8.7. Workplace creativity climate assessment checklist -- 9. Creativity barriers. 9.1. Introduction. 9.2. Reasons for resistance to change in organizations and the types of organizations finding creativity most difficult. 9.3. Obstacles to innovation in large organizations and their overcoming steps. 9.4. Management barriers to creativity and reasons for prevention of innovation in mass-produced products. 9.5. Ways for managers to kill creativity and ways used by technical managers to block creative ideas. 9.6. Stumbling blocks and building blocks to creativity. 9.7. Types of barriers to an individual's creative thinking and suggestions for overcoming them. 9.8. Creativity inhibitors an engineer may encounter while inquiring into and solving the problem. 9.9. Barriers to creativity in textile industry -- 10. Creativity in quality management, software development process, rail transit stations, and specific organizations. 10.1. Introduction. 10.2. Creativity in quality management. 10.3. Creativity in software development process. 10.4. Creativity in rail transit stations. 10.5. Creativity in specific organizations -- 11. Creativity testing, recording, and patents. 11.1. Introduction. 11.2. Creativity testing. 11.3. Creativity recording. 11.4. Patents
Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their lives to the pursuit of that singular Eureka! moment in their laboratories or garages. Each has altered the modern world as we know it in some significant way. The conversations will show budding tinkerers, professional inventors, educators, and onlookers how the top minds in the field come up with ideas and manage the first steps of inspiration, how they experiment productively, how they “sell” ideas to others and secure funding, how they execute the final product, and how they commercialize and protect their work. All inventors will learn from these conversations, whether they are exploring new chemical compounds in million-dollar labs or perfecting a household gadget or toy in a basement workshop. Author Brett Stern, an inventor himself, explores with each inventor the nature of creativity and intuition, the skill set needed, and the force, motivation, or desire that must be summoned to spend endless hours searching for an answer to a question that no one else has asked or solving a problem most think has no solution. The book is required reading for all technical and creative individuals to better understand the innovation process and the logistics of following through on an idea that has the potential to change society. This book offers: Interviews with inventors of world-changing products and technologies An outline of the steps required in the creative/inventing process whether the goal is a civilization-changing process or a device meant to impress friends and family and perhaps earn license fees. An instructive overview of how to solve problems in innovation—and how to use failures as stepping stones to successful inventions
This book demonstrates how innovation is used to create wealth, productivity growth, and improved quality of life
The book is a coaching guide for anyone interested in intellectual property and those wanting to embark on or develop patent creation. It draws on the authors’ extensive experience and insights from change projects, management and leadership at Nokia. The book guides the reader through each stage of setting up a successful unit, inviting active involvement by asking vital questions about their needs and aims. Focusing on key issues and themes involved, it provides examples, diagrams and models to illustrate how they can be out in to practice. Critical chapters include the core activities of patent creation, possible organisational models, costs, quality and the comparison of external and internal allocation of tasks. Discussion concentrates on how to such define roles and responsibilities and the management techniques of external resources. The book encourages the reader to challenge their current organisational structure and strategy by introducing various methods and tactics that can be deployed when considering patent creation, then offering advice into the pros and cons of techniques and how such methods can be assessed. The book highlights how knowledge and innovation can be utilised and protected, which due to the increased importance of intellectual property rights, especially the use of patents, is essential for every business.
GREAT INVENTIONS THAT CHANGED THE WORLD Discover the inventions that have made our world what it is today A great invention opens the door to a new era in human history. The stone axe, for example, invented some 2 million years ago in East Africa, enabled us to enter the human path of endless improvements through inventions. The taming of fire enabled us to cook food as well as leave the warmth of Africa and move to the frigid lands of the North. From the stone axe to the computer and the Internet, this book provides a fascinating tour of the most important inventions and inventors throughout history. You’ll discover the landmark achievements and the men and women that made the world what it is today. Great Inventions That Changed the World is written by Professor James Wei, a renowned educator and engineer who holds several patents for his own inventions. Following an introductory chapter examining the role of inventors and inventions in fueling innovation and global advancement, the book is organized to show how inventions are spurred by human needs and desires, including: Work Food, clothing, and housing Health and reproduction Security Transportation Information The good life As you progress through the book, you’ll not only learn about inventions and inventors, but also the impact they have had on our lives and the society and environment in which we live today. Inventions solve problems, but as this book so expertly demonstrates, they can also directly or indirectly create new problems as well, from pollution to global warming to bioterrorism. By enabling us to understand the impact of inventions throughout history, this book can help guide the next generation of citizens, decision makers, and inventors.
A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.