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Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.
This book describes the architecture and protocols for interconnecting media devices in home networks. The architecture and protocols described in this book have been developed during the last 10 years by R&D teams from several companies working jointly in two industry organizations known as UPnP and DLNA. This book mainly deals with the DLNA (Digital Living Network Alliance) protocol. This text is especially relevant for the design and development of smart homes, where media devices, communication devices, appliances, and sensors are all integrated in an intelligent network.
The MPEG-1 Layer III (MP3) algorithm is one of the most successful audio formats for consumer audio storage and for transfer and playback of music on digital audio players. The MP3 compression standard along with the AAC (Advanced Audio Coding) algorithm are associated with the most successful music players of the last decade. This book describes the fundamentals and the MATLAB implementation details of the MP3 algorithm. Several of the tedious processes in MP3 are supported by demonstrations using MATLAB software. The book presents the theoretical concepts and algorithms used in the MP3 standard. The implementation details and simulations with MATLAB complement the theoretical principles. The extensive list of references enables the reader to perform a more detailed study on specific aspects of the algorithm and gain exposure to advancements in perceptual coding. Table of Contents: Introduction / Analysis Subband Filter Bank / Psychoacoustic Model II / MDCT / Bit Allocation, Quantization and Coding / Decoder
An in-depth treatment of algorithms and standards for perceptual coding of high-fidelity audio, this self-contained reference surveys and addresses all aspects of the field. Coverage includes signal processing and perceptual (psychoacoustic) fundamentals, details on relevant research and signal models, details on standardization and applications, and details on performance measures and perceptual measurement systems. It includes a comprehensive bibliography with over 600 references, computer exercises, and MATLAB-based projects for use in EE multimedia, computer science, and DSP courses. An ftp site containing supplementary material such as wave files, MATLAB programs and workspaces for the students to solve some of the numerical problems and computer exercises in the book can be found at ftp://ftp.wiley.com/public/sci_tech_med/audio_signal
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Mobile multimedia broadcasting compasses a broad range of topics including radio propagation, modulation and demodulation, error control, signal compression and coding, transport and time slicing, system on chip real-time implementation in ha- ware, software and system levels. The major goal of this technology is to bring multimedia enriched contents to handheld devices such as mobile phones, portable digital assistants, and media players through radio transmission or internet pro- col (IP) based broadband networks. Research and development of mobile multi- dia broadcasting technologies are now explosively growing and regarded as new killer applications. A number of mobile multimedia broadcasting standards related to transmission, compression and multiplexing now coexist and are being ext- sively further developed. The development and implementation of mobile multi- dia broadcasting systems are very challenging tasks and require the huge efforts of the related industry, research and regulatory authorities so as to bring the success. From an implementation design and engineering practice point of view, this book aims to be the ?rst single volume to provide a comprehensive and highly coherent treatment for multiple standards of mobile multimedia broadcasting by covering basic principles, algorithms, design trade-off, and well-compared implementation system examples. This book is organized into 4 parts with 22 chapters.
From the early pulse code modulation-based coders to some of the recent multi-rate wideband speech coding standards, the area of speech coding made several significant strides with an objective to attain high quality of speech at the lowest possible bit rate. This book presents some of the recent advances in linear prediction (LP)-based speech analysis that employ perceptual models for narrow- and wide-band speech coding. The LP analysis-synthesis framework has been successful for speech coding because it fits well the source-system paradigm for speech synthesis. Limitations associated with the conventional LP have been studied extensively, and several extensions to LP-based analysis-synthesis have been proposed, e.g., the discrete all-pole modeling, the perceptual LP, the warped LP, the LP with modified filter structures, the IIR-based pure LP, all-pole modeling using the weighted-sum of LSP polynomials, the LP for low frequency emphasis, and the cascade-form LP. These extensions can be classified as algorithms that either attempt to improve the LP spectral envelope fitting performance or embed perceptual models in the LP. The first half of the book reviews some of the recent developments in predictive modeling of speech with the help of MatlabTM Simulation examples. Advantages of integrating perceptual models in low bit rate speech coding depend on the accuracy of these models to mimic the human performance and, more importantly, on the achievable "coding gains" and "computational overhead" associated with these physiological models. Methods that exploit the masking properties of the human ear in speech coding standards, even today, are largely based on concepts introduced by Schroeder and Atal in 1979. For example, a simple approach employed in speech coding standards is to use a perceptual weighting filter to shape the quantization noise according to the masking properties of the human ear. The second half of the book reviews some of the recent developments in perceptual modeling of speech (e.g., masking threshold, psychoacoustic models, auditory excitation pattern, and loudness) with the help of MatlabTM simulations. Supplementary material including MatlabTM programs and simulation examples presented in this book can also be accessed here. Table of Contents: Introduction / Predictive Modeling of Speech / Perceptual Modeling of Speech
Now available in a three-volume set, this updated and expanded edition of the bestselling The Digital Signal Processing Handbook continues to provide the engineering community with authoritative coverage of the fundamental and specialized aspects of information-bearing signals in digital form. Encompassing essential background material, technical details, standards, and software, the second edition reflects cutting-edge information on signal processing algorithms and protocols related to speech, audio, multimedia, and video processing technology associated with standards ranging from WiMax to MP3 audio, low-power/high-performance DSPs, color image processing, and chips on video. Drawing on the experience of leading engineers, researchers, and scholars, the three-volume set contains 29 new chapters that address multimedia and Internet technologies, tomography, radar systems, architecture, standards, and future applications in speech, acoustics, video, radar, and telecommunications. This volume, Video, Speech, and Audio Signal Processing and Associated Standards, provides thorough coverage of the basic foundations of speech, audio, image, and video processing and associated applications to broadcast, storage, search and retrieval, and communications.
This volume contains the papers selected for presentation at the 10th International Conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing, RSFDGrC 2005, organized at the University of Regina, August 31st–September 3rd, 2005.
This volume contains the papers selected for presentation at the 10th Int- national Conference on Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing, RSFDGrC 2005, organized at the University of Regina, August 31st–September 3rd, 2005. This conference followed in the footsteps of inter- tional events devoted to the subject of rough sets, held so far in Canada, China, Japan,Poland,Sweden, and the USA. RSFDGrC achievedthe status of biennial international conference, starting from 2003 in Chongqing, China. The theory of rough sets, proposed by Zdzis law Pawlak in 1982, is a model of approximate reasoning. The main idea is based on indiscernibility relations that describe indistinguishability of objects. Concepts are represented by - proximations. In applications, rough set methodology focuses on approximate representation of knowledge derivable from data. It leads to signi?cant results in many areas such as ?nance, industry, multimedia, and medicine. The RSFDGrC conferences put an emphasis on connections between rough sets and fuzzy sets, granularcomputing, and knowledge discoveryand data m- ing, both at the level of theoretical foundations and real-life applications. In the case of this event, additional e?ort was made to establish a linkage towards a broader range of applications. We achieved it by including in the conference program the workshops on bioinformatics, security engineering, and embedded systems, as well as tutorials and sessions related to other application areas.