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This book contains a selection of articles from The 2016 World Conference on Information Systems and Technologies (WorldCIST'16), held between the 22nd and 24th of March at Recife, Pernambuco, Brazil. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Software and Systems Modeling; Software Systems, Architectures, Applications and Tools; Multimedia Systems and Applications; Computer Networks, Mobility and Pervasive Systems; Intelligent and Decision Support Systems; Big Data Analytics and Applications; Human-Computer Interaction; Health Informatics; Information Technologies in Education; Information Technologies in Radiocommunications.
Reimagining language education through intelligent technologies and computer assistance marks a shift in how we approach language learning in the digital age. With advancements in artificial intelligence and machine learning, there is potential to transform traditional methods into personalized educational experience. Intelligent systems now offer adaptive learning pathways that cater to individual proficiency levels, learning styles, and progress rates, making language education more accessible and effective. These technologies beg further exploration to effectively provide real-time feedback and support, creating a more engaging and responsive educational experience. Reimagining Intelligent Computer-Assisted Language Education explores fundamental aspects of educational technology to improve language teaching and learning. It reimagines educational practice for language teaching and learning through the integration of educational technology for making the language teaching and learning process more efficient and engaging, while improving learner performance and progress. This book covers topics such as artificial intelligence, language education, and academic writing, and is a useful resource for education professionals, language learners, computer engineers, academicians, scientists, and researchers.
Researchers, academicians and professionals expone in this book their research in the application of intelligent computing techniques to software engineering. As software systems are becoming larger and complex, software engineering tasks become increasingly costly and prone to errors. Evolutionary algorithms, machine learning approaches, meta-heuristic algorithms, and others techniques can help the effi ciency of software engineering.
Edge computing is quickly becoming an important technology throughout a number of fields as businesses and industries alike embrace the benefits it can have in their companies. The streamlining of data is crucial for the development and evolution of businesses in order to keep up with competition and improve functions overall. In order to appropriately utilize edge computing to its full potential, further study is required to examine the potential pitfalls and opportunities of this innovative technology. The Research Anthology on Edge Computing Protocols, Applications, and Integration establishes critical research on the current uses, innovations, and challenges of edge computing across disciplines. The text highlights the history of edge computing and how it has been adapted over time to improve industries. Covering a range of topics such as bandwidth, data centers, and security, this major reference work is ideal for industry professionals, computer scientists, engineers, practitioners, researchers, academicians, scholars, instructors, and students.
These proceedings represent the work of researchers participating in the 5th European Conference on Social Media (ECSM 2018) which is being hosted this year by Limerick Institute of Technology, Ireland on 21-22 June 2018.
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
The proliferation of technology has affected all aspects of human life, yet the continuing possibilities of their effects on education have yet to be fully explored. When viewed separately, one may believe that only paltry solutions can be wrought from online and web-based education; however, when applied and studied in a dynamic, interactive sense, these advancements may alter the very notion of learning and education. Revolutionizing Education through Web-Based Instruction is a comprehensive, multi-disciplinary exploration of the emerging digital opportunities available to educators. This book presents contemporary theoretical frameworks as well as practical research findings that support the use of these new computer-assisted teaching techniques. The myriad of research-based topics featured in this book allow for a thorough, diverse discussion about education, technology, and the intersection therein. This title is an invaluable resource for instructors, students of education, and researchers and professionals in the fields of knowledge management.