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The Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.
The Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.
From The Entropy Effect to The Q Continuum, Pocket Books has published hundreds of pulse-pounding, thought-provoking Star Trek novels in the twenty years since Pocket Books US became the official Star Trek publisher. To date there have been 87 Original Series novels featuring Captain Kirk, Mr Spock and their crew; 50 Next Generation novels featuring the Captain Picard and the crew of the Enterprise-D and -E; 26 set on Captain Sisko's space station Deep Space Nine and 18 following the adventures of Star Trek's newest crew on the USS Voyager. Plus there've been numerous unnumbered series novels, five multi-volume crossover series and several movie tie-ins. From this abundance of riches editor Mary Taylor has compiled the ultimate anthology of gripping writing and memorable moments, guaranteed to delight all Star Trek fans.
The unpredictable cosmic entity known only as Q has plagued Captain Jean-Luc Picard and the crew of the Starship Enterprise™ since their very first voyage together. But little was known of Q's mysterious past or of the unearthly realm from which he hails. Until now. A brilliant scientist may have found a way to breach the energy barrier surrounding the Milky Way galaxy, and the Enterprise is going to put it to the test. The last thing Captain Picard needs is a surprise visit from Q, but the omnipotent trickster has more in mind than his usual pranks. Kidnapping Picard, he takes the captain back through time to the moment the Q Continuum faced its greatest threat. Now Picard must learn Q's secrets -- or all of reality may perish!
Rhiow seems a perfectly ordinary New York City cat. Or so her humans think--but she is much more than she appears. With her partners Saash and Urruah, she collaborates with human wizards, protecting the earth from dark forces and helping to maintain the network of magical gateways between different realities.
It is the twenty-third century. On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. Enterprise™ from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need. As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve Vulcan's future, the planet's innermost secrets are laid before us, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the exploration of space to the the development of o'thia -- the ruling ethic of logic. And Spock -- torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan -- must find a way to reconcile both his own inner conflict and the external dilemma his planet faces...lest the Federation itself be ripped asunder. Diane Duane, author of three previous bestselling STAR TREK novels and an episode of the new STAR TREK NEXT GENERATION® television series, as well as countless other bestselling science fiction and fantasy novels, has crafted a tale of unprecedented scope and imagination, at once a generations-spanning historical novel and a thrilling science fiction adventure.
Malevolent bodiless entities have been freed to possess the minds and bodies of all they encounter.
At last! The long awaited novel featuring both famous crews of the Starship Enterprisein an epic adventure that spans time and space. Captain Kirk and the crew of the U.S.S. EnterpriseNCC-1701 are faced with their most challenging mission yet--rescuing renowned scientist Zefram Cochrane from captors who want to use his skills to conquer the galaxy. Meanwhile, ninety-nine years in the future on the U.S.S. EnterpriseNCC-1701-D, Picard must rescue an important and mysterious person whose safety is vital to the survival of the Federation. As the two crews struggle to fulfill their missions, destiny draws them closer together until past and future merge--and the fate of each of the two legendary starships rests in the hands of the other vessel...
Set in the universe of Star Trek: The Next Generation, a doorway is opened from another universe and the crew of the U.S.S Enterprise must battle their toughest enemy yet—themselves. One hundred years ago, four crewmembers of the U.S.S EnterpriseTM crossed the dimensional barrier and found a mirror image of their own universe, populated by nightmare duplicates of their shipmates. Barely able to escape with their lives, they returned, thankful that the accident which had brought them there could not be duplicated, or so they thought. But now the scientists of that empire have found a doorway into our universe. Their plan is to destroy from within, to replace a Federation Starships with one of their own. Their victims are the crew of the U.S.S. Enterprise NCC-1701-D, who now find themselves engaged in combat against the most savage enemies they have ever encountered, themselves.
"Story by Dayton Ward, James Swallo, and David Mack. Based on Star Trek and Star Trek: the next generation created by Gene Roddenberry. Star Trek: Deep space nine created by Rick Berman & Michael Piller. Star Trek: Voyager created by Rick Berman & Michael Piller & Jeri Taylor."