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In Destiny, you play as a Guardian--one of the only heroes left from the last city on Earth. You must explore the ancient ruins of the solar system to reclaim what was lost and fight back against the alien races that have destroyed the realms of humanity. Destiny is a shared-world first person shooter game with many RPG (Role Playing Game) like elements. Players must explore areas and participate in public events to gain new items and weapons that they can use against foes of increasing difficulty.
This book covers all aspects of robot intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to cooperate with other robots, ambience awareness, and an artificial genome that can be passed on to other robots. These technologies are to materialize cognitive intelligence, social intelligence, behavioral intelligence, collective intelligence, ambient intelligence and genetic intelligence. The book aims at serving researchers and practitioners with a timely dissemination of the recent progress on robot intelligence technology and its applications, based on a collection of papers presented at the 3rd International Conference on Robot Intelligence Technology and Applications (RiTA), held in Beijing, China, November 6 - 8, 2014. For better readability, this edition has the total 74 papers grouped into 3 chapters: Chapter I: Ambient, Behavioral, Cognitive, Collective, and Social Robot Intelligence, Chapter II: Computational Intelligence and Intelligent Design for Advanced Robotics, Chapter III: Applications of Robot Intelligence Technology, where individual chapters, edited respectively by Peter Sincak, Hyun Myung, Jun Jo along with Weimin Yang and Jong-Hwan Kim, begin with a brief introduction written by the respective chapter editors.
Author and educator Jason McKenna describes how teaching STEM education in his elementary school changed his classroom and his life, improving his students’ and his own approaches to problem solving, collaboration, and general motivation to learn. Offering examples, tried and tested classroom projects, and collaborative strategies, this innovative resource opens up STEM education in K–6 classrooms in exciting and expansive new ways. K–6 educators will: Understand the benefits and importance of STEM in elementary schools Build resiliency and curiosity in students Discover a variety of classroom instruction strategies to approach STEM assessment Read vignettes discussing STEM implementation across grade levels Use new strategies to engage and motivate student learning through voice and choice Contents: Part 1: Start STEM Early Chapter 1: Inspiring Students With STEM Narratives Chapter 2: Teaching STEM in Elementary School Part 2: Discover STEM Learning Principles Chapter 3: Focusing on Authentic Engagement, Choice, and Collaboration Chapter 4: Creating Risk Takers Part 3: Explore STEM Pedagogy Chapter 5: Exploring STEM Teaching and Guided Discovery Learning Chapter 6: Making Assessment Student Centered in Elementary STEM Classrooms Chapter 7: Exploring STEM and Creativity Chapter 8: Bringing It All Together Epilogue References and Resources Index
This contemporary book offers valuable insights on digital technology and entrepreneurship education, highlighting the importance of adopting creative digital approaches to learning and teaching. It raises the questions as to whether the current approaches utilised to convey entrepreneurial knowledge are adequate enough when preparing graduates for prospective careers. The book directly addresses the need for effective practices in teaching and reinforces the rising interest and resilience in entrepreneurship. Comprising a number of distinct chapters that illuminate digitally assisted teaching methods that are used in practice to champion student engagement when learning enterprise and entrepreneurship. The contemporary practices allude to the notion that the adoption of simulations and game-based learning increases student’ comprehension, helps in retention of knowledge, and is an excellent way to introduce new content. With the substantial challenges caused by the global pandemic this book is a vital resource at a time when blended learning is the new norm and mode of instruction in Higher Education. It is ideal for researchers, instructors and students with a keen interest in game-based approaches, as it encourages application and outlook towards entrepreneurship education.
In this revised and updated edition of Hunt's classic textbook, Human Intelligence, two research experts explain how key scientific studies have revealed exciting information about what intelligence is, where it comes from, why there are individual differences, and what the prospects are for enhancing it. The topics are chosen based on the weight of evidence, allowing readers to evaluate what ideas and theories the data support. Topics include IQ testing, mental processes, brain imaging, genetics, population differences, sex, aging, and likely prospects for enhancing intelligence based on current scientific evidence. Readers will confront ethical issues raised by research data and learn how scientists pursue answers to basic and socially relevant questions about why intelligence is important in everyday life. Many of the answers will be surprising and stimulate readers to think constructively about their own views.
This book constitutes selected papers presented during the First International Conference on Digitization in Education, MoStart 2023, held in Mostar, Bosnia and Herzegovina, in April 2023. The 12 presented papers were thoroughly reviewed and selected from the 30 submissions. The proceedings cover a diverse range of topics, including artificial intelligence and robotics in education, games and simulations, intelligent tutoring systems, augmented and virtual reality, natural language processing, computer vision, IoT and metaverse applications, learning analytics, deep learning, and ethical issues in AI applications in education and law.
This meticulously edited myctery collection is formatted for your eReader with a functional and detailed table of contents: Detectives White & Furneaux Mysteries: The Postmaster's Daughter Number Seventeen The Strange Case of Mortimer Fenley The De Bercy Affair What Would You Have Done? Reginald Brett, Barrister Detective: The Albert Gate Mystery The Stowmarket Mystery; Or, A Legacy of Hate Inspector White: A Mysterious Disappearance Detective-Inspector Clancy: The Bartlett Mystery Supernatural Mystery: The Late Tenant International Intrigue & Murder Mystery: One Wonderful Night Political Mysteries: His Unknown Wife The Day of Wrath: A Story of 1914 The Stowaway Girl
This carefully crafted ebook collection is formatted for your eReader with a functional and detailed table of contents: Detectives White & Furneaux Mysteries: The Postmaster's Daughter Number Seventeen The Strange Case of Mortimer Fenley The De Bercy Affair What Would You Have Done? Reginald Brett, Barrister Detective: The Albert Gate Mystery The Stowmarket Mystery; Or, A Legacy of Hate Inspector White: A Mysterious Disappearance Detective-Inspector Clancy: The Bartlett Mystery Supernatural Mystery: The Late Tenant International Intrigue & Murder Mystery: One Wonderful Night Political Mysteries: His Unknown Wife The Day of Wrath: A Story of 1914 The Stowaway Girl
DigiCat presents to you this unique and meticulously edited murder mystery collection: The Postmaster's Daughter Number Seventeen The Strange Case of Mortimer Fenley The De Bercy Affair What Would You Have Done?