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Indispensable information for away-from-home lodging, from the author of the New York Times bestseller The Travel Detective In Hotel Secrets from the Travel Detective, America’s best-known and most trusted travel authority reveals the insider knowledge that can make every hotel stay as comfortable as (and sometimes even more cost-efficient than) home. With his incomparable access and nose for news, Peter Greenberg shares the secrets that people who know hotels—managers, maids, reservation clerks, bellhops, chefs, and maintenance guys—don’t want you to know about value, service, safety, security, and cleanliness. Tips include: • How to tell if your room is really clean • What never to order from room service • The real way to prevent hotel crime • How to beat excessive hotel phone charges • The exact rooms where headline-making events took place Drawn from the author’s experiences as both an investigative reporter and a constant traveler, Hotel Secrets from the Travel Detective is an essential guide to everything from luxury resorts to motels, from airport hotels and bed-and-breakfasts to outrageous (and often secret) alternatives to hotels.
"No one seems very worried that your Grandmother Dolores has vanished from her job as innkeeper in the middle of the Wisconsin woods. That is until your parents suddenly and mysteriously insist on moving the family to take over the inn while she's 'away.' Kids in the neighborhood are eager to tell you wild tales about your new home, the Time Travel Inn. In this longer, larger-format Choose Your Own Adventure ... kids can travel the past, present, and future as they make choices that lead to multiple thrilling outcomes while travelin' in search of Grandma Dolores."--
At the great summer fair in the capital city of Sommerhjem, the evil Regent is forced to step down due to the calling of the Gylden Sirklene challenge, leaving the future of the country hanging in the balance. One year to the day the challenge is called, all nine pieces of the oppgave ringe must be delivered to the capital. Four are already there, but five more need to be found. Chance, a dreamer and adventure seeker, has been chosen by his family to return to Sommerhjem to retrieve a piece of the oppgave ringe his father hid before the family fled the country to escape certain demise. But what he thought would be a grand adventure turns out to be more than he bargained for; he is thrown into the brig on a smuggler's ship, and that only marks the beginning of his troubles. Meanwhile, Yara secures work in the royal library, where she secretly begins researching the whereabouts of a piece of the oppgave ringe her family was once charged with keeping safe. But what she eventually uncovers soon takes her and her fox companion, Toki, on a dangerous expedition to Sommerhjem's border. In this continuing fantasy, two seekers embark on separate journeys to find treasured objects and return them to their rightful place without any idea of where life is about to take each of them.
"In the landscape of the early modern European comic novel the inn often features as a monument to digression - the perfect setting for chance encounters with strangers who always have a story to tell. This wide-ranging comparative study explores the special part played by the inn, tracing the progress of a succession of wayward heroes and narrators in five canonical texts: Cervantes's ""Don Quijote"", Scarron's ""Roman comique"", Fielding's ""Joseph Andrews"" and ""Tom Jones"", Sterne's ""Tristram Shandy"" and Diderot's ""Jacques le fataliste"". As this celebration of digressive fiction unfolds, a very different picture emerges of the novel's rise and development."
It is easy to lose track of time in the woods. After Arial returns to her cottage from a day in the high hills gathering herbs for her nana, she is horrified to discover her home ransacked by a trio of strangers, her grandmother unconscious, and her father missing. Arials seemingly normal life in the small village of Mumblesey on Rumblesea Cove has just turned upside down. A note from her father instructs Arial that if he has not returned in ten days, she should hide her identity and take to the road for her own protection. After Arial changes her name to Nissa, she leaves in the middle of the night to begin a journey that will take her and her hunting cat, Carz, across the country of Sommerhjem. Nissa travels to summer fairs gathering a group of companions who soon embark with her on a dangerous adventure involving an evil regent who does not want to give up power, a princess coming of age, and folks taking sides. Along the way, Nissa meets a variety of mysterious folk including the Gnnary, the Huntress, and the elusive Neebings. In this intriguing fantasy tale, Nissas journey calls upon her to draw on resources, courage and strength she did not know she had.
During the Song (960-1279), all educated Chinese men traveled frequently, journeying long distances to attend school and take civil service examinations. They crisscrossed the country to assume government posts, report back to the capital, and return home between assignments and to attend to family matters. Based on a wide array of texts, Transformative Journeys analyzes the impact of travel on this group of elite men and the places they visited. In the first part of the book, Cong Ellen Zhang considers the practical aspects of travel during the Song in the context of state mobilization of and assistance to government travelers, including the infrastructure of waterways and highways, the bureaucratic procedures entailed in official travel, and the means of transport and types of lodging. The second part of the book focuses on elite activities on the road, especially the elaborate farewell banquets, welcoming ceremonies, and visits to famous places. Zhang argues convincingly that abundant travel experience became integral to Song elite identity and status, greatly strengthening the social and cultural coherence of the practitioners. In promoting their experience of traveling across a large empire, Song elite men firmly established their position as the country’s political, social, and cultural leaders. The literary compositions and physical traces they left behind also formed an overlapping web of collective memories, continually enhancing local pride and defining the place of various localities in the cultural geography of the country. Transformative Journeys sheds new light on the nature of Chinese literati, their dominance of culture and society, and China’s social and cultural integration. Those interested in premodern China and travel literature will find a wealth of material previously unavailable to Western readers.
At the great summer fair in the capital of Sommerhjem, the evil regent has been forced to step down due to the calling of the Gylden Sirklene challenge. The future of the country now hangs in the balance. By a year from the day the challenge was called, all nine pieces of the oppgave ringe need to be delivered to the capital. Two are already there, but seven more need to be found. The street lad, Greer, is lucky to have found a job at Milkin’s Stable in the rough and tumble border town of Høyhauger, the only place he has ever known. Ignoring the stable owner’s orders to leave one evening, he hides behind a haystack. What he witnesses and what comes into his possession leads Greer to flee with his border dog pup, Kasa, and begin a perilous journey across Sommerhjem. What’s more, he is chased by numerous folks who want what he took with him. Coming to from a blow to the head, Meryl finds herself looking into the brilliant green eyes of a griff falcon who urges Meryl to follow her. With no memory of who she is, Meryl ends up partnering with a finder named Finn. What she finds in a small hole in the bluffs places her in danger. In this spellbinding fantasy, both Greer and Meryl are hunted by numerous factions who want what each one has found.
Ponticar, a city full of corruption and power, beauty and ugliness, the center of all the Empire's strength. The city had the power to draw people from anywhere in the world and it was calling Elena, Dark, and Rolf. They found themselves being pulled into the middle of a mystery. Something was going to happen in Ponticar and they were going to be there when it did. Ponticar, where everything began, and now the end of everything as they knew it. Journey's End.
A collection of poems describing the curious menagerie of guests and residents, human and animal, at William Blake's inn.
Hutchinson focuses initially on movement as concept and metaphor, affirming its centrality in the conceptualization of all discursive activities. He draws on an array of authors including Heraclitus, Plato, Longinus, Rabelais, Nietzsche, Saussure, Frances Yates, Kristeva, Meschonnic, and Deleuze to demonstrate the "motion" of discourse and of those engaged in it. He then turns to Cervantes' novels to show how metaphors of movement and travel, appearing on nearly every page, dominate the conceptualization of the soul, the self, desire, love, and life processes. Viewing travel as a composite of concurrent modes of experience with differing content and rhythms, Hutchinson considers the concept of errancy, the nature of "place" and the traveler's shifting relations with it, and the values that travel may have as a motion, displacement, encounter, and goal. Of key importance are the means of improvisation developed en route. His re-examination of Bakhtin's "chronotope" in light of Cervante's novels reveals the dynamic character of time-spaces in which travelers move. He shows, moreover, that unlike typical Renaissance utopias the many worlds of Cervantes' novels have the principles of becoming and dissolution inscribed in them. Reflecting on the narrative of journeys both as memory and invention, Hutchinson concludes with an examination of the relations between travel experience and travel narrative and a discussion of the whereabouts of writers and readers in Cervantes' novels. The narration of journeys, he argues, necessitates and encourages improvisatory writing.