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This thesis examines the anatomical locations of the dynamic pressures that create the first five footprints when a standing person starts to walk. It is hypothesized that the primary activity starts with the dorsiflexion or lifting of the great toe. Consequently, the metatarsophalangeal region of the forefoot was studied from three directions. Viewed side-on, the great toe free-body is found from a detailed post hoc analysis of previous kinematic data obtained from cadavers to operate as a cam. The cam model also follows closely from Aristotle's ancient description of the hinged instrument of animate motion. Viewed in coronal cross-section, the first metatarsal torsion strength was estimated in 13 humans, 1 gorilla, 3 chimpanzees, 1 orangutan and 1 baboon set of dry-bone specimens of the hands and feet. The first metatarsal bone alone contributes 43% of the total strength of all the metatarsal bones. A result unique amongst the hominids and apes studied. Viewed in horizontal plan, the dynamic components and principle axes of the footprints of 54 barefoot humans (32 male, 22 female, age 32 +-11 years) were studied whilst standing on a 0.5m pressure plate, and then immediately when walking over a 2m plate (4 sensors per cm2 sampled at 100hz). Two footprints were obtained during the initial stance posture, and the first three footprints of the initial walk. Three new principles of animate motion were deduced from the divergent results obtained from complete and dissected cadavers: The metatarsal cam (from the sagittal side view) the ground reaction torque (from the frontal coronal view) and the amputation artifact. The philosophy of experimenting on inanimate cadavers rather than living subjects was intensively researched. Instead of assuming that gait is a uniform or regular motion as is usual, the foot was analyzed rather as if it was a beam attached to the ground. Engineering equations were used to determine the flexural properties of the foot every 0.01 seconds, including the principle axes, radius of gyration and the local shear stresses on the sensors spaced 5-7mm apart. A sequence of these impressions creates a mathematically animated model of the footprint. The local force under the foot was normalized against both the total force and contact duration. The forces under the foot were each divided between 10 anatomical regions using individual masks for each foot strike. Producing a 54-subject database from which the normal behavior of the foot could be quantified. The group showed a surprisingly low right foot step-off dominance of only 54%. The combination of the radius of gyration and impulse in particular produces a succinct but powerful summary of the footprint during dynamic activity. The initial angle and magnitudes of the loads that are applied and removed demonstrates that the body first rocks onto the heels after the instruction to walk is given. The feet simultaneously invert and their arches rise off the ground as anticipated. The principle axes were then animated in a mathematical four-dimensional model. The horizontal radius of gyration is on average 5 cm during heel strike, but increases to 20 cm as the forefoot comes into contact with the ground, finally rising to 25 cm at toe-off. Significantly the applied load during the fore-foot loading phase is more widely distributed than the load being removed. A new and unanticipated result that is believed to be a special characteristic of the animate foot. The standard deviation of the force under the great toe is the first mechanical parameter to converge in the 54 subjects, conclusively verifying the hypothesis that the great toe both initiates and controls gait.
Biomechanics is the study of the human body and how it behaves mechanically. This textbook is intended for all who have an interest in how our feet and legs work and particularly for those in the health care community who must remain abreast of the latest information and research. Written by leaders in the field, this books covers in detail current theoretical and applied concepts. You will find Lower Extremity Biomechanics: Theory and Practice Volume 1 a welcomed addition to your professional library.
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
The first comprehensive theory of walking and running was developed by the Weber brothers in Leipzig, Germany, at the end of the nineteenth century. Their classic work is now made available to present-day medical professionals and historians in modern English translation. Wilhelm and Eduard Weber based their mathematical conclusions on anatomical studies as well as observations with the naked eye and telescope. They performed many quantitative experiments on individuals walking and running under various conditions. The Weber theory was the first serious attempt to explain these movements scientifically since Borelli's study in 1680; it preceeded the classical research of Braune and Fischer in 1895-1904 using photography. This fascinating look back into the research of the past century will captivate medical historians; the work's relevance to modern medicine will astonish bioengineers, anatomists and physiologists alike.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
First published in 1996. Routledge is an imprint of Taylor & Francis, an informa company.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Written by experts, Digital Terrain Modeling: Principles and Methodology provides comprehensive coverage of recent developments in the field. The topics include terrain analysis, sampling strategy, acquisition methodology, surface modeling principles, triangulation algorithms, interpolation techniques, on-line and off-line quality control in data a