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La globalización ha llevado a las empresas a distribuir sus equipos de desarrollo de software en varias ciudades de un mismo país o en países diferentes llegando a un modelo de desarrollo deslocalizado, conocido como Desarrollo Global del Software (DGS). El DGS se ha consolidado como uno de los aspectos más relevantes en la investigación y en la práctica de la Ingeniería del Software en la década de 2010, siendo un campo que presenta constantemente nuevos problemas y desafíos, hasta llegar a convertirse en la norma en la industria del software. Este libro presenta de forma clara el concepto de DGS y la terminología relacionada expone las ventajas y desafíos que lleva consigo, da a conocer los métodos utilizados en las distintas fases del DGS, describe la tecnología actualmente disponible, proporciona pautas y experiencias que ayudan a los profesionales a predecir y subsanar los riesgos que conlleva este tipo de desarrollo de software e indica estrategias para su enseñanza. A lo largo de esta obra se ha combinado el rigor científico con la experiencia práctica, proporcionando una panorámica actual y completa sobre la problemática asociada al Desarrollo Global de Software. Esto resulta útil sobre todo a los profesionales informáticos que estén trabajando en el área del desarrollo y mantenimiento de software, así como a los directivos que tengan entre sus responsabilidades los sistemas de información y la prestación de servicios asociados a los mismos.
This book contains the best papers of the Second International Conference on So- ware and Data Technologies (ICSOFT 2007), held in Barcelona, Spain. It was org- ized by the Institute for Systems and Technologies of Information, Communication and Control (INSTICC), co-sponsored by the Workflow Management Coalition (WfMC), in cooperation with the Interdisciplinary Institute for Collaboration and Research on Enterprise Systems and Technology (IICREST). The purpose of ICSOFT 2007 was to bring together researchers and practitioners int- ested in information technology and software development. The conference tracks were “Software Engineering,” “Information Systems and Data Management,” “Programming Languages,” “Distributed and Parallel Systems” and “Knowledge Engineering.” Being crucial for the development of information systems, software and data te- nologies encompass a large number of research topics and applications: from imp- mentation-related issues to more abstract theoretical aspects of software engineering; from databases and data warehouses to management information systems and kno- edge-base systems; next to that, distributed systems, pervasive computing, data quality and other related topics are included in the scope of this conference.
This book "explains c++'s extraordinary capabilities by presenting an optional object-orientated design and implementation case study with the Unified Modeling Language (UML) from the Object Management Group 8.5." - back cover.
Curso universitario semestral de ingenieria software enfocado a computacion en la nube, sofware como servicio (SaaS) y desarrollo agil utilizando programacion extrema (XP). Este libro no es un tutorial paso a paso ni un libro de referencia. Nuestro objetivo es mas bien integrar en una unica narrativa un conjunto variado de temas de ingenieria software, ayudar a los lectores a entender las ideas mas importantes mediante ejemplos concretos y un enfoque de "aprendizaje mediante la practica," y ensenar a los lectores lo suficiente sobre cada tema para permitirles empezar en este campo. Los recursos para realizar el trabajo practico del libro estan disponibles como una imagen de maquina virtual que puede descargarse o desplegarse en la nube. Un MOOC (curso en linea masivo y abierto) gratuito en saas-class.org sigue el contenido del libro y anade proyectos de programacion y cuestionarios. Mas informacion en el sitio web del libro, http: //saasbook.info.
"Unified Modeling Language (UML), Unified Process (UP), and other information modeling methods are addressed in this scholarly consideration of the analysis, design, and development of web-based and enterprise applications. The most current research on conceptual, theoretical, and empirical issues of modeling for online business and static information is provided."
This newest book from Watts Humphrey is a hands-on introduction to basic disciplines of software engineering. Designed as a workbook companion to any introductory programming or software-engineering text, Humphrey provides here the practical means to integrate his highly regarded Personal Software Process (PSP) into college and university curricula. The book may also be adapted for use in industrial training or for self-improvement by practicing software engineers. Applying the book's exercises to their course assignments, students learn both to manage their time effectively and to monitor the quality of their work, good practices they will need to be successful in their future careers. The book is supported by its own electronic supplement, which includes spreadsheets for data entry and analysis. A complete instructor's package is also available. By mastering PSP techniques early in their studies, students can avoid--or overcome--the popular "hacker" ethic that leads to so many bad habits. Employers will appreciate new hires prepared to do competent professional work without, as now is common, expensive retraining and years of experience.
This text teaches students basic software engineering skills and helps practitioners refresh their knowledge and explore recent developments in the field, including software changes and iterative processes of software development. The book discusses the software change and its phases, including concept location, impact analysis, refactoring, actualization, and verification. It then covers the most common iterative processes: agile, directed, and centralized processes. The text also journeys through the initial development of software from scratch to the final stages that lead toward software closedown.
A guide to the application of the theory and practice of computing to develop and maintain software that economically solves real-world problem How to Engineer Software is a practical, how-to guide that explores the concepts and techniques of model-based software engineering using the Unified Modeling Language. The author—a noted expert on the topic—demonstrates how software can be developed and maintained under a true engineering discipline. He describes the relevant software engineering practices that are grounded in Computer Science and Discrete Mathematics. Model-based software engineering uses semantic modeling to reveal as many precise requirements as possible. This approach separates business complexities from technology complexities, and gives developers the most freedom in finding optimal designs and code. The book promotes development scalability through domain partitioning and subdomain partitioning. It also explores software documentation that specifically and intentionally adds value for development and maintenance. This important book: Contains many illustrative examples of model-based software engineering, from semantic model all the way to executable code Explains how to derive verification (acceptance) test cases from a semantic model Describes project estimation, along with alternative software development and maintenance processes Shows how to develop and maintain cost-effective software that solves real-world problems Written for graduate and undergraduate students in software engineering and professionals in the field, How to Engineer Software offers an introduction to applying the theory of computing with practice and judgment in order to economically develop and maintain software.