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As conflict rages at the peace conference between Altar and Dryfe, another battle entirely breaks out on the city streets. Ideologies intersect as those seeking the truth clash with each other, while a treasure-seeker makes her own desperate play. A grand battle, one that may well begin to unravel the mysteries weaved into the world, is about to unfold... What exactly are the Control AIs? What is the nature of the Arch Sage? And, perhaps most urgent of all... How might the people within Infinite Dendrogram avoid the ultimate Game Over?
In a world of infinite possibilities, how would you choose to live?
An AI looks into the past, at an event long before Ray Starling set foot in the world of Infinite Dendrogram. The unstoppable Tri-Zenith Dragon emerges from the mountains. It is a bringer of death, wielding a miasma of desolation in its wake. The citizens of Altar can do nothing but watch as doom descends upon them. However... There are three who may be up to the challenge. Three Masters who, if they managed to work as one, could stop the imminent desolation of the land they call home. But with so much glory to gain, what could they stand to lose?
After an unexpectedly challenging journey, Ray and his party finally arrive at Gideon, The City of Duels. The mere sight of the towering arenas and thriving fantasy townscapes is enough to instantly awe and enchant him. However -- like anything that stands tall and proud -- the city cast a great, dark shadow. The name of this shadow is the Gouz-Maise gang -- a loathsome band of cutthroats who turn their profit kidnapping children and demanding ransom. Ray, wide-eyed and innocent, was blissfully unaware of just how cruel the hyper-realistic world of Infinite Dendrogram would become.
Who needs peace and quiet when you have games to play? Ray's climb towards becoming a super paladin continues, but it's never as easy as anyone hopes. Ultimate Boss Monsters, cursed costume pieces, and positively mad penguin are just some of the grinds in his way ⁠— and that's not even including the dread specter of gacha mechanics. Can Ray keep his in-game life ⁠— and dignity ⁠— intact, or is he just another cog in the machine of Infinite Dendrogram?
"First published in Japan in 2018 by Hobby Japan, Tokyo."--Colophon.
Conflict rages at the peace conference between Altar and Dryfe, and fresh battles break out on the city streets. Separate groups seeking the truth are at odds with each other while a lone treasure-hunter makes her own desperate play. And all the while, a grand confrontation approaches that may begin to reveal the world's mysteries. What exactly are the Control AIs? What is the true nature of the Arch Sage? And, most urgently... How might the people within Infinite Dendrogram avoid the ultimate Game Over?
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All hopes of peace crumble as Princess Claudiah makes her intentions and demands known. Backed up against the wall and with nowhere else to turn, Ray and his companions must do everything within their power to keep the Kingdom of Altar safe. But even with the combined strength of Altar's Superiors on their side, will they be able to hold their own against the sheer might of the one hailed as the world's Physical Apex?
“I wasn’t expecting you to be in cahoots with the queen, that’s for sure.” Having defeated Kyo and left Kizuna and the others behind, Naofumi and his friends return to Melromarc. The Spirit Tortoise has left a deep scar on the world’s nations, including their own Melromarc. Now with the objective of preparing for future struggles against the waves and the deadly Phoenix, for some reason Naofumi heads straight to the slave trader?!