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Brace yourself for a thrilling high-seas adventure and dare to set sail for the Isle of Fire."A great explosion rocked the crowded harbor. The ferocious blaze engulfed ship after ship expanding the circle of destruction in mere heartbeats. The fire rain had been unleashed."As Cat’s memory returns, he realizes that he has lived two very different lives. Now he must choose whether to return to the ways of his notorious father and join the evil Merchant, or defy the Merchant and risk his life to save his friends.The best-selling Isle of Swords adventure continues in Isle of Fire as ancient mariners rise from legend and cut an all-too-real swath of destruction across the Atlantic. The newly formed Wolf Fleet scours the Caribbean, hunting the pirates they once called comrades. And in the pitiless winds of a monstrous hurricane, whole fleets will be blasted apart and devoured.
A young man awakens on an island, alone and seriously injured, with no memory, and as he searches for his identity he finds himself caught between two notorious pirates battling for a legendary treasure reportedly hidden by monks.
This publication examines creative and collaborative practices within ethnographic and world cultures museums across Europe as part of their responses to ongoing public and scholarly critique.
Fantasy. Mystery. Action. Humor. Parents, teachers, and librarians will no longer have to push kids to read—The Berinfell Prophesies will engage intermediate readers and leave them clamoring for more. The Seven succeeding Elven Lords of Allyra were dead, lost in the Siege of Berinfell as babes. At least that’s what everyone thought until tremors from a distant world known as Earth, revealed strange signs that Elven blood lived among its peoples. With a glimmer of hope in their hearts, sentinels are sent to see if the signs are true. But theirs is not a lone errand. The ruling warlord of Allyra, the Spider King, has sent his own scouts to hunt down the Seven and finish the job they failed to complete many ages ago. Now 13-year-olds on the brink of the Age of Reckoning when their Elven gifts will be manifest, discover the unthinkable truth that their adoptive families are not their only kin. With mysterious Sentinels revealing breathtaking secrets of the past, and dark strangers haunting their every move, will the young Elf Lords find the way back to the home of their birth? Worlds and races collide as the forces of good and evil battle. Will anyone escape the Curse of the Spider King? Learn more about The Berinfell Prophecies at www.heedtheprophecies.wordpress.com. Create your own tribe. Connect with fans through the forum. Win pre-release chapters and the opportunity to have Wayne and Christopher at your very own book party!
Three ancient scrolls beckon high school student Aidan Thomas to enter a realm of knights, kings, and unusual creatures, but he must rely on instinct and his latent athletic ability to deal with the terror, tempest, and treason in this new world.
Book #1 in a trilogy from fantasy author Wayne Thomas Batson explores the concept of dreams and their effects on us. People are fascinated by dreams, and the Bible has a great deal to say about them. From Jacob’s dream of the heavenly stairway in Genesis 28 to angels visiting Joseph during dreams in Matthew 1 to the Apostle John’s “waking dream” from which he obtained the book of Revelation—dreams have been powerful ingredients of God’s plan as revealed through Scripture. Fourteen-year-old Archer Keaton discovers he has the ability to enter and explore his dreams. He is a dreamtreader, one of three selected from each generation. Their mission: to protect the waking world from the Nightmare Lord, who wreaks chaos in the Dream World. But as Archer’s dreams become more dangerous and threatening, so too does his waking life. Rigby Thames, the new kid from England, builds a suspicious rock star-like following at Dresden High School a little too quickly. Even Archer’s best friend and confidant, Kara Windchil, seems taken in by the cool guy with the wild blond hair, which definitely rubs Archer the wrong way. Archer must face two foes in two worlds, but he cannot succeed alone. Archer sets off to find other dreamtreaders in a desperate attempt to defeat the enemy terrorizing his friends and family. Features & Benefits: New fantasy trilogy from bestselling author Wayne Thomas Batson Batson’s previous epic fantasy trilogy, The Door Within, has sold more than 250,000 copies Brings epic fantasy with a biblical base to middle grade readers Epic fantasy is popular in movies and TV shows, and this is a spiritual epic fantasy
The second exciting adventure in The Door Within trilogy awaits! The Rise of the Wyrm Lord revisits favorite characters from The Door Within and opens with Aidan Thomas in trouble. Separated from his best friend by a thousand miles and unable to return to The Realm of Glimpses himself, Aidan needs a way to reach Robby with a message from King Eliam, the one true King. Enter Antoinette Reed, a bright but headstrong young woman who seems like the perfect person to reach King Eliam. When Aidan discovers that Antoinette has been called to enter The Realm, he solicits her help to find Robby's Glimpse before it is too late. But when she arrives in the Kingdom of Alleble, Antoinette finds the kingdom is in turmoil. Alleble's allies are inexplicably beginning to turn away, renouncing former ties with King Eliam. And there are rumors that the dark Prince of Paragory, sworn enemy of the Kingdom, is seeking an ancient evil power—the Wyrm Lord—to crush the Alleble once and for all. With over 250,000 copies sold in The Door Within trilogy, this is a perfect time to introduce the series to a new tween audience The fantasy genre is wildly popular among young readers, and The Rise of the Wyrm Lord is a heart-pounding second installment that will leave tweens and teens on the edge of their seats. Meets national education standards.
The final installment of the thrilling The Door Within trilogy! Pure evil collides as Paragor, the betrayer of the one true King Eliam, unites with the Wyrm Lord and the mythical Seven Sleepers to launch a full-scale assault on the Kingdom of Alleble. And while their enemies plot their next attack, Alleble's remaining allies flee from the four corners of The Realm to safety within the Alleble’s walls. Once there, the allies find the Kingdom crestfallen, grieving a fallen hero. While Alleble and its allies prepare to face the coming onslaught, they cling to an ancient legend about three witnesses who have the power to bring victory. But is the legend true? And if it is, where are the witnesses? Time is running out as darkness spreads over the Realm, and Paragor unleashes the final storm. But will anyone survive to see the dawn? With over 250,000 copies sold in The Door Within trilogy, this is a perfect time to introduce this bestselling series to a new batch of readers. The fantasy genre is wildly popular among young readers, and The Final Storm is thrilling end to this epic trilogy! Meets national education standards.
The stunning conclusion to “City of Bane” is here! How will Flashpoint Batman be vanquished from our dimension? What will become of Gotham Girl now that she’s betrayed all she knows? How will the Bat team cope without Alfred? Will Catwoman stick around? Who will rebuild Gotham City? Is Batman ever going to be Batman again? The event of the summer now closes out the year, setting the stage for a whole new path for the Dark Knight Detective. You don’t dare miss the extra-sized concluding chapter to Tom King’s epic run on Batman-and it all leads to the new Batman and Catwoman series!