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IMPERIUM LUPI A decade has passed since the last Howler War and the City of Lupa stands peaceful again under the choking clouds of the Ashfall. The wild hyenas have been conquered, the little beasts remain subdued, and the wolf packs preserve their uneasy oligarchy thanks to the noxious power of imperium. However, new threats fester within the Lupan Wall. There are those who would overturn the rule of the Den Fathers, if not the dominion of wolfkind altogether, by persuasion, murder, even genocide, if that’s what it takes. Imperium Lupi is a gritty, steampunk, fantasy adventure packed with intrigue and flexible morals. The true monsters are not the giant insects that stalk the wild world of Erde, but the beasts who don the mask of civility to cover their crooked convictions. "For the Republic Lupi!"
Set in a retro-future populated by canines, Dogs of Mars follows the travails of Sasuke Hattori and his crew of prototype super-soldiers, known as the X-dogs. Created by Mars to defend her during the war with Earth, the X-dogs face a new threat in this peaceful age; a rampant alien bio-weapon known simply as the Mold. Armed with Sasuke’s latest invention, the RIG, the X-dogs must not only navigate Mold-infected space stations, but also the demands and foibles of a society that shuns them.
An epic and funny outer space adventure from acclaimed science fiction author and screenwriter Stel Pavlou! Bestselling author of Artemis Fowl Eoin Colfer says of Daniel Coldstar: The Relic War: "Sci-fi has never been so much fun. I loved it!" Below the surface on a forgotten planet, Daniel Coldstar searches for relics from a lost civilization. Daniel has no memory of his past. All he knows is to do his job and fear the masters of the mines. Until he unearths a relic more powerful than anything he has ever seen. A relic that might help him escape… What follows is an epic outer space adventure filled with Truth Seekers, anatoms, Leechers, and the evil Sinja who seek to control the universe. All that stands in their way is a boy named Daniel Coldstar, whose journey will change the galaxy forever.
Four favorite paranormal romance authors present their favorite characters in four tales of bloodlust, appetites that must be sated again and again, and the passion that feeds them... In the heat of the night, anything goes. Boundaries are crossed and secret yearnings take shape. Creatures stalk the shadows, surrendering to their wildest needs—and satisfying hungers that take their victims beyond fear to the dark edge of desire... Includes an Anita Blake, Vampire Hunter story from New York Times bestselling author Laurell K. Hamilton.
The most complete and user-friendly photographic field guide to the world’s canids This stunningly illustrated and easy-to-use field guide covers every species of the world’s canids, from the Gray Wolf of North America to the dholes of Asia, from African jackals to the South American Bush Dog. It features more than 150 superb color plates depicting every kind of canid and detailed facing-page species accounts that describe key identification features, morphology, distribution, subspeciation, habitat, and conservation status in the wild. The book also includes distribution maps and tips on where to observe each species, making Canids of the World the most comprehensive and user-friendly guide to these intriguing and spectacular mammals. Covers every species and subspecies of canid Features more than 150 color plates with more than 600 photos from around the globe Depicts species in similar poses for quick and easy comparisons Describes key identification features, habitat, behavior, reproduction, and much more Draws on the latest taxonomic research Includes distribution maps and tips on where to observe each species The ideal field companion and a delight for armchair naturalists
*2018 LOCUS AWARD FINALIST FOR BEST SCIENCE FICTION NOVEL CATEGORY* From 2017 John W. Campbell Award winner, Ada Palmer, the second book of Terra Ignota, a political SF epic of extraordinary audacity “A cornucopia of dazzling, sharp ideas set in rich, wry prose that rewards rumination with layers of delight. Provocative, erudite, inventive, resplendent.” —Ken Liu, author of The Grace of Kings In a future of near-instantaneous global travel, of abundant provision for the needs of all, a future in which no one living can remember an actual war...a long era of stability threatens to come to an abrupt end. For known only to a few, the leaders of the great Hives, nations without fixed locations, have long conspired to keep the world stable, at the cost of just a little blood. A few secret murders, mathematically planned. So that no faction can ever dominate, and the balance holds. And yet the balance is beginning to give way. Mycroft Canner, convict, sentenced to wander the globe in service to all, knows more about this conspiracy the than he can ever admit. Carlyle Foster, counselor, sensayer, has secrets as well, and they burden Carlyle beyond description. And both Mycroft and Carlyle are privy to the greatest secret of all: Bridger, the child who can bring inanimate objects to life. Shot through with astonishing invention, Ada Palmer's Seven Surrenders is the next movement in one of the great SF epics of our time. “Seven Surrenders veers expertly between love, murder, mayhem, parenthood, theology, and high politics. I haven't had this much fun with a book in a long time.” —Max Gladstone, author of Three Parts Dead Terra Ignota 1. Too Like the Lightning 2. Seven Surrenders 3. The Will to Battle At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Tales featuring anthropomorphic animals have been around as long as there have been storytellers to spin them, from Aesop's Fables to Reynard the Fox to Alice in Wonderland. The genre really took off following the explosion of furry fandom in the 21st century, with talking animals featuring in everything from science fiction to fantasy to LGBTQ coming-out stories. In his lifetime, Fred Patten (1940-2018)--one of the founders of furry fandom and a scholar of anthropomorphic animal literature--authored hundreds of book reviews that comprise a comprehensive critical survey of the genre. This selected compilation provides an overview from 1784 through the 2010s, covering such popular novels as Watership Down and Redwall, along with forgotten gems like The Stray Lamb and Where the Blue Begins, and science fiction works like Sundiver and Decision at Doona.
"A wonderful introduction the Japanese tradition of jisei, this volume is crammed with exquisite, spontaneous verse and pithy, often hilarious, descriptions of the eccentric and committed monastics who wrote the poems." --Tricycle: The Buddhist Review Although the consciousness of death is, in most cultures, very much a part of life, this is perhaps nowhere more true than in Japan, where the approach of death has given rise to a centuries-old tradition of writing jisei, or the "death poem." Such a poem is often written in the very last moments of the poet's life. Hundreds of Japanese death poems, many with a commentary describing the circumstances of the poet's death, have been translated into English here, the vast majority of them for the first time. Yoel Hoffmann explores the attitudes and customs surrounding death in historical and present-day Japan and gives examples of how these have been reflected in the nation's literature in general. The development of writing jisei is then examined--from the longing poems of the early nobility and the more "masculine" verses of the samurai to the satirical death poems of later centuries. Zen Buddhist ideas about death are also described as a preface to the collection of Chinese death poems by Zen monks that are also included. Finally, the last section contains three hundred twenty haiku, some of which have never been assembled before, in English translation and romanized in Japanese.
By analytically decoupling war and violence, this book explores the causes and dynamics of violence in civil war. Against the prevailing view that such violence is an instance of impenetrable madness, the book demonstrates that there is logic to it and that it has much less to do with collective emotions, ideologies, and cultures than currently believed. Kalyvas specifies a novel theory of selective violence: it is jointly produced by political actors seeking information and individual civilians trying to avoid the worst but also grabbing what opportunities their predicament affords them. Violence, he finds, is never a simple reflection of the optimal strategy of its users; its profoundly interactive character defeats simple maximization logics while producing surprising outcomes, such as relative nonviolence in the 'frontlines' of civil war.
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."