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In Imagination from Fantasy to Delusion, Lois Oppenheim illustrates the enhancement of self that creativity affords, the relationship of imagination to the self as agent. The premise of this book is twofold: First, that the imaginary is real. Where it differs from what we commonly take to be reality is in structure and in form. The imaginary of art, for example, is not illusionary for it is phenomenologically describable and even depictable, as demonstrated by the self-reflexive efforts of modernist painters and writers. No less real than the imaginary of art, and thus fantasy, is the imaginary of delusion, ascertainable in the very function it serves. Though fundamentally different, fantasy and delusion do share a significant feature: a preoccupation with agency. Second is that change, the enhancement of self through an increase in agency, is facilitated by the biology of reward: The pleasure of increased self-cohesion—the efficacy acquired through knowledge of, and the attribution of meaning to, the world—is ultimately the sine qua non of imaginative thought. Oppenheim emphasizes the idea that imagination generates knowledge. Our sensory systems, like our higher cognitive functions, give the human brain knowledge to maintain the homeostatic balance required for survival and to enrich the sense of self required for agency. And, she suggests, imagination is a function of their doing so. Moreover, she explores the construct by which we apprehend the workings of imagination—fantasy—and considers in what the mental imagery that endows it consists, how fantasy may be transmitted transgenerationally, and how delusion can be an impediment to imagination while also being a product of it. Additionally, she likens psychoanalysis to the making of art as a process of acquiring knowledge and looks at creativity itself as a coming-to-know. Throughout this book, there run several opposing threads. The first is that of the intra- and interpsychic psychoanalytic paradigms. This theoretical contrast bears on our understanding of aesthetic experience as sublimatory versus object relational and on our understanding of the construction of meaning. A second opposition resides in the notion of agency (with its implication of self-cohesion) which has everything to do with ego function and, seemingly, the usefulness of "unconscious fantasy," a cornerstone of psychoanalysis now thrown into question by the postmodern favoring of dissociation over repression and other mechanisms of defense. Last, but no less significant, is the contrast interwoven between the empiricism of neuroscience and the metaphysics of philosophical thought. Oppenheim's underlying effort is to explore the validity of these oppositions, which seem not to hold as steadfastly as we tend to suppose.
The notions of other peoples, cultures, and natural conditions have always been determined by the epistemology of imagination and fantasy, providing much freedom and creativity, and yet have also created much fear, anxiety, and horror. In this regard, the pre-modern world demonstrates striking parallels with our own insofar as the projections of alterity might be different by degrees, but they are fundamentally the same by content. Dreams, illusions, projections, concepts, hopes, utopias/dystopias, desires, and emotional attachments are as specific and impactful as the physical environment. This volume thus sheds important light on the various lenses used by people in the Middle Ages and the early modern age as to how they came to terms with their perceptions, images, and notions. Previous scholarship focused heavily on the history of mentality and history of emotions, whereas here the history of pre-modern imagination, and fantasy assumes center position. Imaginary things are taken seriously because medieval and early modern writers and artists clearly reveal their great significance in their works and their daily lives. This approach facilitates a new deep-structure analysis of pre-modern culture.
Using a broad definition of fantasy to include myth, folklore, legend and fairy tale, this survey of the genre will entice as well as inform any student interested in the mysterious, mystical or magical. Beloved authors like J. R. R. Tolkien, Ursula K. Le Guin, William Morris and Robert E. Howard are examined closely.
Fantasy has its roots in reality A magical realm awaits you—an enchanted world of imaginary beings to inspire a treasure of your own extraordinary drawings and paintings. And your journey begins, oddly enough, with the ordinary things that surround you every day. With Creating Creatures of Fantasy and Imagination, discover how to use your own photographs and other true-life inspiration to make fanciful artwork that beautifully transcends reality. Best-selling author Claudia Nice shows you how to build upon real-life references to draw and paint countless creatures from your imagination, including: faeries and sprites elves, brownies, dwarfs and gnomes trolls, ogres, goblins and gremlins dragons, sea monsters and sea serpents centaurs, fauns, satyrs, mermaids and mermen unicorns, Pegasus, phoenixes and griffins Inside this invaluable guide you'll find complete step-by-step instruction and many captivating examples in pen and ink, watercolor and acrylic, plus the legend behind each mythological creature. Let this book be your entry to the realm of fantasy, where the only limit is your imagination!
The warlocks and ghosts of fantasy film haunt our popular culture, but the genre has too long been ignored by critics. This comprehensive critical survey of fantasy cinema demonstrates that the fantasy genre amounts to more than escapism. Through a meticulously researched analysis of more than a century of fantasy pictures--from the seminal work of Georges Melies to Peter Jackson's recent tours of Middle-earth--the work identifies narrative strategies and their recurring components and studies patterns of challenge and return, setting and character. First addressing the difficult task of defining the genre, the work examines fantasy as a cultural force in both film and literature and explores its relation to science fiction, horror, and fairy tales. Fantasy's development is traced from the first days of film, with emphasis on how the evolving genre reflected such events as economic depression and war. Also considered is fantasy's expression of politics, as either the subject of satire or fuel for the fires of propaganda. Discussion ventures into the subgenres, from stories of invented lands inhabited by fantastic creatures to magical adventures set in the familiar world, and addresses clashes between fantasy and faith, such as the religious opposition to the Harry Potter phenomenon. From the money-making classics to little-known arthouse films, this richly illustrated work covers every aspect of fantasy film.
The Fantasy Principle makes a strong case for a new school of psychoanalysis - the school of 'imaginal psychology'. It radically affirms the centrality of imagination and emphasizes the transformative impact of images.
Did the Florentine philosopher Marsilio Ficino (1433-99) influence the art of his time? This book starts with an exploration of Ficino’s views on the imagination and discusses whether, how and why these ideas may have been received in Italian Renaissance works of art.
Ten-year-old Persimmony Smudge lives a boring life on the Island in the Middle of Everything, but she longs for adventure. And she soon gets it when she overhears a life-altering secret and suddenly finds herself in the middle of an amazing journey. It turns out that Mount Majestic, the rising and falling mountain in the center of the island, is not really a mountain - it's the belly of a sleeping giant! It's up to Persimmony and her friend Worvil to convince the island's quarreling inhabitants that a giant is sleeping in their midst and must not be awakened. The question is, will she be able to do it?