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The violent fantasies of such figures as Mark David Chapman, killer of John Lennon, and John Hinckley, would-be assassin of President Reagan, have commonly been interpreted, by professionals and public alike, as socially aberrant--as the result of psychological instability. John L. Caughey's provocative study shows not only that such fantasies are shaped by enculturation, but also that they are closely linked in content and form to the more benign imaginative constructs of "normal" Americans. A new departure in the study of American society, this book takes a cultural approach to imaginary social experience, viewing the imaginary social interactions in dreams, fantasies, memories, anticipations, media involvement, and hallucinations as social processes because they involve people in pseudo-interactions with images of other people. Drawing on his anthropological research in the United States, Pakistan, and Micronesia, Caughey explores from a phenomenological perspective the social patterning that prevails in each of these imaginary worlds. He analyzes the kinds of identities and roles the individual assumes and examines the kinds of interactions that are played out with imagined persons. Caughey demonstrates that imaginary social relationships dominate much of our subjective social experience. He also shows that these imaginary relationships have many important connections to actual social conduct. Moreover, cultural values dictate the texture of the mental processes: imaginary conversations both reflect and reinforce the basic beliefs of the society, imagined anticipations of the reactions of real other people can serve social control functions, and media figures affect actual social relations by serving as mentors and role models. Caughey's arresting reappraisal of the world of fantasy is, in the words of James P. Spradley, "an outstanding job of scholarship" and "a unique contribution to the field of anthropology in general, to the study of culture and cognition, and to the study of American culture specifically."
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Based on papers originally presented at a 2009 conference hosted at the John-F.-Kennedy-Institut of the Freie Univet'at Berlin.
DIVAn accounting of the varying forms of social imaginary that have underpinned the rise of Western modernity./div
This is one of the most original and important works of contemporaryEuropean thought. First published in France in 1975, it is the major theoretical work of one of the foremost thinkers in Europe today. This is one of the most original and important works of contemporary European thought. First published in France in 1975, it is the major theoretical work of one of the foremost thinkers in Europe today. Castoriadis offers a brilliant and far-reaching analysis of the unique character of the social-historical world and its relations to the individual, to language, and to nature. He argues that most traditional conceptions of society and history overlook the essential feature of the social-historical world, namely that this world is not articulated once and for all but is in each case the creation of the society concerned. In emphasizing the element of creativity, Castoriadis opens the way for rethinking political theory and practice in terms of the autonomous and explicit self-institution of society.
How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com
Children are widely celebrated for their imaginations, but developmental research on this topic has often been fragmented or narrowly focused on fantasy. However, there is growing appreciation for the role that imagination plays in cognitive and emotional development, as well as its link with children's understanding of the real world. With their imaginations, children mentally transcend time, place, and/or circumstance to think about what might have been, plan and anticipate the future, create fictional relationships and worlds, and consider alternatives to the actual experiences of their lives. The Oxford Handbook of the Development of Imagination provides a comprehensive overview of this broad new perspective by bringing together leading researchers whose findings are moving the study of imagination from the margins of mainstream psychology to a central role in current efforts to understand human thought. The topics covered include fantasy-reality distinctions, pretend play, magical thinking, narrative, anthropomorphism, counterfactual reasoning, mental time travel, creativity, paracosms, imaginary companions, imagination in non-human animals, the evolution of imagination, autism, dissociation, and the capacity to derive real life resilience from imaginative experiences. Many of the chapters include discussions of the educational, clinical, and legal implications of the research findings and special attention is given to suggestions for future research.
History and literary criticism of works of fantasy, chiefly of fantasies written for adults. Includes techniques for fantasy writers.
This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.
In this important contribution to the study of drugs and addiction Illana Mountian critically analyses discourses surrounding drugs, drug treatment, and drug prevention, and develops alternative conceptual and methodological perspectives to current psychological approaches to drug use.