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In Art Effects Carlos Fausto explores the interplay between indigenous material culture and ontology in ritual contexts, interpreting the agency of artifacts and indigenous presences and addressing major themes in anthropological theory and art history to study ritual images in the widest sense. Fausto delves into analyses of the body, aerophones, ritual masks, and anthropomorphic effigies while making a broad comparison between Amerindian visual regimes and the Christian imagistic tradition. Drawing on his extensive fieldwork in Amazonia, Fausto offers a rich tapestry of inductive theorizing in understanding anthropology's most complex subjects of analysis, such as praxis and materiality, ontology and belief, the power of images and mimesis, anthropomorphism and zoomorphism, and animism and posthumanism. Art Effects also brims with suggestive, hemispheric comparisons of South American and North American indigenous masks. In this tantalizing interdisciplinary work with echoes of Franz Boas, Pierre Clastres, and Claude Lévi-Strauss, among others, Fausto asks: how do objects and ritual images acquire their efficacy and affect human beings?
Now any PC user can work on the cutting edge of image processing--in effect, turning the PC into a color darkroom. Image Lab is a clear and entertaining tutorial that introduces ray tracing, rendering, painting, fracting, and luminizing. Bundled with a two-disk set of the best freeware/shareware graphics programs and 3-D polarizing glasses.
Explains the devices and means available to create a screen image that enhances the dramatics of the screenplay. Through his own experience and the experiences of respected professionals, the author provides unique, invaluable information on filters, lenses, lighting, labs, testing and evaluation procedures that have been used in Academy Award winning films. Explains the devices and means available to create a screen image that enhances the dramatics of the screenplay. Through his own experience and the experiences of respected professionals, the author provides unique, invaluable information on filters, lenses, lighting, labs, testing and evaluation procedures that have been used in Academy Award winning films.
Space Image Processing covers the design and coding of PC software for processing and manipulating imagery obtained by satellites and other spacecraft. Although the contents relate to several scientific and technological fields, it serves as a programming book, providing readers with essential technical information for developing PC applications. The material focuses on images of the planet and other celestial bodies obtained by orbiting and non-orbiting spacecraft. This book is not about raster graphics in general, but about raster graphics processing as it applies to space imagery. Three parts divide the text: 1. Science - background at an introductory level - scientific principles underlying space imagery and its processing - topics related to space and remote sensing. 2. Technology - topics related to space imagery - geodesy, cartography, image data formats, image processing. 3. Programming - code examples for DOS and Windows programming on the PC - consideration of low-level and C++ code - routines with a tutorial and demonstrative purpose.
This volume constitutes the proceedings of the 5th International Conference on Computer Analysis of Images and Patterns (CAIP'93), held in Budapest, Hungary, in September 1993. Formerly, the events in this biennial conference series were thought as a forum where East European researchers and professionals from academia and industry had an opportunity to discuss their results and ideas with Western colleagues active in image processing and pattern recognition. Now, CAIP'93 has a much more international scope, and in the future these conferences will not any longertake place only in East European countries, but roam throughout whole Europe. Besides invited talks by Belikova, Gimel'farb, Haralick and Roska, the volume contains 114 contributions, either presented as lectures or posters and carefully selected by a highly competent international program committee from a total of some 230 submissions; thus the book gives a thorough survey on recent research results and their applications in image processing and pattern recognition. The proceedings is organized in 20 sections, for example on image data structures, image processing, edges and contours, Hough transforms and related methods, shape, motion, 3-D vision, character recognition and document processing, biomedical applications, industrial applications, and neural networks.
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Award-winning photography/design team Harold and Phyllis Davis are back with a brand new volume in their new Photoshop Darkroom series. Picking up where their best-selling first book left off, The Photoshop Darkroom 2: Advanced Digital Post-Processing will show you everything you need to know to take your digital imaging skills to the next level. Great photographers know that the best images begin well before the shutter clicks, and certainly well before Photoshop boots up. Harold takes a step back, and shares his helpful tips for capturing the most compelling images possible by keeping in mind what type of post-processing you'll do before you start shooting. You'll also find complete coverage of important topics such as compositing, working with layers, and HDR. Packed with tons of eye-popping images which have won Harold national acclaim, this is a fantastic resource for photographers who want to think outside the box and create truly stunning artwork.
This book is intended for C++ developers who want to learn how to implement the main techniques of OpenCV and get started with it quickly. Working experience with computer vision / image processing is expected.