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This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly. An international team of authors engages with the topic from diverse theoretical approaches, from traditional narratology and aesthetic close readings of some of Manouach's books, engaging with comics' own distinctive history, modes of production, circulation and reception, to perspectives from disability studies, post-colonial studies, technological criticism, media ecology, ontography, posthumanist philosophy, and issues of materiality and media specificity. This innovative and timely volume will interest students and scholars of comic studies, media studies, media ecology, literature, cultural studies, and visual studies.
In a spirit of community and collective action, this volume offers insights into the complexity of the political imagination and its cultural scope within Spanish graphic narrative through the lens of global political and social movements. Developed during the critical years of the COVID-19 pandemic and global lockdown, the volume and its chapters reflect the interdisciplinary nature of the comic. They employ a cultural studies approach with different theoretical frameworks ranging from debates within comics studies, film and media theory, postcolonialism, feminism, economics, multimodality, aging, aesthetics, memory studies, food studies, and sound studies, among others. Scholars and students working in these areas will find the book to be an insightful and impactful resource.
Yukie Sakai is a sprightly young home health aide eager to help her elderly clients. But what seems like a straightforward job quickly turns into a series of increasingly surreal and bizarre adventures that put Yukie’s wits to the test! Cartoonist Kago, who is well known for combining a more traditional manga style with hyper realistic illustration technique, an experimental visual storytelling approach, and outrageously sexual and scatological subject matter, has single-handedly created his own genre: “fashionable paranoia."
E-Co-Affectivity is a philosophical investigation of affectivity in various forms of life: photosynthesis and growth in plants, touch and trauma in bird feathers, the ontogenesis of human life through the placenta, the bare interface of human skin, and the porous materiality of soil. Combining biology, phenomenology, Ancient Greek thought, new materialisms, environmental philosophy, and affect studies, Marjolein Oele thinks through the concrete, living places that show the receptive, responsive power of living beings to be affected and to affect. She focuses on these localized interfaces to explain how affectivity emerges in places that are always evolving, creative, porous, and fluid. Every interface is material, but is also "more" than its current materiality in cocreating place, time, and being. After extensively describing the effects of the milieu and community within which each example of affectivity takes place, in the final chapter Oele adds a prescriptive, ethical lens that formulates a new epoch beyond the Anthropocene, one that is sensitive to the larger ecological, communal concerns at stake.
This is the story of two short-lived artist-run spaces that are associated with some of the most innovative developments in the arts in Britain in the late 1960s. The Drury Lane Arts Lab (1967–69) was home to the first UK screenings of Andy Warhol's twin-screen 3 hour film Chelsea Girls, challenging exhibitions (John and Yoko / John Latham / Takis / Roelof Louw), poetry and music (first UK performance of Erik Satie's 24-hour Vexations) and fringe theatre (People Show / Freehold / Jane Arden's Vagina Rex and the Gas Oven / Will Spoor Mime Theatre). The Robert Street 'New Arts Lab' (1969–71) housed Britain's first video workshop TVX, the London Filmmakers Co-op's first workshop and a 5-days-a-week cinema devoted to showing new work by moving-image artists (David Larcher / Malcolm Le Grice / Sally Potter / Carolee Schneemann / Peter Gidal). It staged J G Ballard's infamous Crashed Cars exhibition and John & Dianne Lifton's pioneering computer-aided dance/mime performances. The impact of London's Labs led to an explosion of new artist-led spaces across Britain. This book relates the struggles of FACOP (Friends of the Arts Council Operative) to make the case for these new kinds of space and these new art-forms and the Arts Council's hesitant response – in the context of a popular press already hostile to youth culture, experimental art and the 'underground'. With a Foreword by Andrew Wilson, Curator Modern & Contemporary British Art and Archives, Tate Gallery.
Haway Man, Klaus! is the first full-length collection of comic strips charting the un-adventures of Klaus, Richard Short's pensive, anthropomorphic cat. Reinvigorating the classic comic strip, Short salutes Charles Schulz's Peanuts, Tove Jansson's Moomins and Japanese cartooning masters, before veering quickly into an original, strange and utterly unique world of screwball comedy and poetic rumination. Short's wit, at times gentle, at times acerbic, is expressed through his mastery of clear-line cartooning, revealing a tapestry of relatable human emotion through a cast of offbeat characters. Occupying a wholly original space in the current landscape of cartooning, Haway Man, Klaus! breathes new life into the comic strip format.
A friendship fumbles and falls apart after an uncertain encounter in this graphic novel from a remarkable new voice. Parrish’s emotionally loaded, painted graphic novel is is a visual tour de force, always in the service of the author’s themes: navigating queer desire, masculinity, fear, and the ever-in-flux state of friendships.
Everyone dreams, but are these dreams our own? Who controls our thoughts when we're sleeping? Ginn, is a young college student who has been having wildly disturbing nightmares featuring a man she has never met. When she finds a flyer with his picture and the question, "Have you dreamed this man?" she submits to an interview that begins to unravel her perceptions of reality.
Steven Universe: Art & Origins is the first book to take fans behind the scenes of the groundbreaking and boundlessly creative Emmy Award-winning Cartoon Network animated series Steven Universe. The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. Steven Universe: Art & Origins reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life. Also Available: Steven Universe: End of an Era (978-1-4197-4284-2) and Steven Universe: The Tale of Steven (978-1-4197-4148-7)