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When a fantasy world has fully functioning smartphones and internet (for some reason), it’s only natural for its sixteen-year-old shut-in of a Hero to declare war via text message on the Demon Lord who has abducted the kingdom’s princess. But is it natural for that Demon Lord to be an innocent teenage girl who hates conflict?!! And somehow, this hopelessly weak, level one Hero ends up texting that overly pure Demon Lord, her cheerful Demon Generals (who are all smitten with her), and a kidnapped princess who is seriously falling for her captor as he sets off on a perilous journey to meet his online cru—er, mortal enemy face-to-face!
BRB...GOING ON A QUEST FOR LOVE! ​In a fantasy world where smartphones and the internet exist, the Hero has become a total shut-in, refusing to socialize with anyone. However, his world gets a little larger when he meets the Demon Lord online. The two hit it off, and the Hero decides he wants to meet her in person. The outside world is a dangerous place, though, and the shy young man only has 1 HP...This story is an adventure romance for the digital age told almost entirely through chat logs!
The unluckiest level one Hero ever continues his journey with the Four Demon Generals to the Demon Lord’s Castle! The Hero’s feelings for the Demon Lord have grown even stronger after all their texts along the way-but then the Six Sages throw a wet blanket over this budding relationship by trying to steal the Demon Lord’s magic energy! All hope seems lost when the Demon Generals fall into a trap and the Demon Lord is betrayed by her most trusted aide as the Sages’ devious plan nears completion. Can the Hero really save her, or is he too late to turn this digital romance into reality?!
Shinichi Sotoyama might just be the world's most average high schooler. That is, until he finds himself summoned by the Blue Demon King to a fantasy world-just like his favorite RPG games! Except this Demon King is pathetically begging at his feet, lamenting the arrival of some "heroes"...who apparently, have infinite lives and respawn over and over again?! Unlike his hysterical summoner, Shinichi coolly takes on the challenge of fending off these pesky heroes, literally shaking hands with the devil. But the demon clan is about to find out that his twisted mind is darker than the worst of them!
Paralegal Aki Konishi returns to her apartment after work to find a tall, dark, and handsome man claiming her little sister is his bride...before leaping out the window with her in his arms! Aki pursues the kidnapper through a rift he opened in the fabric of reality in a desperate attempt to save her sister. Along the way, Aki encounters a dashing hero, a manly mage, and a handsome priest who unwittingly drags her into their battle against the Dark Lord, but what can a normal office worker do to help a hero and his team? Become the hero’s secretary, of course! Will Aki ever be able to save her sister from the Dark Lord? Find out in this exciting new fantasy light novel with a secretary twist!
Always bring a gun to a sword fight!With world domination nearly in their grasp, the Supreme Leaders of the Kisaragi Corporation-an underground criminal group turned evil megacorp-have decided to try their hands at interstellar conquest. A quick dice roll nominates their chief operative, Combat Agent Six, to be the one to explore an alien planet...and the first thing he does when he gets there is change the sacred incantation for a holy ritual to the most embarrassing thing he can think of. But evil deeds are business as usual for Kisaragi operatives, so if Six wants a promotion and a raise, he’ll have to work much harder than that! For starters, he’ll have to do something about the other group of villains on the planet, who are calling themselves the “Demon Lord’s Army” or whatever. After all, this world doesn’t need two evil organizations!
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Working for the Ministry of Peculiar Occurrences, one sees innumerable technological wonders. But even veteran agents Braun and Books are unprepared for what the electrifying future holds in the third novel in the steampunk adventure series. After being ignominiously shipped out of England following their participation in the Janus affair, Braun and Books are ready to prove their worth as agents. But what starts as a simple mission in the States—intended to keep them out of trouble—suddenly turns into a scandalous and convoluted case that has connections reaching as far as Her Majesty the Queen. Even with the help of two American agents from the Office of the Supernatural and the Metaphysical, Braun and Books have their work cut out for them as their chief suspect in a rash of nautical and aerial disasters is none other than Thomas Edison. Between the fantastic electric machines of Edison, the eccentricities of MoPO consultant Nikola Tesla, and the mysterious machinations of a new threat known only as the Maestro, they may find themselves in far worse danger than they ever have been in before…
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
After dying in a traffic accident, I find myself standing near an unfamiliar lake. My body won't move, I can't hear my voice, and when I try to shout in confusion, words that I never expected come out! "Get one free with a winner." I-it seems I've turned into a vending machine...! I can only do what actual vending machines can. It's impossible to move by myself, and there's no way for me to have any meaningful conversation-how am I going to survive some fantasy world's dungeon like this?!