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*This is a true tale of bombs, guns, lawyers, patriots, philosophers, revolutionaries, and scholars. It concerns a little known part of the history of India's long struggle for independence. *A large Victorian house stands in a residential street in the north London suburb of Highgate. Between 1905 and 1910, it was known as ?India House?, and was a meeting place and hostel for Indian students, many of whom wished to help liberate India from centuries of British domination. *In the 19th and 20th centuries before India's independence, many young Indians came to England to be educated. This is the story of a few of them, who came to Britain in the early 20th century, and then risked sacrificing their freedom, prospects, and lives by becoming involved in India's freedom struggle. *This book describes the true adventurous exploits of members of Highgate's India House (including VD Savarkar, Madan Lal Dhingra, and VVS Aiyar) and its history.
In the weeks following the 9/11 attacks, the mainstream political elite in Washington, DC acquiesced to every major decision taken by George W. Bush's administration while partisan politics in Congress ceased. As a nation and its representatives rallied around their leader, the diversity of opinions and the role of political opposition seemed suddenly less vital. A similar unity materialized in the aftermath of the attacks on Charlie Hebdo in January 2015, as millions marched across Paris and the "Marseillaise" resonated throughout France. Emphasizing France's distinctive struggle against terrorism between 1980 and 2016, Bombs, Bullets and Politicians presents a comparative analysis of how political elites react to terrorist attacks in five western democratic states. Demonstrating that the magnitude and frequency of terrorist acts determines whether political elites rally around the flag or rail against the government, Christophe Chowanietz formulates hypotheses on the likely impact of various patterns of terrorist actions. He first tests these hypotheses quantitatively in relation to an existing database of incidents, and then qualitatively in the effects that terrorist attacks have had in France. Shedding light on the difference in reactions between mainstream, radical, right-wing, and left-wing parties, Chowanietz argues that terrorism never fails to disrupt the political game. In an age when the news is dominated by terrorist threats and debates on what to do about them, Bombs, Bullets, and Politicians offers a pertinent analysis of the relationship between terrorism and the conduct of the West’s party politics.
During the late 19th and early 20th centuries, a wave of political violence swept across the globe, causing widespread alarm. Described by the media of the day as "propaganda of the deed," assassinations, bombings and assaults carried out by anarchists--both individuals and conspirators--were intended to incite revolution and established the precedents of modern terrorism. Much has been written about these actions and the responses to them yet little attention has been given to the actors themselves. Drawing on wide range of sources, the author profiles numerous insurgents, their deeds and their motives.
In this groundbreaking title, A. R. Oppenheimer tells how the Irish Republican Army became the most adept and experienced insurgency group the world has ever seen through their bombing expertise – and how, after generations of conflict, it all came to an end. The book is a comprehensive account of more than 150 years of Irish republican strategic, tactical, and operational details, and an analysis of the IRA’s mission, doctrine, targeting, and acquisition of weapons and explosives. As a leading expert on non-conventional weapons and explosives, Oppenheimer vividly presents the story behind the bombs – those who built and deployed them; those who had to deal with and dismantle them; and those who suffered or died from them. He analyses where, how, and why the IRA’s 19,000 bombs were built, targeted and deployed, and explores what the IRA was hoping to accomplish in its unrivaled campaign of violence and insurgency through covert acquisition, training, intelligence and counter-intelligence. Beginning with the Fenian ‘Dynamiters’ in the second half of the nineteenth century, Oppenheimer fully describes and assesses the impact of the pre-1970s bombing campaigns in Northern Ireland and England and the evolution of strategies and tactics during the Troubles. He concludes with the decommissioning of an arsenal big enough to arm several battalions – which included an entire home-crafted missile system, an unsurpassed range of improvised explosive devices (IEDs), and enough explosives to blow up several urban centres. The author scrutinises the level of deadly improvisation that became the hallmark of the Provisional IRA’s expertise and the ingenuity in its pioneering IED timing, delay and disguise technologies, and follows the arms race it carried on with the British Army and security services in a long war of mutual assured disruption. He also provides an insight into the bombing equipment and guns in the vast IRA inventory held at Irish Police HQ in Dublin.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!