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Janowitz sifts through the polemics to make sense of the daunting mosaic of religious belief and practice in Late Antiquity. Janowitz reveals how ritual practitioners held common assumptions about why their rituals worked and how to perform them. Icons of Power makes an important contribution to our understanding of society in Late Antiquity.
Icons of Power investigates why the image of the cat has been such a potent symbol in the art, religion and mythology of indigenous American cultures for three thousand years. The jaguar and the puma epitomize ideas of sacrifice, cannibalism, war, and status in a startling array of graphic and enduring images. Natural and supernatural felines inhabit a shape-shifting world of sorcery and spiritual power, revealing the shamanic nature of Amerindian world views. This pioneering collection offers a unique pan-American assessment of the feline icon through the diversity of cultural interpretations, but also striking parallels in its associations with hunters, warriors, kingship, fertility, and the sacred nature of political power. Evidence is drawn from the pre-Columbian Aztec and Maya of Mexico, Peruvian, and Panamanian civilizations, through recent pueblo and Iroquois cultures of North America, to current Amazonian and Andean societies. This well-illustrated volume is essential reading for all who are interested in the symbolic construction of animal icons, their variable meanings, and their place in a natural world conceived through the lens of culture. The cross-disciplinary approach embraces archaeology, anthropology, and art history.
Pentcheva demonstrates that a fundamental shift in the Byzantine cult from relics to icons, took place during the late tenth century. Centered upon fundamental questions of art, religion, and politics, Icons and Power makes a vital contribution to the entire field of medieval studies.
Ro murmurs into my ear. "Don't be afraid, Dol. They're not coming for us." Still, he slips his arm around me and we wait until the sky is clear. Because he doesn't know. Not really. Everything changed on The Day. The day the Icon appeared in Los Angeles. The day the power stopped. The day Dol's family dropped dead. The day Earth lost a war it didn't know it was fighting. Since then, Dol has lived a simple life in the countryside with fellow survivor Ro-safe from the shadow of the Icon and its terrifying power. Hiding from the one truth she can't avoid. They're different. They survived. Why? When the government discovers their secret, they are forced to join faint-hearted Tima and charismatic Lucas in captivity. Called the Icon Children, the four are the only humans on Earth immune to the power of the Icons. Torn between brooding Ro and her evolving feelings for Lucas, between a past and a future, Dol's heart has never been more vulnerable. And as tensions escalate, the Icon Children discover that their explosive emotions-which they've always thought to be their greatest weaknesses-may actually be their greatest strengths. Bestselling author Margaret Stohl delivers a thrilling novel set in a haunting new world where four teens must piece together the mysteries of their pasts-in order to save their future.
"This illustrated book presents a collection of unique icons not usually seen outside the confines of the living room. A collection assembled by the brothers Simon and Hugo Morsink, both passionate icon lovers and art dealers. Accompanying texts, to which international experts have contributed, explain the meaning of these Greek and Russian icons, dating from the 15th to the 19th century, while several essays take the reader inside the world of this ancient Christian art form."--BOOK JACKET.
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
"A winged centaur with the spotted body of a leopard playing a lute; a naked man with an animal head; a goat-footed Pan; a four-bodied lion; sphinxes; and hippocamps. Few would associate these forms of art with the Byzantine era, a period dominated by religious art. However, an art of strikingly secular expression was not only common to Byzantine culture, but also key to defining it. In Other Icons, Eunice Dauterman Maguire and Henry Maguire offer the first comprehensive view of this "unofficial" Byzantine art, demonstrating the role it played and its dialogue with traditional Christian Byzantine art. This beautifully illustrated book creates an entirely new understanding of the whole of Byzantine art and culture. With its wide-ranging examples, the book vividly demonstrates how the surprise of this "profane" art is not only in its subjects of mythic creatures, exotic imagery, and eroticism, but also in the ubiquity and beauty of their placement--within churches and without, woven into silk, illuminated on manuscripts, engraved into pottery, painted in frescoes, and taking life in marble, bone, and ivory. By presenting and exploring this profane art for the first time in a scholarly book in English, Other Icons will change the way we look at the art of an entire era." http://www.loc.gov/catdir/enhancements/fy0654/2005035716-d.html.
This is the discussion of the concept of alterity and icons in the Egyptian New Kingdom war reliefs. The concept of drama, and how it is present in these narrative representations is also covered.
Landrum's 13th book is a self-help work on the inhibiting inner fears that either motivate or debilitate. He discusses the notion of fear, and how it stands in the way of individuals realizing their purpose in life.
What kid raised in recent generations hasn't pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books (and now "graphic novels"), cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn't want to be a hero? With ICONS, you can be! Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue's gallery of villains, a complete adventure and all the superheroic action you can handle!