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Anne Jones is a 15 year old girl. Anne thinks of herself as being very ordinary, but she has the extraordinary dream of being a super hero or more specifically a magical girl! On her way home from school, a stranger runs into Anne and leaves behind a suitcase. What will she find inside? Will she achieve her dreams of becoming a magical girl? Who is the mysterious boy that Anne meets?This debut graphic novel by rising YouTube artist Rebekah Anne (aka Learn2DrawManga) is a great read for all ages.
REVISIT THE ORIGINAL SIXTEEN!Learn more about the sixteen magical girls from the very first Magical Girl Raising Project in this short story collection that perfectly complements the hit anime series. You'll read about the girls' normal, everyday lives, some surprising interactions, and even events that took place before the game's start! These sweet vignettes are positively bursting with magical-girl charm!
Blood, sweat, tears, and some laughs in between! From the very first Magical Girl Raising Project all the way to Magical Girl Raising Project ACES, dozens of magical girls have found a special place in our hearts. Though it may seem like they spend their days fighting one bloody battle after another, there's more to these magical girls than meets the eye! This collection of eleven bonus stories includes some of their lighter exploits and even gives a few glimpses of the girls' lives as regular teenagers!
Black, queer, magical girls save the world with the power of friendship and fantastic hair.
Magical machines, wizards, witches, mysterious underworlds, a race against time - and two most magical girls. Annabel Grey has been brought up to be a very proper Victorian young lady. But being 'proper' isn't always easy - especially when you can sometimes see marvellous (as well as terrifying) things in puddles. But parlour tricks such as these are nothing compared to the world that Annabel is about to enter... After the rather sudden departure of her mother, Annabel is sent to live with her aunts. They claim to be Shoreditch witches, and from a very old family line of them too. They're keen to introduce Annabel to their world of transformation, potions and flying broomsticks (which seem to have strong personalities of their own) but are horrified when Annabel announces not only does she not know any magic, young ladies shouldn't believe in such things. But before Annabel has time to decide whether she does or not, she is swept into an urgent quest. The trees of Highgate have been whispering to Kitty - an extraordinary urchin of a girl, who Annabel's aunts seem very fond of - and so have the fairies. They talk of a terrible, dark magic that wants to devour all of London. And of a most magical girl who might be able to stop it . . . This sparkling and enchanting story is sure to bewitch you, so curl up in front of the fire, and prepare to be swept away . . .
It started out as another boring day at work. Then a magical girl showed up, like something straight out of an anime. Except that I haven't seen an anime where the magical girl threatens to kill people. She was throwing lightning bolts around and saying something about the reincarnation of Star Princess Astraia being in the building. It turns out that was me. So now I look like a scrawny teenage girl, and I have magical star powers, and a psychotic magical girl named Shadow Princess Umbra is making my life hell. She blew up my parents' house. And the more of Astraia's memories I uncover, the more I think that Umbra isn't even close to being the worse of it. But I'm going to keep fighting, because giving up isn't an option. Magical Fury is a dark magical girl RPG, inspired by anime series like Madoka Magica, Sailor Moon, and Magical Girl Lyrical Nanoha. Your characters start out as normal girls who discover that they are reincarnated magical girls. They awaken to their powers under fire, and it will be up to you to decide where she goes with new her life from there. The game uses a very simple variant of the Apocalypse World engine, aimed at fast and flavorful play that you can jump into on short notice or play in a more deliberate, long-term style. Battles come down to a handful of rolls, and throughout the emphasis is decidedly on the consequences of the course of action you choose. The book also includes an appendix with 17 random tables to help you along with character creation and other things that pop up during play. To play you will need some six-sided dice, character sheets, and something to write with.
Jake Blatowski can't wait for high school--basketball, calculus, and a cafeteria that isn't under investigation by the health department.But he'll have to wait: A computer malfunction has assigned him to the fifth grade!It's bad enough that he bangs his knees on the desks or that Miss Percy is going over long division . . . again . . . but Jake has to sit next to Dana Volt, a perpetually surly troublemaker determined to make his life a living hell.Worse yet, Dana secretly belongs to a coalition of girls that protects humanity from the horde of deadly monsters plaguing the city--monsters that have chosen Jake as their next target!Jake's no hero; he just wants to make it to varsity tryouts. But now the impulsive and moody Dana is the only one who can save Jake from certain death--and Jake is the only one who can save Dana from herself.
MURDER MYSTERY While locked in jail, Kayo’s father mentioned a mysterious figure known only as “A,” leaving her plagued by questions. Was her little sister killed by a wand from Magical Girl SITE? And just who is A—and what role do they have to play in this depraved new world she’s found herself in?
A picture book for children where a girl named Coco does magic with the help of her mother who treats with herbal medicine and acupuncture. She helps friends at kindergarten.
WILL YOU BE MY FRIEND? ​Puk Puck’s plan to reform the Magical Kingdom is proceeding smoothly now that she has the help of her new friends Shadow Gale and Snow White…but friendship only goes so far. Uluru has defected from the Puk Faction in order to aid the magical girl Pfle, who has several risky tricks up her sleeve to stop Puk Puck’s devious scheme. What kinds of drastic measures will Pfle and her allies take to rescue the brainwashed Shadow Gale and Snow White?