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South Africa is a land of contrasts, as the tourist brochures promise, and this is true for the game of rugby. From the Pretoria heartland to the aspirant Eastern Cape, from the hardscrabble Cape Flats to the islands of privilege at Bishops and Grey College. No other rugby-playing nation has to grapple with so much diversity. Different languages, classes, races and cultures - each bearing the wounds of the country's fractured past - have to be melded into winning teams. Liz McGregor has spent the past three years shadowing Currie Cup, Super 14 and Springbok teams across the country, and has come to the conclusion that it is this very diversity, combined with the pain of the past and the dreams of a great united future, that provide the elusive alchemy that separates a good team from a great one. Touch, Pause, Engage! is more than a book about rugby. It is an intimate look at how South Africa's erstwhile elite is adapting to its new circumstances. Team South Africa has been through many a maul and bruising scrum, but is inching closer and closer to the tryline. Liz McGregor is a veteran author and journalist who started off her career on leading South African newspapers and subsequently moved to Britain where she worked for the Guardian for several years. Her first book, Khabzela: The Life and Times of a South African, laid bare the complex reasoning behind a DJ's refusal to take medication to stave off AIDS. She has co-edited and contributed to two collections of essays: At Risk and Load-shedding.
The war for survival of the planet Lusitania will be fought in the heart of a child named Gloriously Bright. On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought. Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable. Xenocide is the third novel in Orson Scott Card's The Ender Saga. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The third edition of Group Work in Schools is designed to prepare counselors in school settings to successfully implement task, psycho-educational, and counseling groups in public and private educational settings. The chapters of this book are written by experts in the counseling profession and cover foundational, systemic, and applied topics essential to training top-caliber school counselors. Providing state of practice information and case examples that help readers see how theory translates to practice in the field, additions to this newly updated third edition include discussion topics, activities, case examples, practitioner perspectives, and integrated CACREP (2024) standards and learning outcomes, as well as an overall update to reflect the most recent research and knowledge, including pandemic coverage and advances in technology. Updated comprehensively and thoughtfully and featuring a wide range of contributor perspectives, the much-anticipated third edition of this book is essential reading for school counselors-in-training.
CHERUB agents are all seventeen and under. They wear skate tees and hemp, and look like regular kids. But they're not. They are trained professionals who are sent out on missions to spy on terrorists and international drug dealers. CHERUB agents hack into computers, bug entire houses, and download crucial documents. It is a highly dangerous job. For their safety, these agents DO NOT EXIST. Leona is a small-time crook with big money. When the cops call in CHERUB, James's mission looks entirely routine: make nice with Leon's kids, dig up some leads, and infiltrate his home. But when James suddenly unravels a much larger plot, the mission becomes anything but ordinary. Unfortunately, the only person who might know the truth is a reclusive eighteen-year-old boy -- who happens to have died more than a year ago.
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.
If you're a fan of Dystopia, you've come to the right book. This collection has bleak visions of the future, intense military science fiction, several space adventures, stories set on Mars, alien abductions, grand, sweeping, Indiana Jones-styled epics, stories told from the perspectives of aliens, zombies, a dog and a snake. Enjoy reading about a space samurai, dragons, and mice-sized astronauts visiting Earth.
"Leading Lives That Matter" draws together a wide range of texts -- including fiction, autobiography, and philosophy -- offering challenge and insight to those who are thinking about what to do with their lives. Instead of giving prescriptive advice, Mark Schwehn and Dorothy Bass approach the subject of vocation as an ongoing conversation. They include in this conversation some of the Western tradition's best writings on human life -- its meaning, purpose, and significance -- ranging from ancient Greek poetry to contemporary fiction. Including Leo Tolstoy's novella "The Death of Ivan Ilych" as an extended epilogue, this volume will help readers clarify and deepen how they think about their own lives.
This volume brings together studies from learning contexts that provide intensive exposure to the target language: naturalistic immersion (immigration and study abroad), intensive instruction, and informal intensive environments in foreign language settings. Its chapters yield much needed evidence on the role of context of acquisition and highlight the unique role of intensive exposure in second language learning.