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Eight years ago, Hunter's mother died, and his life was destroyed. Now, with an alcoholic father and no future, Hunter watches as his friends get ready for college, knowing that he will not be joining them. Half-black, half-white, he is a product of two cultures but belongs in neither of them, the target of brutal racism. Then his father reveals that his mother may not have died after all - that she was pulled into a mysterious portal while studying an ancient artifact - and that his father had stayed behind to care for Hunter. Now Hunter is determined to go after his mother, to enter the portal and bring her back. It is the start of an epic, action-packed adventure that will change his life forever...or end it once and for all!
Legends of the Hunt: Campfire Tales, the much-anticipated sequel to John Seerey-Lester's 2009 Legends of the Hunt, features more than 130 paintings by the artist and some sixty exciting stories covering the remarkable true-life adventures of many of the world's greatest hunters, explorers, and conservationists. You will read stories about such legends as Theodore Roosevelt and African professional hunter J. A. Hunter; the true story of Grizzly Adams; harrowing encounters involving William Hornaday and Ernest Thompson Seton; and a gut-wrenching story about Carl Akeley. There are many other legends in this spellbinding book, which brings to life all the tales that were told around campfires over the past 150 years. As you gaze at Seerey-Lester's authentic, wonderfully absorbing images, you will smell the smoke from the campfire, feel the freezing rain against your skin, and taste the dust from the African plains. Most certainly you will find yourself drifting back in time to join those honored men and women as they relate their adventures around the campfire.
He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies. As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
Boba Fett fears only one enemy--the one he cannot see.... Feared and admired, respected and despised, Boba Fett enjoys a dubious reputation as the galaxy's most successful bounty hunter. Yet even a man like Boba Fett can have one too many enemies.... When Boba Fett stumbles across evidence implicating Prince Xizor in the murder of Luke Skywalker's aunt and uncle, Fett makes himself an enemy even he fears: the unknown mastermind behind a monstrous deception, who will kill to hide his tracks. Fett also finds himself in possession of an amnesiac young woman named Neelah, who may be the key to the mystery--or a decoy leading Fett into a murderous ambush. Fett's last hope is to run through the list of Xizor's hidden enemies. And since Xizor's hidden enemies are almost as legion as Fett's, the chance of survival is slim--even for someone as skilled and relentless as Boba Fett. © 1999 Lucasfilm Ltd. and TM. All rights reserved. Used under authorization.
After botching a mission to retrieve a precious artifact from a wealthy, mysterious collector called Octavius Quinn, Hunter, Sukri, and Vi must deal with the consequences. For Hunter's father has just crossed through the Gate into the world of Varta?and Octavius kidnaps him.Hunted by Octavius's cronies and with time running out for his father, Hunter must band together with his nemesis Lady Camilla to find and destroy Octavius. If they fail, Hunter's father will die?and Hunter, and everyone he loves, will join him!
At last, the long awaited and most anticipated book of the Dark-Hunter world.
“It’s official Take a Psycho to Work Day. Why else would I be here?” Hunted. Hated. Betrayed. Outcast Dagger Ixur is on the run for his life. As one of the most recognizable members of his royal house, he has a bounty on his head that guarantees him no quarter from any friend or even family. But surrender isn’t in him. He will fight to the bitter end. A resolve that is sorely tested when he narrowly escapes a trap that leaves him severely wounded. With what he believes is his dying breath, he saves a boy born to an extinct race from a group out to enslave the kid for his legendary abilities. Ushara Altaan has spent her entire life hating the Andarion royal house that drove her entire species into virtual extinction. As a rare Andarion Fyreblood, she is sworn to end the existence of any royal she finds. But when Dagger saves her son’s life, she is torn between her people and a debt that can never be repaid. Yet worse than Dagger’s family that’s still out to end hers and him, are the League assassins after him who will stop at nothing to claim the lives of her Tavali family. The only hope she has to save them all is to put their future and her faith into the hands of the very enemy whose grandmother personally extinguished Ushara’s legendary lineage. But how can she ever trust Dagger when he is a disinherited outlaw whose real name is synonymous with betrayal?
Hunting was an important part of Boone's family's heritage, and Boone hoped to add to their list of achievements by bringing down a legendary buck if he doesn't let his doubts get in his way. Aligned to Common Core Standards and correlated to state standards. Chapter Books is an imprint of Spotlight, a division of ABDO.
They came after the Diseray. Some were terrors ripped from our collective imaginations, remnants of every mythology across the world. And some were like nothing anyone had ever dreamed up, even in their worst nightmares. Monsters. Long ago, the barriers between our world and the Otherworld were ripped open, and it's taken centuries to bring back civilization in the wake of the catastrophe. Now, the luckiest Cits live in enclosed communities,behind walls that keep them safe from the hideous creatures fighting to break through. Others are not so lucky. To Joyeaux Charmand, who has been a Hunter in her tight-knit mountain community since she was a child, every Cit without magic deserves her protection from dangerous Othersiders. Then she is called to Apex City, where the best Hunters are kept to protect the most important people. Joy soon realizes that the city's powerful leaders care more about luring Cits into a false sense of security than protecting them. More and more monsters are getting through the barriers,and the close calls are becoming too frequent to ignore. Yet the Cits have no sense of how much danger they're in-to them, Joy and her corp of fellow Hunters are just action stars they watch on TV. When an act of sabotage against Joy takes an unbearable toll, Joy uncovers a terrifying conspiracy in the city. There is something much worse than the usual monsters infiltrating Apex. And it may be too late to stop them?