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The Quests continue At the pinnacle of success as a movie star, Zach Neol, chooses to walk away from the life hes known since a child, rocking the Hollywood scene with his defection. Little does he realize that by moving to the isolated Outer Banks of North Carolina, he is setting the stage for an ultimate play of Good vs. Evil. Destined to Travel to the Land, Zach embarks on a quest to find a kidnapped childone who may have the potential to be a Seer. Held in a horror filled stone temple by a sadistic minion of Evil, Zach must rescue the child Seer and escape. His own fears and self doubts will be his worst enemy, his honor and strength his greatest ally. In the end, Zach must choose. Will he embrace that which could be Evil within him, or risk all to save the child and himself, even at the cost of his one true loveor is own life.
En route to Val Habar, what begins as a bumpy ride in the great desert quickly descends into the fight of your rookie hunter's life, as a dangerous Elder Dragon appears out of nowhere, threatening to level your ride and the town ahead. After somehow surviving the attack, your efforts impress the Caravaneer and you're quickly enlisted into the Caravan. Your mission? To discover the secret of a mysterious "Article", which will almost surely involve hunting bigger and deadlier monsters in a magical, colorful world that is the world of Monster Hunter. Overwhelmed? Not so sure what to do? This guide will give you the reference point you need to not only complete the solo campaign with flying colors, but look awesome while doing so! - Information regarding Key Quests for both Caravan and Gathering Hall quests. - Tips for becoming the best hunter possible--from preparations to Palicos. - Breakdown of the 14 unique weapon types and how to wield them to their full potential. - Detailed maps and insights for all of the major hunting grounds. - Inside scoop on every monster you will face in battle (select postgame monsters pending).
"By the eighteenth and nineteenth centuries, treasure hunting had become a professional occupation, with a new breed of diver emerging. Much of their time was spent salvaging the wrecks of English and Dutch East-Indiamen carrying treasure to finance business in Asia. Ever since, men have been prepared to risk life and fortune in the search for underwater riches."--BOOK JACKET.
A musician and his young companion share their music and their faith as they travel through the countryside.
The Kents are on a camping trip at Camp Split Rock. They plan to spend all their time fishing, grilling and relaxing. But a friendly fox named Pip turns their plans upside down. Together they uncover the biggest pet scam ever!
The adventure of ElfQuest: Stargazer’s Hunt concludes! Skywise, astronomer and sky-reader to the Wolfrider tribe of elves, has gone missing from the Starhome since the death of his brother-in-all-but-blood, Cutter Kinseeker. Literally lost in space, he desperately seeks the reason for the haunting gaps in his memories. His star-spanning quest reveals interstellar majesty and the desolation of ruined worlds, but no answers. Meanwhile Jink, the elf-daughter he left behind, returns to the World of Two Moons, ancestral home of the Wolfriders, in the hope of finding a way to heal Skywise’s soul. Who she discovers there (we’ve met them before) will help propel the saga to its heartwrenching, triumphant finish. Stargazer’s Hunt has story by ElfQuest co-creators Wendy and Richard Pini, with script and layouts by Wendy Pini. Veteran Elfquest alumnus Sonny Strait continues at warp speed as the artist and colorist for the new series.
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.
"The essays in this collection expand the boundaries of inter-art studies, claiming that human beings have evolved to draw nourishment from pictures. Ellen Spolsky argues in a polemical introduction that the recognition of our embodied need for pictures, that is, our human iconotropism, provides a fresh way of understanding the relationship of works of art to their historical contexts."--Jacket.