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The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI community, has assembled essays that anticipate tomorrow's state-of-the-art -- and its implications for users, professionals, and society. These essays cover every area of research, including models, theories, and frameworks; usability engineering; user interface software and tools; HCI for collaborative applications; HCI for multimedia and hypermedia; integrating real and virtual worlds; and HCI's impact on society. Discover advanced cognitive models for evaluating user interfaces; preview the future of user interface software tools; and learn how user interfaces can support innovation. Preview tomorrow's intelligent interfaces, recommender systems, and tangible user interfaces; as well as interface solutions for digital libraries and ubiquitous computing systems. Carroll provides cogent introductions to each essay, as well as a detailed preface offering an overview of the entire field.
This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.
Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the whole range of problems and tasks in this growing field.The twelve essays focus on the design of "user interfaces," or computers as experienced and manipulated by human users, showing how human motivation, action, and experience place constraints on the usability of computer equipment. In confronting the challenge of developing an applied science of human-computer interaction grounded in the framework of cognitive science, the essays make basic contributions to the development of cognitive science itself.John M. Carroll is Manager of Advisory Interfaces at IBM's Thomas J. Watson Research Center. He is coeditor, with Thomas G. Bever and Lance A. Miller, of Talking Minds: The Study of Language in the Cognitive Sciences, an MIT Press paperback. A Bradford Book.
Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.
Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.
In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has grown into a set of six books carefully focused on specialized areas or fields of study. Each one represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Combined, they constitute the most comprehensive, authoritative resource available. Circuits, Signals, and Speech and Image Processing presents all of the basic information related to electric circuits and components, analysis of circuits, the use of the Laplace transform, as well as signal, speech, and image processing using filters and algorithms. It also examines emerging areas such as text to speech synthesis, real-time processing, and embedded signal processing. Electronics, Power Electronics, Optoelectronics, Microwaves, Electromagnetics, and Radar delves into the fields of electronics, integrated circuits, power electronics, optoelectronics, electromagnetics, light waves, and radar, supplying all of the basic information required for a deep understanding of each area. It also devotes a section to electrical effects and devices and explores the emerging fields of microlithography and power electronics. Sensors, Nanoscience, Biomedical Engineering, and Instruments provides thorough coverage of sensors, materials and nanoscience, instruments and measurements, and biomedical systems and devices, including all of the basic information required to thoroughly understand each area. It explores the emerging fields of sensors, nanotechnologies, and biological effects. Broadcasting and Optical Communication Technology explores communications, information theory, and devices, covering all of the basic information needed for a thorough understanding of these areas. It also examines the emerging areas of adaptive estimation and optical communication. Computers, Software Engineering, and Digital Devices examines digital and logical devices, displays, testing, software, and computers, presenting the fundamental concepts needed to ensure a thorough understanding of each field. It treats the emerging fields of programmable logic, hardware description languages, and parallel computing in detail. Systems, Controls, Embedded Systems, Energy, and Machines explores in detail the fields of energy devices, machines, and systems as well as control systems. It provides all of the fundamental concepts needed for thorough, in-depth understanding of each area and devotes special attention to the emerging area of embedded systems. Encompassing the work of the world's foremost experts in their respective specialties, The Electrical Engineering Handbook, Third Edition remains the most convenient, reliable source of information available. This edition features the latest developments, the broadest scope of coverage, and new material on nanotechnologies, fuel cells, embedded systems, and biometrics. The engineering community has relied on the Handbook for more than twelve years, and it will continue to be a platform to launch the next wave of advancements. The Handbook's latest incarnation features a protective slipcase, which helps you stay organized without overwhelming your bookshelf. It is an attractive addition to any collection, and will help keep each volume of the Handbook as fresh as your latest research.
Forming connections between human performance and design, this new edition of Engineering Psychology and Human Performance examines human–machine interaction. The book is organized directly from a psychological perspective of human information processing, and chapters correspond to the flow of information as it is processed by a human being—from the senses, through the brain, to action—rather than from the perspective of system components or engineering design concepts. Upon completing this book, readers will be able to identify how human ability contributes to the design of technology; understand the connections within human information processing and human performance; challenge the way they think about technology’s influence on human performance; and show how theoretical advances have been, or might be, applied to improving human–machine interactions. This new edition includes the following key features: A new chapter on research methods Sections on interruption management and distracted driving as cogent examples of applications of engineering psychology theory to societal problems A greatly increased number of references to pandemics, technostress, and misinformation New applications Amplified emphasis on readability and commonsense examples Updated and new references throughout the text This book is ideal for psychology and engineering students, as well as practitioners in engineering psychology, human performance, and human factors. The text is also supplemented by online resources for students and instructors.
Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.
The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries
This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICTs have become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever-growing needs of both businesses and individuals. Sustainability and sustainable design must become central to the design of new technologies to make a concerted effort to tackle the environmental concerns we face now and in the future. Development frameworks, tools and models are used and explored, and the New Participative Methodology for Sustainable Design (NPMSD) is introduced as a way of identifying key factors needed in developing more sustainable systems including new smart technology and portable devices. In this book, the sustainable step in the design stage is evaluated and assessed by 11 countries: namely, Australia, Brazil, China, Germany, India, Norway, Singapore, South Korea, Sweden, UK, and USA. The new results are generated confirming that sustainable design awareness should be considered by designers, and users to minimize and reduce the carbon emissions, raw materials usage, and global warming, since these problems should be tackled soon, otherwise, it will be too late to solve it. Further research is needed in the future to implement and assess the sustainable design step with large IT companies to ensure compliance with environmental standards and rules for sustainable systems. Sustainable Design is an invaluable resource for students and researchers, designers and business managers who are interested in the human-centered, environmental concerns of sustainable technologies.