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The following are the proceedings of the Fourth International Workshop on Human and Machine Perception held in Palermo, Italy, on June 20 -23, 2000, under the auspices of three Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR) and the two Inter-Department Centers of Cognitive Sciences of Palermo and Pavia University respectively. A broad spectrum of topics are covered in this series, ranging from computer perception to psychology and physiology of perception. The theme of this workshop on Human and Machine Perception was focused on Thinking, Deciding, and Acting. As in the past editions the final goal has been the analysis and the comparison of biological and artificial solutions. The focus of the lectures has been on presenting the state-of-the-art and outlining open questions. In particular, they sought to stress links, suggesting possible synergies between the different cultural areas. The panel discussion has been conceived as a forum for an open debate, briefly introduced by each panelist, and mainly aimed at deeper investigation of the different approaches to perception and strictly related topics. The panelists were asked to prepare a few statements on hot-points as a guide for discussion. These statements were delivered to the participants together with the final program, for a more qualified discussion.
The theme of this book on human and machine perception is communication, interaction, and integration. For each basic topic there are invited lectures, corresponding to approaches in nature and machines, and a panel discussion. The lectures present the state of the art, outlining open questions and stressing synergies among the disciplines related to perception. The panel discussions are forums for open debate. The wide spectrum of topics allows comparison and synergy and can stimulate new approaches.
The following are th€:" proceedings of the Second International Workshop on Human and Machine Perception held in Trabia, Italy, on July 21~25, 1996, under the auspices of two Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR) and the 'Centro Interdipartimentale di Tecnologie della Conoscenza' ofPalenno University. A broad spectrum of topics are covered in this series, ranging from computer perception to psychology and physiology of perception (visual, auditory, tactile, etc.). The theme of this workshop was: "Human and Machine Perception: Information Fusion". The goal of information and sensory data fusion is to integrate internal knowledge with complementary and/or redundant information from many sensors to achieve (and maintain) a better knowledge of the environment. The mechanism behind the integration of information is one of the most difficult challenges in understanding human and robot perception. The workshop consisted of a pilot phase of eight leCtures introducing perception sensorialities in nature and artificial systems, and of five subsequent modules each consisting of two lectures (dealing with solutions in nature and machines respectively) and a panel discussion.
The following are the proceedings of the Third International Workshop on Human and Machine Perception held in Pavia, Italy, on September 14 -17, 1998. This edition has been under the auspices of two Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR), the Centro Interdipartimentale di Scienze Cognitive, of Pavia University and the Centro Interdipartimentale Tecnologie della Conoscenza, of Palermo University. A wide spectrum of topics is covered in this series, ranging from computer perception to psychology and physiology of perception, for analysing and comparing biological and artificial approaches. The theme of this workshop was focused on "Emergence, Attention and Creativity". The workshop structure consisted of five modules each one composed of two invited lectures (dealing with solutions in nature and machines respectively) and a panel discussion. The lectures focused on presenting the state-of-the-art and outlining open questions. In particular, they sought to stress links, suggesting possible synergies between different cultural areas. The panel discussion was conceived as a forum for an open debate, briefly introduced by each panellist, and mainly aimed at deeper investigation for the different approaches and strictly related topics. The panellists were asked to prepare a few statements on hot-points, which were delivered in advance to the participants as a guide for a qualified discussion.
With the advance of speech, image and video technology, human-computer interaction (HCI) will reach a new phase.In recent years, HCI has been extended to human-machine communication (HMC) and the perceptual user interface (PUI). The final goal in HMC is that the communication between humans and machines is similar to human-to-human communication. Moreover, the machine can support human-to-human communication (e.g. an interface for the disabled). For this reason, various aspects of human communication are to be considered in HMC. The HMC interface, called a multimodal interface, includes different types of input methods, such as natural language, gestures, face and handwriting characters.The nine papers in this book have been selected from the 92 high-quality papers constituting the proceedings of the 2nd International Conference on Multimodal Interface (ICMI '99), which was held in Hong Kong in 1999. The papers cover a wide spectrum of the multimodal interface.
This unique book discusses machine understanding (MU). This new branch of classic machine perception research focuses on perception that leads to understanding and is based on the categories of sensory objects. In this approach the visual and non-visual knowledge, in the form of visual and non-visual concepts, is used in the complex reasoning process that leads to understanding. The book presents selected new concepts, such as perceptual transformations, within the machine understanding framework, and uses perceptual transformations to solve perceptual problems (visual intelligence tests) during understanding, where understanding is regarded as an ability to solve complex visual problems described in the authors’ previous books. Thanks to the uniqueness of the research topics covered, the book appeals to researchers from a wide range of disciplines, especially computer science, cognitive science and philosophy.
What Is Machine Perception The ability of a computer system to interpret data in a manner that is analogous to the way in which people make sense of the world around them via the use of their senses is what we mean when we talk about machine perception. Attached hardware is the primary channel via which personal computers take in information about their surroundings and respond to that data. Input was previously restricted to a keyboard or a mouse; however, recent developments in technology, both in hardware and software, have made it possible for computers to take in sensory data in a manner that is analogous to how people do it. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Machine perception Chapter 2: Audio signal processing Chapter 3: Perception Chapter 4: Bio-inspired computing Chapter 5: Sensory nervous system Chapter 6: Stimulus modality Chapter 7: Sensory substitution Chapter 8: Computer audition Chapter 9: Haptic perception Chapter 10: Robotic sensing (II) Answering the public top questions about machine perception. (III) Real world examples for the usage of machine perception in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of machine perception' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of machine perception.