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Long out-of-print and known only to collectors and connoiseurs, this legendary work by Reuben Fine returns in a completely revised and corrected edition in modern algebraic notation. After explaining the basic elements of combinations and attacks against the King, Fine discusses how to evaluate a position; how to handle superior, equal, and inferior positions; the significance of pawn structure and space; the transition from opening to middlegame and middlegame to endgame; and much more. With hundreds of diagrams and examples from actual play, "The Middlegame in Chess is one of the modern classics of the game.
The first edition of this book was widely hailed as one of the most useful guides to the middle game ever written. nRewritten to incorporate new material from contemporary tournaments, this classic work now steps into the 21st century. Along with over 300 instructive and entertaining examples, Littlewood offers a wealth of general advice and specific hints at the end of each chapter. Taking a fresh and original approach, he inspires the reader - club and tournament players - to look at chess in an imaginative and creative way.
The use of the queen, the active king, exchanges, pawn play, the center, weak squares, more. Often considered the most important book on strategy. 298 diagrams.
AWARDS: Shortlisted for the Guardian Chess Book of the Year Award Runner-up for the English Chess Federation 2009 Book of the Year Award CHESS Magazine: Best Books of 2009 Back in Print! Ever wondered why grandmasters take only seconds to see what’s really going on in a chess position? It’s all about structures, as Grandmaster Ivan Sokolov explains in this groundbreaking book. ‘Winning Chess Middlegames’ addresses the often ignored but extremely important topic of pawn structures, divided into four main types: doubled pawns, isolated pawns, hanging pawns and pawn majorities. With its highly accessible verbal explanations and deep analyses of top-level games, this book helps you to solve the basic problems of the middlegame: space, tension and initiative. Club players studying this book will:greatly enhance their middlegame skills, develop an accurate feeling as to which particular positions suit their style and acquire new strategic and practical opening knowledge. Ivan Sokolov explains matters profoundly, honestly and objectively including lots of inside stories from top-level chess, neither sparing his colleague grandmasters nor himself in his comments. With a foreword by British Grandmaster Michael Adams.
"The original version of this famous guide to the middlegame was published in 1929 when Romanovsky was Soviet champion ... His writing was later translated into English and published in two titles - one on Planning and the other on Combinations. In this fresh translation we have included both works to create the ultimate version of a classic of Soviet chess literature."--Back cover.
The three-times World Chess Solving Champion distils the most useful middlegame concepts and knowledge into 100 lessons that everyone can understand. Following on from his successful Understanding Chess Endgames, John Nunn turns his attention to the middlegame - the phase of the chess battle where most games are decided, yet the one that has received the least systematic treatment from chess writers. With the outstanding clarity for which he is famous, Nunn breaks down complex problems into bite-sized pieces. In the case of attacking play, we are shown how to decide where to attack, and the specific methods that can be used to pursue the enemy king. Positional play is described in terms of the major structural issues, and how the pieces work around and with the pawns. Nunn explains how to assess when certain pieces are better than others, and how we can make use of this understanding at the board. Readers will never be short of a plan, whatever type of position arises. Each lesson features two inspiring examples from modern chess, annotated honestly and with a keen focus on the main instructive points. Both sides' ideas are emphasized, so we get a clear picture of the ways to disrupt typical plans as well as how to form them.
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Provides information on the middle game, covering such topics as attacking the king, pawn structure, and defense.
This Third Edition provides the latest tools and techniques that enable computers to learn The Third Edition of this internationally acclaimed publication provides the latest theory and techniques for using simulated evolution to achieve machine intelligence. As a leading advocate for evolutionary computation, the author has successfully challenged the traditional notion of artificial intelligence, which essentially programs human knowledge fact by fact, but does not have the capacity to learn or adapt as evolutionary computation does. Readers gain an understanding of the history of evolutionary computation, which provides a foundation for the author's thorough presentation of the latest theories shaping current research. Balancing theory with practice, the author provides readers with the skills they need to apply evolutionary algorithms that can solve many of today's intransigent problems by adapting to new challenges and learning from experience. Several examples are provided that demonstrate how these evolutionary algorithms learn to solve problems. In particular, the author provides a detailed example of how an algorithm is used to evolve strategies for playing chess and checkers. As readers progress through the publication, they gain an increasing appreciation and understanding of the relationship between learning and intelligence. Readers familiar with the previous editions will discover much new and revised material that brings the publication thoroughly up to date with the latest research, including the latest theories and empirical properties of evolutionary computation. The Third Edition also features new knowledge-building aids. Readers will find a host of new and revised examples. New questions at the end of each chapter enable readers to test their knowledge. Intriguing assignments that prepare readers to manage challenges in industry and research have been added to the end of each chapter as well. This is a must-have reference for professionals in computer and electrical engineering; it provides them with the very latest techniques and applications in machine intelligence. With its question sets and assignments, the publication is also recommended as a graduate-level textbook.
History of Chess by H. J. R. Murray is widely regarded as the most authoritative and most comprehensive history of the game. Murray's aim is threefold: to present as complete a record as is possible of the varieties of chess that exist or have existed in different parts of the world; to investigate the ultimate origin of these games and the circumstances of the invention of chess; and to trace the development of the modern European game from the first appearance of its ancestor, the Indian chaturanga, in the beginning of the 7th century. The first part of the book describes the history of the Asiatic varieties of chess, the Arabic and Persian literature on chess, and the theory and practice of the game of shatranj. The second part is concerned with chess in Europe in the Middle Ages, its role in literature and in the moralities, and with medieval chess problems, leading up to the beginning of modern chess and the history of the modern game through to the 19th century.