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Does the very word hunting excite the tiniest of cells in your body? You now have a whole new challange to master... trnsfor your hunting skills from the terrain to your computer!
Make the most of your time in the field Whether heading into the field after a favorite game animal or pursuing a species for the first time, hunters want as much information as possible to make the hunt successful. This book provides tips and techniques for hunting more than 28 species of big game, small game, upland birds, turkeys and waterfowl. More than 300 photos and illustrations discuss choosing a bow or firearm; planning a hunt; scouting; hunting strategies such as still-hunting, stalking, using hunting dogs, driving, flushing and more.
"I recognized that Michael Hunter knows what he is talking about the minute I opened this book. Hunter is the kind of guy--and the kind of work--that you get when you combine passion, creativity, inventiveness, and elbow grease. This book makes me hungry, and Michael Hunter makes me proud to be a hunter and angler." --Steven Rinella, outdoorsman, host of the TV series and podcast MeatEater, and author The MeatEater Fish and Game Cookbook Well-known hunter and respected wild-game chef, Michael Hunter, grew up in the great outdoors. Inspired by the endless bounty of the land, hunting, fishing, foraging, and cooking is a way of life for Hunter. Celebrating the resources of the wild, The Hunter Chef Cookbook features a collection of over 100 recipes and butchery guides, and stunning food and landscape photography. The book includes recipes for cooking big game, from moose and bison, to white tail deer and wild boar. Common small game features include wild turkey, duck, wild goose, ruffed grouse, as well as rabbit and squirrel. Fresh-water and salt-water fish recipes feature pickerel, wild salmon, rainbow trout, prawns, scallops, and more. A seasoned forager, Hunter offers an array of savoury and sweet recipes, incorporating wild ingredients, everything from mushrooms and leeks to sumac and berries.
From the #1 New York Times bestselling author and host of Netflix’s MeatEater comes “a unique and valuable alternate view of where our food comes from” (Anthony Bourdain). “Revelatory . . . With every chapter, you get a history lesson, a hunting lesson, a nature lesson, and a cooking lesson. . . . Meat Eater offers an overabundance to savor.”—The New York Times Book Review Meat Eater chronicles Steven Rinella’s lifelong relationship with nature and hunting through the lens of ten hunts, beginning when he was an aspiring mountain man at age ten and ending as a thirty-seven-year-old Brooklyn father who hunts in the remotest corners of North America. He tells of having a struggling career as a fur trapper just as fur prices were falling; of a dalliance with catch-and-release steelhead fishing; of canoeing in the Missouri Breaks in search of mule deer just as the Missouri River was freezing up one November; and of hunting the elusive Dall sheep in the glaciated mountains of Alaska. A thrilling storyteller, Rinella grapples with themes such as the role of the hunter in shaping America, the vanishing frontier, the ethics of killing, and the disappearance of the hunter himself as consumers lose their connection with the way their food finds its way to their tables. The result is a loving portrait of a way of life that is part of who we are—as humans and as Americans.
This is the classic treatise on hunting, written by Spain's leading philosopher of the 20th century. Reprinted with permission from Scribner, this edition features handsome new illustrations. The author explains the reason why humans hunt, as well as the ethics of hunting.
For almost as long as we've had the Internet, we've had blogs. Since their inception, blogs have taken off in popularity as millions of people use these easy-to-produce online journals to communicate with others worldwide. Each blog is unique, offering a cyber entrance into the mind of its writer. Rob Morgan allows you to jump inside his head and go for a ride, vicariously sharing in his wildly entertaining journeys. Blogged: Dreaming with your eyes wide open is an invitation to read some great stories and philosophical meanderings of a young man who sets out each day to make his life an unforgettable journey. With an eclectic sense of humor and quick wit, he shares tales of family, dating, why he will never own a cat, boat races, boar hunting, and his enlightening encounters with corporate management. Rob knows that each person has a story to tell from the gems found within the day-to-day lives of ordinary people. He is on a quest to experience all that life has to offer and encourages you to live your life fully, seek adventure, and enjoy the ride.
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
A vegan-turned-hunter reignites the connection between humans and our food sources and continues the dialog begun by Michael Pollan and Barbara Kingsolver. While still in high school, Tovar Cerulli experimented with vegetarianism and by the age of twenty, he was a vegan. Ten years later, in the face of declining health, he would find himself picking up a rifle and heading into the woods. Through his personal quest, Tovar Cerulli bridges disparate worldviews and questions moral certainties, challenging both the behavior of many hunters and the illusion of blamelessness maintained by many vegetarians. In this time of intensifying concern over ecological degradation, how do we make peace with the fact that, even in growing organic vegetables, life is sustained by death? Drawing on personal anecdotes, philosophy, history and religion, Cerulli shows how America’s overly sanitized habits of consumption and disconnection with our food have resulted in so many of the health and environmental crises we now face.
This book is a compilation of chapters written by leading researchers from all over the world. Those researchers’ common characteristic is that they have investigated issues at the intersection of the elds of information systems (IS) and evoluti- ary psychology (EP). The main goal of this book is to serve as a reference for IS research building on EP concepts and theories (in short, IS-EP research). The book is organized in three main parts: Part I focuses on EP concepts and theories that can be used as a basis for IS-EP research; Part II provides several exemplars of IS-EP research in practice; and Part III summarizes emerging issues and debate that can inform IS-EP research, including debate regarding philosophical foundations and credibility of related ndings. IS-EP research is generally concerned with the use of concepts and theories from EP in the study of IS, particularly regarding the impact of modern information and communication technologies on the behavior of individuals, groups, and organi- tions. From a practitioners’ perspective, the most immediate consumers of IS-EP research are those who develop and use IS, of which a large contingent are in bu- nesses that employ IS to support marketing, order-taking, production, and delivery of goods and services. In this context, IS-EP ndings may be particularly useful due to the present need to design web-based interfaces that will be used by in- viduals from different cultures, and often different countries, and whose common denominator is their human nature.
An argument that pleasure is a fundamental part of why we use technology, and a framework for understanding the relationship between pleasure and technology. The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of leisure activities rely on technology. How has technology become such an integral part of enjoyment? In this book, Barry Brown and Oskar Juhlin examine the relationship between pleasure and technology, investigating what pleasure and leisure are, how they have come to depend on the many forms of technology, and how we might design technology to support enjoyment. They do this by studying the experience of enjoyment, documenting such activities as computer gameplay, deer hunting, tourism, and television watching. They describe technologies that support these activities, including prototype systems that they themselves developed. Brown and Juhlin argue that pleasure is fundamentally social in nature. We learn how to enjoy ourselves from others, mastering it as a set of skills. Drawing on their own ethnographic studies and on research from economics, psychology, and philosophy, Brown and Juhlin argue that enjoyment is a key concept in understanding the social world. They propose a framework for the study of enjoyment: the empirical program of enjoyment.