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DigiCat Publishing presents to you this special edition of "How to Behave and How to Amuse: A Handy Manual of Etiquette and Parlor Games" by George H. Sandison. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Whether in the private parlor, public hall, commercial "dance palace," or sleazy dive, dance has long been opposed by those who viewed it as immoral--more precisely as being a danger to the purity of those who practiced it, particularly women. In Adversaries of Dance, Ann Wagner presents a major study of opposition to dance over a period of four centuries in what is now the United States. Wagner bases her work on the thesis that the tradition of opposition to dance "derived from white, male, Protestant clergy and evangelists who argued from a narrow and selective interpretation of biblical passages," and that the opposition thrived when denominational dogma held greater power over people's lives and when women's social roles were strictly limited. Central to Wagner's work, which will be welcomed by scholars of both religion and dance, are issues of gender, race, and socioeconomic status. "There are no other works that even begin to approach this definitive accomplishment." --Amanda Porterfield, author of Female Piety in Puritan New England
Bring a piece of history into your game night with this collection of fun and playable Victorian-era party games. Victorian Parlour Games is a beautifully designed and compact hardcover volume full of the classic, often silly, games played in the late 19th century. The Victorians loved fun and played hundreds and hundreds of party games. This endlessly delightful party games book collects some of the very best for your reference and pleasure. The irresistible combination of recognizable favorites and unexpected amusements includes: Charades Taboo Twenty Questions Laughing Game Fictionary Blindman’s Bluff Forfeits The Minister’s Cat Pass the Slipper Are you there, Moriarty? Elephant’s Foot Umbrella Stand Throwing the Smile Squeak Piggy Squeak Kim’s Game Blowing the Feather and many more! Each entry provides the original name of the game, any alternate names, the rules, and a brief history, complete with fun facts, notable connections (i.e., mentioned in a Charles Dickens novel, named after a Rudyard Kipling book, inspired by Sherlock Holmes, etc.), and what we call it today if the name has changed. Illustrations sprinkled throughout add to the fun and historical appeal of this unique game book, perfect for gifting or collecting. FOR FANS OF VICTORIANA: Anyone who loves the history and literature of the era knows how much those wacky Victorians liked their fun. Now, anyone can join in! PORTABLY POCKET-SIZED: This handy little volume is perfect to pop into a purse or satchel and take to the Dickens Fair, a historical reenactment, or any game night. FUN FOR ALL AGES: These games are easy to learn and quick to play. Get the whole family involved in some charmingly old-school delights that need very few extras beyond a deck of cards or a bit of mischievous spirit. Perfect for: Game players of all ages History buffs, trivia buffs, and fans of Victoriana Austen aficionados and Bridgerton watchers Dickens Fair and Christmas Carol attendees Family gift or game night host/hostess gift
Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.
A compelling analysis of how "middling" Americans entertained themselves and how these entertainments changed over time. The changing styles of middle-class home entertainments, Melanie Dawson argues, point to evolving ideas of class identity in U.S. culture. Drawing from 19th- and early-20th-century fiction, guidebooks on leisure, newspaper columns, and a polemical examination of class structures, Laboring to Play interrogates the ways that leisure performances (such as parlor games, charades, home dramas, and tableaux vivants) encouraged participants to test out the boundaries that were beginning to define middle-class lifestyles. From 19th-century parlor games involving grotesque physical contortions to early-20th-century recitations of an idealized past, leisure employments mediated between domestic and public spheres, individuals and class-based affiliations, and ideals of egalitarian social life and visible hierarchies based on privilege. Negotiating these paradigms, home entertainments provided their participants with unique ways of performing displays of individual ambitions within a world of polite social interaction. Laboring to Play deals with subjects as wide ranging as social performances, social history (etiquette and gentility), literary history, representations of childhood, and the history of the book.
Contributions by Ann Mulloy Ashmore, Rudine Sims Bishop, Ruth B. Bottigheimer, Jennifer Brannock, Carolyn J. Brown, Ramona Caponegro, Lorinda Cohoon, Carol Edmonston, Paige Gray, Laura Hakala, Andrew Haley, Wm John Hare, Dee Jones, Allison G. Kaplan, Megan Norcia, Nathalie op de Beeck, Amy Pattee, Deborah Pope, Ellen Hunter Ruffin, Anita Silvey, Danielle Bishop Stoulig, Roger Sutton, Deborah D. Taylor, Eric L. Tribunella, Alexandra Valint, and Laura E. Wasowicz During the 1960s, a dedicated library science professor named Lena de Grummond initiated a letter-writing campaign to children’s authors and illustrators requesting original manuscripts and artwork to share with her students. Now named after de Grummond, this archive at the University of Southern Mississippi has grown into one of the largest collections of historical and contemporary youth literature in North America with original contributions from more than 1,400 authors and illustrators, as well as over 185,000 volumes. The first book-length project on the collection, A de Grummond Primer: Highlights of the Children's Literature Collection provides a history of de Grummond’s work and an introduction to major topics in the field of children’s literature. With more than ninety full-color images, it highlights particular strengths of the archive, including extensive holdings of fairy tales, series books, nineteenth-century periodicals, Golden Age illustrated books, Mississippi and southern children’s literature, nonfiction, African American children’s literature, contemporary children’s and young adult authors and illustrators, and more. The book includes contributions from literature and information science scholars, historians, librarians, and archivists—all noted experts on children’s literature—and points to the exciting research possibilities of the archive. De Grummond could not have realized when she wrote to luminaries like H. A. and Margret Rey, Berta and Elmer Hader, Madeleine L’Engle, J. R. R. Tolkien, Lois Lenski, Garth Williams, and others that their correspondence and contributions would form the foundation for this extraordinary trove now visited by scholars from around the world. Such major authors and illustrators as Ezra Jack Keats, Richard Peck, Rosemary Wells, Angela Johnson, and John Green continued to donate content. In addition, curators, past and present, have acquired both historical and contemporary volumes of literature and criticism.
The hidden history of the creative writing workshop and the socioeconomic consequences of the craft labor metaphor. In a letter dated September 1, 1912, drama professor George Pierce Baker recommended the term "workshop" for an experimental course in playwriting he had been planning with former students at Harvard and Radcliffe. This was the first time that term, now ubiquitous, was used in the context of creative writing pedagogy. Today, the MFA (master of fine arts) industry is a booming one, with more than 200 programs and thousands of residencies and conferences for aspiring writers nationwide. Almost all of these offerings operate on the workshop model. In Craft Class, Christopher Kempf argues that the primary institutional form of creative writing studies, the workshop, has remained invisible before our scholarly eyes. While Baker and others marshaled craft toward economic critique, craft pedagogies consolidated the authority of elite educational institutions as the MFA industry grew. Transcoding professional-managerial soft skills—linguistic facility, social and emotional discernment, symbolic fluency—in the language of manual labor, the workshop nostalgically invokes practices that the university itself has rendered obsolete. The workshop poem or short story thus shares discursive space with the craft IPA or hand-loomed Pottery Barn rug—a space in which one economic practice rewrites itself in the language of another, just as right-wing corporatism continuously rewrites itself in the language of populism. Delineating an arc that extends from Boston's fin de siècle Society of Arts and Crafts through 1930s proletarian workshops to the pedagogies of Black Mountain College and the postwar MFA, Craft Class reveals how present-day creative writing restructures transhistorical questions of labor, education, and aesthetic and economic production. With the rise of the workshop in American culture, Kempf shows, manual and mental labor have been welded together like steel plates. What fissures does that weld seal shut? And on whose behalf does the poet punch in?