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Ten-year-old Xan tells about the life of Dooms, the cheetah which became his pet and lived with his family in Kenya, Africa.
Inspired by Latinx folklore, legends, and myths from the Iberian Peninsula and Central and South America, this “clever, funny, and entertaining” (Kirkus Reviews) third book in the Charlie Hernández series follows Charlie as he faces off against an army of the dead. After hitchhiking across Central and South America to rescue the Witch Queen and face off against La Mano Peluda, Charlie Hernández is pretty much grounded for life. But after all he’s been through, some quiet time at home with his parents might be nice. Though it would be better if he didn’t have to share his room with his obnoxiously perfect cousin Raúl, who’s staying with them. But quiet is hard to come by when you’re the fifth and final morphling, and it’s not long before death walks back into Charlie’s life. Or at least, the dead do, starting with a mysterious young calaca who corners him at school, dropping cryptic hints about trouble brewing in the 305. With the League of Shadows focused on repairing fractured alliances and tracking gathering armies, this one’s up to Charlie to solve. Following the clues only leads to more questions, and not even teenage investigative journalist extraordinaire Violet Rey can figure out how a sudden rooster infestation, earthquakes, missing persons, and a pet-napping gang of lizard-men—whom Charlie doesn’t recognize from any legend—are all connected. Most concerning of all is when they learn a map has been stolen that reveals the locations of the Golden Dooms, the twelve ancient calaca watchmen who form the magical barrier between the realms. To stop the impending invasion, Charlie and Violet must outwit an ancient evil and unravel the most sinister of schemes. That is, unless they’d rather watch the Land of the Living get overrun by the dead.
“A hilarious postapocalyptic romp full of fun, misfits, and friendship! If you think your friends are oddballs, wait till you meet the kids at Doom’s Day Camp!” —John Patrick Green, New York Times bestselling creator of the InvestiGators series The Last Kids on Earth meets Encanto in this funny and adventurous middle grade graphic novel set in a world where everyone has unusual abilities except for a boy named Doom . . . who just might have to save them all. Doom Thorax is destined for greatness! Well, maybe…His dad is, after all, the fiercest apocalyptic warrior to ever walk what’s left of the earth. Unfortunately, in a world where the remaining humans (if you can still call them that) all have extraordinary abilities, Doom is painfully ordinary. In fact, the only thing even remotely special about him is that he is the one person in their whole pack who can read. When his dad leads the adults off to battle a mysterious new threat, Doom gets left in charge of all the other kids from his camp. The only problem is he can barely take care of himself, let alone a group of weirdos like them. What’s he supposed to feed a boy made of mud? Why is the girl with telekinesis such a headache? And how can he stop his super strong little sister from turning everyone against him? Doom has ­ finally been given a chance to prove himself. But it may take a lot more than book smarts if he and the others are going to have any chance at surviving on their own.
Connie Willis draws upon her understanding of the universalities of human nature to explore the ageless issues of evil, suffering, and the indomitable will of the human spirit. “A tour de force.”—The New York Times Book Review For Kivrin, preparing to travel back in time to study one of the deadliest eras in humanity’s history was as simple as receiving inoculations against the diseases of the fourteenth century and inventing an alibi for a woman traveling alone. For her instructors in the twenty-first century, it meant painstaking calculations and careful monitoring of the rendezvous location where Kivrin would be received. But a crisis strangely linking past and future strands Kivrin in a bygone age as her fellows try desperately to rescue her. In a time of superstition and fear, Kivrin—barely of age herself—finds she has become an unlikely angel of hope during one of history’s darkest hours.
Cassie Renfield finally has a handle on how the mark works. She knows she can intervene and attempt to change fate, but she also knows that saving one life could mean sacrificing another. The centuries old letter she found at the end of The Mark suggests she's a descendent of the Greek Fate, Lachesis, and that there are others out there with powers like hers. It's time to go find them. Now legally emancipated at 17, Cassie moves to Chicago to finish high school in a community where the Greek population is strong. She quickly discovers Demetria, a Greek girl who has visions of "the Angel of Death." But the Angel of Death is not Demetria, it's Zander-the cute Greek boy from school. His power allows him to help expedite a soul's journey from our world into the afterlife. He needs someone like Cassie-with the knowledge of a person's last day-in order to do his job successfully. But Cassie's not sure she's ready to willingly let marked people die....
“Well worth it for ravenous fans of quest stories.” —Kirkus Reviews “A highly recommended adventure series” —School Library Journal Inspired by Hispanic folklore, legends, and myths from the Iberian Peninsula and Central and South America, this bold sequel to Charlie Hernández & the League of Shadows, which Booklist called “a perfect pick for kids who love Rick Riordan” in a starred review, follows Charlie as he continues on his quest to embrace his morphling identity. Charlie Hernandez still likes to think of himself as a normal kid. But what’s normal about being a demon-slaying preteen with an encyclopedic knowledge of Latino mythology who can partially manifest nearly any animal trait found in nature? Well, not much. But, Charlie believes he can get used to this new “normal,” because being able to sprout wings or morph fins is pretty cool. But there is a downside: it means having to constantly watch his back for La Mano Peluda’s sinister schemes. And when the leader of La Liga, the Witch Queen Jo herself, is suddenly kidnapped, Charlie’s sure they’re at it again. Determined to save the queen and keep La Liga’s alliances intact, Charlie and his good friend Violet Rey embark on a perilous journey to track down her captors. As Charlie and Violet are drawn deeper into a world of monstruos and magia they are soon left with more questions than answers—like, why do they keep hearing rumors of dead men walking, and why is Charlie suddenly having visions of an ancient evil: a necromancer priest who’s been dead for more than five centuries? Charlie’s abuela once told him that when dead men walk, the living run in fear. And Charlie’s about to learn the truth of that—the hard way.
It's the Christmas holiday, the presents have been opened, and a six-year-old girl is drinking cocoa and playing with her grandfather. The doorbell rings, and the old man gets up. The next time the girl sees her grandfather, he is lying by the barn, his skull broken; his face a red pulp against the white snow. From that time on, she does not speak a single word. Along with Detective Superintendent Ludwig Kovacs, Raffael Horn, the psychiatrist engaged to treat the silent child, reluctantly becomes involved in solving the murder. Their parallel researches sweep through the town: a young mother who believes her new-born child is the devil; a Benedictine monk who uses his iPod to drown the voices in his head; a high-spending teenager who tortures cats. With his background as a child psychiatrist, Hochgatterer draws back the veil of normality and presents a disconcerting portrait of a winter-held town filled with unsavory inhabitants.
The Battle of Brandywine was the largest land battle of the American Revolution and the major conflict of the Philadelphia campaign that ended with Washington's army spending a hard winter at Valley Forge. Brandywine was also the first battle for a young French volunteer, the Marquis de Lafayette. Lafayette suffered a leg wound during the conflict. British Captain Patrick Ferguson's new invention, a breech-loading rifle, was also used for the first time at Brandywine. Ferguson had a chance to alter history that day as he had Washington in the sights of his weapon but declined to fire upon the brave Washington.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams