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Recent years have witnessed a search for new sources for archaeological inspiration within areas which until recently have not been imagined as a source for science. Archaeology has become more “anthropologized”, and, as such, is becoming increasingly influenced by the Zeitgeist, although some European schools are yet to recognize this. The process of scientific research that archaeologists have always considered to be an objective approach has been revealed to be the result of different subjective cognitive processes, forming part of the contemporary humanistic paradigm, a fact confirmed by new tendencies in contemporary archaeology. Consequently, this book considers the question: how does the archaeologist think today? Beginning with simple analogies issued from archaeological experiments or from ethnography, the structure of the contemporary archaeological thought is increasingly complex, working today with concepts that only yesterday were a subject of study. This book considers these new types of approaches, through a series of personal narratives provided by archaeologists, describing their working methods in the process of imagining the past.
The book discusses the creative mental processes of the prehistoric and contemporaryartists, as well as of the archaeologists studying them from the perspective ofcognition and art. Its intention is to highlight the artistic thinking within theimagination of the archaeologist, as well as to discuss the concepts of imagination andart in the current scientific research.From this perspective the book suggests a type of research closer to the complexity ofthe human nature and human thinking that can approach cultural and psychologicalsubjects ignored until now.It is hoped that one of the results of the book will be the formulation of new meaningsfor art from the perspective of archaeology.Responding to the recent ongoing growing interest in the art-archaeology interaction,the editor has carefully selected papers written by a series of eminent European andAmerican scholars with a background in ancient and contemporary art, symbolicthinking, semiotics, and archaeological imagination, with the intention of introducingnew arguments and discussions into the emerging art-archaeology discourse. Thebook is composed of three parts: “Art and the ancient mind”, “Experiencing theancient mind”, and “Exploring the act of creation”.
Based on a 2013 Theoretical Archaeology Group (TAG) conference session, this book aims to merge the perspectives of artists and archaeologists on making art. It explores the relationship between archaeology and art practice, the interactions between materials and practitioners, and the processes that result in the objects and images we call ‘art’.
Light has a fundamental role to play in our perception of the world. Natural or artificial lightscapes orchestrate uses and experiences of space and, in turn, influence how people construct and negotiate their identities, form social relationships, and attribute meaning to (im)material practices. Archaeological practice seeks to analyse the material culture of past societies by examining the interaction between people, things, and spaces. As light is a crucial factor that mediates these relationships, understanding its principles and addressing illumination's impact on sensory experience and perception should be a fundamental pursuit in archaeology. However, in archaeological reasoning, studies of lightscapes have remained largely neglected and understudied. This volume provides a comprehensive and accessible consideration of light in archaeology and beyond by including dedicated and fully illustrated chapters covering diverse aspects of illumination in different spatial and temporal contexts, from prehistory to the present. Written by leading international scholars, it interrogates the qualities and affordances of light in different contexts and (im)material environments, explores its manipulation, and problematises its elusive properties. The result is a synthesis of invaluable insights into sensory experience and perception, demonstrating illumination's vital impact on social, cultural, and artistic contexts.
Anthropomorphism could be described as a production of analogies generated by human cognition. It is present in the imaginary, mythologies, religions, and material culture of all ages. This book approaches anthropomorphism from the moment of anthropogenesis, tracing its presence in nature and material culture in prehistory and Antiquity.
This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.
Craft production and its significance for understanding social relations are one of the essential topics in prehistoric archaeology. Standardization of raw materials, products, and manufacturing procedures, and the presence or absence of specialized artisans still challenge scholars engaged in the studies of technology, social archaeology, exchange and distribution networks and economy in the past. In this volume, seven case studies covering a chronological span from the Neolithic to La Tène Europe explore the notions of standardization and specialization, the nature of their interrelationship, the methods for assessing their presence in the archaeological record, and their significance for the reconstruction of social relations and emergence of social complexity, while two ethnoarchaeological studies focus on the organization of production and methods of estimation of a number of artisans. This volume brings together research from prominent scholars, based on different theoretical perspectives, thus giving new insight into the fundamental issues related to artisans and their crafts.
An exploration of some of the key theoretical challenges and conceptual issues facing the emergent field of memory studies, from the relationship between experience and memory to the commercial exploitation of nostalgia, using the key concept of the mnemonic imagination.
This Reader in Archaeological Theory presents sixteen articles of key theoretical significance, in a format which makes this notoriously complex area easier for students to understand. This volume: * provides an intellectual history of different approaches to archaeology which contextualizes the complex traditions of cognitive archaeology and postprocessualism on which it focuses * organizes theories of archaeology, the meanings of things, the prehistoric mind and cognition, gender, ideology and social theory and archaeology's relationship to today's society and politics * includes lucid section introductions to each section which provide context, explain why the papers are so significant and summarize their key points * emphasizes research from the 'New World', making archaeological theory especially relevant and accessible to students in North America