Download Free Horselords Book in PDF and EPUB Free Download. You can read online Horselords and write the review.

Old maids! Murder! Masked Beast Lords! Lady Isabella Farrah didn’t expect a proposal from a masked man at the Annual Ambassadorial Ball—nor did she expect a murder. She got both. Happily for society at large, Isabella is of the opinion that noses were made for sticking into other peoples’ business, and she is delighted to do just that in the service of the murdered man—and perhaps in service of a certain Beast Lord, who is not as grateful as Isabella thinks he ought to be. Now it’s just a matter of finding a murderer in a society of malcontents, traitors, and bad dancers. It’s a game of masks, and the Beast Lord isn’t the only person hiding behind one…
For centuries, the civilized people of the eastern and western realms have dismissed the nomadic inhabitants of the vast middle land as barbarians, but now these nomads are rising with the might to challenge the world
All Carthinal wants is admission to the ranks of the mages. Traveling from Bluehaven to Hambara, where his rite of passage is to take place, he doesn't expect to end up on a quest to find the long-lost sword of the legendary King Sauvern. With strangers he meets on his journey, Carthinal sets out on the seemingly impossible quest. Followed by Randa, the snooty aristocratic daughter of the Duke of Hambara, and the young runaway thief Thad, Carthinal and his companions face tragedy and danger. Watched by the gods and an implacable foe, they will have to accept help from the least likely sources and face their innermost fears. As the fate of their world hangs in the balance, they realize that this is more than an adventure. This quest will change them all.
All three books in V.M. Sang's 'The Wolves Of Vimar' series of fantasy novels, now available in one volume! The Wolf Pack: Carthinal is ready for his rite of passage to become a mage. What he doesn't expect is ending up on a quest to find the long-lost sword of the legendary King Sauvern. Followed by Randa, the daughter of the Duke of Hambara, and the young thief Thad, Carthinal will need all the help he can get in order to complete his quest. The Never-Dying Man: After straying into Erian, Carthinal and his friends find preparations for war. Carthinal will need to face unpleasant truths about himself; Is his desire to further his magical career more important than his friends, and his country? Wolf Moon: An invasion is planned to Grosmer. As the heroes make their escape, they accidentally stumble upon an old Dwarven city. Facing enemies on all sides, the five must find where their loyalties lie, But can they save their homeland from certain destruction?
THE INSPIRATION FOR THE NETFLIX ANIMATED SERIES WOLF KING. The epic Wereworld saga continues in the second installment of this thrilling series! Picking up where Rise of the Wolf leaves off, the kingdom is in disarray and Drew Ferran is grudgingly being groomed for the throne. When a revenge plot by Prince Lucas is revealed, Drew seizes the opportunity to flee his obligations in pursuit of the renegade prince. But Drew and his allies are in trouble, as they encounter rogue militias of lawless Werelords and a nation of invading Catlords determined to wrest power from Drew's paws. With the odds stacked against him, Drew must face up to his kingship and embrace the Wolf or all of Lyssia will be lost. "Game of Thrones for the tween set." —School Library Journal
Game of Thrones is a phenomenon. As Carolyne Larrington reveals in this essential companion to George R R Martin's fantasy novels and the HBO mega-hit series based on them the show is the epitome of water-cooler TV. It is the subject of intense debate in national newspapers; by PhD students asking why Westeros has yet to see an industrial revolution, or whether astronomy explains the continent's climatic problems and unpredictable solstices ('winter is coming'); and by bloggers and cultural commentators contesting the series' startling portrayals of power, sex and gender. Yet no book has divulged how George R R Martin constructed his remarkable universe out of the Middle Ages. Discussing novels and TV series alike, Larrington explores among other topics: sigils, giants, dragons and direwolves in medieval texts; ravens, old gods and the Weirwood in Norse myth; and a gothic, exotic orient in the eastern continent, Essos. From the White Walkers to the Red Woman, from Casterley Rock to the Shivering Sea, this is an indispensable guide to the twenty-first century's most important fantasy creation.
NEW YORK TIMES BESTSELLER • Perfect for fans of A Song of Ice and Fire and HBO’s Game of Thrones—an epic history of Westeros and the lands beyond, featuring hundreds of pages of all-new material from George R. R. Martin! If the past is prologue, then George R. R. Martin’s masterwork—the most inventive and entertaining fantasy saga of our time—warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire. This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator. Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including • artwork and maps, with more than 170 original pieces • full family trees for Houses Stark, Lannister, and Targaryen • in-depth explorations of the history and culture of Westeros • 100% all-new material, more than half of which Martin wrote specifically for this book The definitive companion piece to George R. R. Martin’s dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.
Nurtured by sorcery, fighting prowess enhanced by spells and protected against steel's, sharp edge by enchantments, Guardians of the TEMPLE OF EKKRAN venture across the known world in the service of their evil Deity. Agents of death and destruction, no kingdom or empire can bar their path in executing the will of fiendish Sorcerer-Priests in whose icy grip the Palahian Empire shivers in dread. First among the Guardians is Ral Thagus, Clique-Leader and Champion of the Priest Trelon, who is second only to the First-Priest Shakron, an evil mage plotting the demise of mankind. Forbidden to love, Ral gives his heart to a hostage noblewoman and is banished from the Temple. An Outcast, Ral finds himself on the distant High Plateau, a land rife with warfare, political intrigue,and betrayal; a region of many city-states and kingdoms ruled by the once honorable Arkhuns and their nobility, the Horselords, who worship sword-cults to which they owe a separate loyalty. It is a land overrun with mercenaries called Bloodspillers, swords bought by Arkhun gold. Forever hunted by his own Guardian brethren whom he must kill to survive, Ral is plunged into this maelstrom by the diabolical schemes of his former patrons.
With friends turning into enemies, can Drew find his way out of this war alive? The entire kingdom of Lyssia is now at war, and the battle lines have been drawn. While Drew and his ragtag army defend the throne against Ratlords and Crowlords, Gretchen and Whitley venture on a harrowing journey through the perilous Dyrewood. But none of the werelords counted on the return of the most terrifying monster of them all...
A groom with a beard of blue, a bride in lace of gold, and a house running red with blood… Returning to Glause from a diplomatic mission with her own personal cohort of Horselords, Susan Farrah is looking forward to a hot meal and a good night’s sleep at the closest inn. Once ensconced in her room, however, what she finds is a frightened young woman in golden lace hiding in her wardrobe. The next morning, Susan learns that her late-night visitor was a new bride, passing through the town on her way to the castle on the hill—the latest in a long line of castle brides, and the only one still alive. No one seems to know if the house itself is consuming bride after bride, or if the groom is marrying and then murdering his brides for reasons of his own. Obviously, someone needs to do something—and luckily, the castle has an opening for a maid. All Susan needs to do is stash her favourite Glausian Horselord in the pantry for a few nights to watch her back while she solves the mystery, and avoid any unnecessary household drama…