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In The Son of Neptune, Percy, Hazel, and Frank met in Camp Jupiter, the Roman equivalent of Camp Halfblood, and traveled to the land beyond the gods to complete a dangerous quest. The third book in the Heroes of Olympus series will unite them with Jason, Piper, and Leo. But they number only six--who will complete the Prophecy of Seven? The Greek and Roman demigods will have to cooperate in order to defeat the giants released by the Earth Mother, Gaea. Then they will have to sail together to the ancient land to find the Doors of Death. What exactly are the Doors of Death? Much of the prophecy remains a mystery. . . . With old friends and new friends joining forces, a marvelous ship, fearsome foes, and an exotic setting, The Mark of Athena promises to be another unforgettable adventure by master storyteller Rick Riordan.
All year the half-bloods have been preparing for battle against the Titans, knowing the odds of victory are grim. Kronos's army is stronger than ever, and with every god and half-blood he recruits, the evil Titan's power only grows. While the Olympians struggle to contain the rampaging monster Typhon, Kronos begins his advance on New York City, where Mount Olympus stands virtually unguarded. Now it's up to Percy Jackson and an army of young demigods to stop the Lord of Time.
6 Site Distribution and Land SizesSite distribution; Calculating hypothetical land sizes; 7 Ownership of Land and Villas; Cadastres and the supposed settlement of new people; Relationship between villas and cadastres; Development of the villa landscape; 8 Conclusions; A Roman cadastre in the Tongres-Maastricht area; Dating the cadastre; The cadastre's size; Socio-cultural impact; Notes; Bibliography; Catalogue
This book is an anthology with a difference. It presents a distinctive variety of Anglo-Norman works, beginning in the twelfth century and ending in the nineteenth, covering a broad range of genres and writers, introduced in a lively and thought-provoking way. Facing-page translations, into accessible and engaging modern English, are provided throughout, bringing these texts to life for a contemporary audience. The collection offers a selection of fascinating passages, and whole texts, many of which are not anthologised or translated anywhere else. It explores little-known byways of Arthurian legend and stories of real-life crime and punishment; women’s voices tell history, write letters, berate pagans; advice is offered on how to win friends and influence people, how to cure people’s ailments and how to keep clear of the law; and stories from the Bible are retold with commentary, together with guidance on prayer and confession. Each text is introduced and elucidated with notes and full references, and the material is divided into three main sections: Story (a variety of narrative forms), Miscellany (including letters, law and medicine, and other non-fiction), and Religious (saints' lives, sermons, Bible commentary, and prayers). Passages in one genre have been chosen so as to reflect themes or stories that appear in another, so that the book can be enjoyed as a collection or used as a resource to dip into for selected texts. This anthology is essential reading for students and scholars of Anglo-Norman and medieval literature and culture. Wide-ranging and fully referenced, it can be used as a springboard for further study or relished in its own right by readers interested to discover Anglo-Norman literature that was written to amuse, instruct, entertain, or admonish medieval audiences.
For decades, the spacefaring species of Known Space have battled over the largest artifactNand grandest prizeNin the galaxy: the all-but-limitless resources and technology of the Ringworld. Without warning the Ringworld has vanished, leaving behind three rival war fleets.
After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern wo
An Ars Magica SourcebookYou mustn't call them by name - they are the "good neighbors," the "fair folk," the "gentry." Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society expects. Or the faeries will come for you!The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Some vampiric faeries steal vitality from blood, while others draw it from the garlic placed over doors to keep them out. Some fey dragons live by devouring knights and feast on the fear they create, while others exist to be defeated, drawing vitality from the knight's victory. But afterwards, the dead dragon and the defeated vampire always take on a new role, to continue the faerie story.What story will they make you tell?