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Latest title in the "Graphic Lives" series
Published on the occasion of an exhibition held at the Museum of Fine Arts, Boston, April 15, 2015-August 9, 2015.
A major publication on Hokusai's remarkable late work, incorporating fresh scholarship on the sublime paintings and prints the artist created in the last thirty years of his life
Yumiko was born in Japan but has made a life in London, losing herself in its cosmopolitan bustle. She has a gallery show of her art, a good job, and a good guy she plans to marry. The culture she grew up in seems very far away—until her brother phones with the news that their father has died. Yumiko returns to Tokyo and finds herself immersed in the rituals of death while also plunged into the rituals of life—fish bars, bullet trains, pagodas—as she confronts the question of where her future really lies. Just So Happens deals both gently and powerfully with grief, identity, and the pressure not to disappoint one’s parents, even after they’re gone, in a look at the relationships that build the foundation of our lives.
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
This beautifully produced book draws on the latest research, illustrating the complete set of drawings, published for the first time.
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
'It's enthralling stuff, mixing the scholarly with the accessible and placing storytelling right at the heart of the human experience.' - History Revealed 'A fascinating journey' - Yorkshire Post 'Marvellous...Finkel is an expert in Mesopotamian cultures at the British Museum, and is one of the most clever, and nicest, of people it has ever been my pleasure to encounter...A fascinating journey' - The Scotsman There are few things more in common across cultures than the belief in ghosts. Ghosts inhabit something of the very essence of what it is to be human. Whether we personally 'believe' or not, we are all aware of ghosts and the rich mythologies and rituals surrounding them. They have inspired, fascinated and frightened us for centuries - yet most of us are only familiar with the vengeful apparitions of Shakespeare, or the ghastly spectres haunting the pages of 19th century gothic literature. But their origins are much, much older... The First Ghosts: Most Ancient of Legacies takes us back to the very beginning. A world-renowned authority on cuneiform, the form of writing on clay tablets which dates back to 3400BC, Irving Finkel has embarked upon an ancient ghost hunt, scouring these tablets to unlock the secrets of the Sumerians, Babylonians and Assyrians to breathe new life into the first ghost stories ever written. In The First Ghosts, he uncovers an extraordinarily rich seam of ancient spirit wisdom which has remained hidden for nearly 4000 years, covering practical details of how to live with ghosts, how to get rid of them and bring them back, and how to avoid becoming one, as well as exploring more philosophical questions: what are ghosts, why does the idea of them remain so powerful despite the lack of concrete evidence, and what do they tell us about being human?
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.