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A survey of spectacular breadth, covering the history of decorative arts and design worldwide over the past six hundred years
This second edition of the classic textbook, The Archaeologist’s Laboratory, is a substantially revised work that offers updated information on the archaeological work that follows fieldwork, such as the processing and analysis of artifacts and other evidence. An overarching theme of this edition is the quality and validity of archaeological arguments and the data we use to support them. The book introduces many of the laboratory activities that archaeologists carry out and the ways we can present research results, including graphs and artifact illustrations. Part I introduces general topics concerning measurement error, data quality, research design, typology, probability and databases. It also includes data presentation, basic artifact conservation, and laboratory safety. Part II offers brief surveys of the analysis of lithics and ground stone, pottery, metal artifacts, bone and shell artifacts, animal and plant remains, and sediments, as well as dating by stratigraphy, seriation and chronometric methods. It concludes with a chapter on archaeological illustration and publication. A new feature of the book is illustration of concepts through case studies from around the world and from the Palaeolithic to historical archaeology.The text is appropriate for senior undergraduate students and will also serve as a useful reference for graduate students and professional archaeologists.
This title equips students of politics and international relations with the analytical skills and resources to evaluate, understand and criticise research findings in political research, as well as the practical skills to carry out their own research.
This volume contains an outstanding array of 83 stained glass patterns--from Ancient Egyptian to Art Deco--ideal for any project requiring historical ambience. Motifs also include Greek mythological figures, intricate interlacements of Celtic and Arabic art, Art Nouveau, and Gothic, Romanesque, Chinese, Pennsylvania Dutch, American Indian, medieval Italian, and Victorian. Each design is copyright free.
What meanings do buildings and places convey to the people who use and visit them? Too often, design competitions and signature architecture result in costly eyesores that do not work. How can sponsors and clients get more meaningful results? In answer to these questions, Dr Nasar, supported by riveting studies of competitions and Peter Eisenman's competition-winning design for the Wexner Center at the Ohio State University, suggests the use of pre-jury evaluation (PJE). He shows the potential value of this approach as well as visual quality programming for many kinds of environmental design for which the client wants to convey certain desirable meanings. The studies, from those specific to the Wexner Center to those covering the scope of history, point to an alternative method for shaping the visual form of buildings, places and cities.
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.