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NATIONAL BESTSELLER • A high-stakes hide-and-seek competition turns deadly in this “marvelously creepy thrill ride of a book that keeps twisting until the very end” (Karen M. McManus, author of One of Us Is Lying) “The suspenseful plot combines elements of Thomas Tryon’s classic Harvest Home, Netflix’s Squid Game, and the social commentary of Jordan Peele’s film oeuvre and mixes these with a revelatory pacing reminiscent of Spielberg’s Jaws.”—Booklist The challenge: Spend a week hiding in an abandoned amusement park and don’t get caught. The prize: enough money to change everything. Even though everyone is desperate to win—to seize a dream future or escape a haunting past—Mack is sure she can beat her competitors. All she has to do is hide, and she’s an expert at that. It’s the reason she’s alive and her family isn’t. But as the people around her begin disappearing one by one, Mack realizes that this competition is even more sinister than she imagined, and that together might be the only way to survive. Fourteen competitors. Seven days. Everywhere to hide but nowhere to run. Come out, come out, wherever you are.
Horror Takes Its Time Looking for a thoughtful fright? Or perhaps a frightful thought? Packed with stories selected by one of today’s leading esoteric scholars, this book will do more than make your toes curl and your skin crawl. These tales reveal hidden truths, inspire forbidden pursuits, and divulge the secrets of magical initiation in the guise of fiction. Covering topics from rituals to hauntings to Satanism, this one-of-a-kind volume includes selections from: Aleister CrowleyAmbrose BierceArthur MachenEdgar Allan PoeRobert W. ChambersRalph Adams CramH.P. LovecraftDion FortuneSir Edward George Bulwer-LyttonBram Stoker As DuQuette writes in his introduction, horror takes its time. It creeps in, seeps in, and lingers. These stories will take you hours to read, but they will stay with you, biting at your heels from the shadows, eternally. Don’t say we didn’t warn you...
First critical exploration of the history and endurance of masks in horror cinema Written by an established , award-winning author with a strong reputation for research in both academia and horror fans Interdisciplinary study that incorporates not only horror studies and cinema studies, but also utilises performance studies, anthropology, Gothic studies, literary studies and folklore studies.
Ghost in the Well is the first study to provide a full history of the horror genre in Japanese cinema, from the silent era to Classical period movies such as Nakagawa Nobuo's Tokaido Yotsuya kaidan (1959) to the contemporary global popularity of J-horror pictures like the Ring and Ju-on franchises. Michael Crandol draws on a wide range of Japanese language sources, including magazines, posters and interviews with directors such as Kurosawa Kiyoshi, to consider the development of kaiki eiga, the Japanese phrase meaning "weird" or "bizarre" films that most closely corresponds to Western understandings of "horror". He traces the origins of kaika eiga in Japanese kabuki theatre and traditions of the monstrous feminine, showing how these traditional forms were combined with the style and conventions of Hollywood horror to produce an aesthetic that was both transnational and peculiarly Japanese. Ghost in the Well sheds new light on one of Japanese cinema's best-known genres, while also serving as a fascinating case study of how popular film genres are re-imagined across cultural divides.
Interest in the ancient, the occult, and the "wyrd" is on the rise. The furrows of Robin Hardy (The Wicker Man), Piers Haggard (Blood on Satan's Claw), and Michael Reeves (Witchfinder General) have arisen again, most notably in the films of Ben Wheatley (Kill List), as has the Spirit of Dark of Lonely Water, Juganets, cursed Saxon crowns, spaceships hidden under ancient barrows, owls and flowers, time-warping stone circles, wicker men, the goat of Mendes, and malicious stone tapes. Folk Horror: Hours Dreadful And Things Strange charts the summoning of these esoteric arts within the latter half of the twentieth century and beyond, using theories of psychogeography, hauntology, and topography to delve into the genre's output in film, television, and multimedia as its "sacred demon of ungovernableness" rises yet again in the twenty-first century.
One of our most iconic childhood games receives a creepy twist as it becomes the gateway to a nightmare world. Don't let the Seeker find you!Twelve-year-old Zee is back now. He disappeared for a year and nobody knows where he went or what happened to him. Not even his best friends Justin, Nia, and Lyric. But ever since Zee has been back, he's been... different. After Zee freaks out at his friends playing hide-and-seek at an odd party in his backyard -- the first time his friends are back together since his reappearance -- strange things begin to occur. Everyone who played in the game has a mark on their wrist. And then they disappear.The kids are pulled into a shadow world -- the Nowhere -- ruled by the monstrous, shape-shifting Seeker. Justin and his friends will have to band together and face their worst nightmares to defeat the Seeker or lose themselves to the Nowhere forever.
Monsters--shadows, gills, wings, and more. The things I fear crave me... and they've been here the whole time. Hiding, waiting, and wanting. Lurking, sneaking, and watching. Traveling the country camping was supposed to be an escape from the strange and unusual that clings to my family. My family's calling to fame terrifies me. The ghosts, the hauntings, the supernatural--I want nothing to do with it. Too bad it wants everything to do with me. Where did the trip first go wrong? Maybe when an old friend with dark secrets insisted on coming--a rising rock star whose fame is now putting me in the limelight. Then there is the West Virginia local legend. A monster myth of cryptid fame. A campfire story. But there are those that believe--that are willing to do whatever it takes to capture the monster in the mountains. Maybe even use humans as bait. Maybe even use me. Author Note: This is a monster romance with multiple love interests the female lead will not choose between. There are mature themes including spice, significant violence, language, and etc. This is book one of a series and will be slow build, meaning not all love interests are introduced in book one.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. These facts few psychologists will dispute, and their admitted truth must establish for all time the genuineness and dignity of the weirdly horrible tale as a literary form… As may naturally be expected of a form so closely connected with primal emotion, the horror-tale is as old as human thought and speech themselves. H. P. Lovecraft Horror intends to create an eerie and frightening atmosphere for the reader. Prevalent elements include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, dystopian and apocalyptic worlds, serial killers, cannibalism, psychopaths, cults, dark magic, Satanism, the macabre, gore, and torture. Edgar Allan Poe The Murders in the Rue Morgue The Gold Bug The Black Cat The Pit and the Pendulum The Tell-Tale Heart The Fall of the House of Usher The Masque of the Red Death The Cask of Amontillado The Facts in the Case of M. Valdemar Hop-Frog The Raven Bram Stoker Dracula Mary Shelley Frankenstein Joseph Sheridan Le Fanu Carmilla Robert Louis Stevenson The Strange Case of Dr. Jekyll and Mr. Hyde H.P. Lovecraft The Alchemist At the Mountains of Madness Azathoth The Beast in the Cave Beyond the Wall of Sleep The Book The Call of Cthulhu The Case of Charles Dexter Ward The Cats of Ulthar The Colour out Of Space Dagon The Descendant The Doom that Came to Sarnath The Dream-Quest of Unknown Kadath The Dunwich Horror The Evil Clergyman Ex Oblivione Facts Concerning the Late Arthur Jermyn and His Family The Festival From Beyond The Haunter of the Dark He Herbert West-Reanimator The History of The Necronomicon The Horror at Red Hook The Hound Hypnos Ibid In the Vault the Little Glass Bottle Memory The Moon-Bog The Music of Erich Zann The Nameless City Nyarlathotep Old Bugs The Other Gods The Outsider Pickman's Model The Picture in the House Polaris The Quest of Iranon The Rats in the Walls A Reminiscence of Dr. Samuel Johnson The Secret Cave or John Lees Adventure The Shadow Out Of Time The Shadow Over Innsmouth The Shunned House The Silver Key The Statement of Randolph Carter The Strange High House in the Mist The Street The Temple The Terrible Old Man The Tomb The Transition of Juan Romero The Tree Under the Pyramids The Very Old Folk What the Moon Brings The Whisperer in Darkness The White Ship Supernatural Horror in Literature Algernon Blackwood The Willows Francis Marion Crawford The Doll's Ghost Robert W. Chambers The King in Yellow M.R. James Canon Alberic's Scrap-Book Lost Hearts The Mezzotint The Ash-Tree Number 13 Count Magnus The Treasure Of Abbot Thomas A School Story The Rose Garden The Stalls Of Barchester Cathedral The Diary Of Mr. Poynter An Episode Of Cathedral History The Story Of A Disappearance And An Appearance An Evening's Entertainment A Warning To The Curious A Neighbour's Landmark The Uncommon Prayer-Book The Haunted Dolls' House Wailing Well There Was A Man Dwelt By A Churchyard Rats After Dark In The Playing Fields The Experiment The Malice Of Inanimate Objects A Vignette
With themes reminiscent of Shirley Jackson, Thomas Ligotti, and Bruno Shulz, but with a strikingly unique vision, Jon Padgett's The Secret of Ventriloquism heralds the arrival of a significant new literary talent. Padgett's work explores the mystery of human suffering, the agony of personal existence, and the ghastly means by which someone might achieve salvation from both. A bullied child who seeks vengeance within a bed's hollow box spring; a lucid dreamer haunted by an impossible house; a dummy that reveals its own anatomy in 20 simple steps; a stuttering librarian who holds the key to a mill town's unspeakable secrets; a commuter whose worldview is shattered by two words printed on a cardboard sign; an aspiring ventriloquist who spends a little too much time looking at himself in a mirror. And the presence that speaks through them all.
A "Slow Code" is hospital slang for a controversial practice in which medical staff respond slowly to a life threatening situation....on purpose.... "The Psychiatric Unit of a hospital can be, well.... a little crazy, especially for a young and spirited male nurse. But a transfer to a medical unit soon exposes who is really crazy, in a laugh-out-loud, eye-opening look at what goes on behind closed doors in America's hospitals. " -Based on a true story -Unedited Edition-