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Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! The year is 1991, and the world is on the cusp of the golden age of 2-D fighting games. And on the outskirts of town, in a shady arcade that's a second home to delinquents and businessmen, one girl descends with dignity into her seat at the game cabinet... Her name is Akira Oono, and she's about to humiliate hardcore gamer Haruo Yaguchi, who fancies himself something of an arcade king, at Street Fighter! Will Haruo ever live down losing to a girl from his class?!
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series!The year is 1995, and the use of 3-D continues to change the landscape of fighting games. And in an arcade on the outskirts of town, where the haunting, ugly, and sometimes beautiful pride of men gathers, she continues to wait...Her name is Akira Oono, and she's the talk of the class! Akira's presence has Koharu, now eager to play more fighting games with Haruo, in a tizzy! She knows something's up between Haruo and Akira, but what does their relationship mean for Koharu's feelings for Haruo?!
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! It took countless Sonic Booms, Spinning Piledrivers, and heart-thumping moments behind game cabinets, but the tale of Haruo and Akira at last approaches the final stage! Will the pair be able to overcome the last bosses that remain an obstacle to their youthful affection—each other?! As they face off one last time, the dynamic duo looks to the future with determination in their hearts...
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! Is it "like"? Or is it "love"? The year is 1996, and with it comes the momentous opening of the good ol’ Tokyo Big Sight and an equally monumental admission of love... To bring their heated rivalry to a decisive end, Haruo and Akira venture to a game tournament in Osaka for a rematch to settle old scores. But with romance and heartbreak both on the table depending on the outcome, what will happen when the competition takes a dramatic turn?!
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! The year is 1995, and the world of good old fighting games is at a turning point, its path about to veer away from the arcades it once called home. And in just such an arcade on the outskirts of town, home to filthy men and a select few women, one solitary girl wrestles with her feelings...
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! The year is 1995, and 3D has hit its peak in the world of good old fighting games, as everyone and their mother tries to capitalize on the trend. And in an arcade on the outskirts of town, where crane games and sticker booths are taking over, one girl gazes off into the distance...
Hi Score Girl, Rensuke Oshikiri's love letter to arcade gaming, finally comes to print! Read the manga that inspired the Netflix Original anime series! SS? PS? PC?! The year is 1996, and the world of good ol' home-gaming is in the middle of a console war. And in the Shibuya Crossing, where gangsters with pants hanging below their butts hunt old men down, two romances cross paths...and come to a head?!
The first book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the Vivacia, the ship is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
"Legend doesn't merely survive the hype, it deserves it." From the New York Times bestselling author of The Young Elites What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets. Full of nonstop action, suspense, and romance, this novel is sure to move readers as much as it thrills.
"An epic fantasy in the Tolkien tradition, with a strong girl hero. . . . I couldn’t put it down!" – Tamora Pierce Maerad is a slave in a desperate and unforgiving settlement, taken there as a child when her family is destroyed in war. She doesn’t yet know she has inherited a powerful gift, one that marks her as a member of the noble School of Pellinor and enables her to see the world as no other can. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true identity and extraordinary destiny unfold. Now, she and her mysterious teacher must embark on a treacherous, uncertain journey through a time and place where the forces of darkness wield an otherworldly terror. The first book in a projected quartet, Alison Croggon’s epic about Maerad and her remarkable yet dangerous gift is a beautiful, unforgettable tale. Presented as a new translation of an ancient text, The Naming evokes the rich and complex landscape of Annar, a legendary world just waiting to be discovered.