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The word “swashbuckler” conjures up an indelible image: a hero who’s a bit of a rogue but has his own code of honor, an adventurer with laughter on his lips and a flashing sword in his hand. This larger-than-life figure is regularly declared passé, but the swashbuckler is too appealing to ever really die. Who wouldn’t want to face deadly danger with confidence and élan? Who can deny the thrill of clashing blades, hairbreadth escapes, and daring rescues, of facing vile treachery with dauntless courage and passionate devotion?The swashbuckler tradition was born out of legends like the Knights of the Round Table and of Robin Hood, revived in the early 19th century by authors such as Sir Walter Scott, then caught hold with the publication of Alexandre Dumas’ The Three Musketeers in 1844. For the next century, it was arguably the world’s leading form of adventure fiction.Featuring selections by twenty hugely popular writers from the last century including Rafael Sabatini; Johnston McCulley (creator of the Zorro character); Alexandre Dumas, Arthur Conan Doyle; and Pierce Egan, author of Robin Hood, this anthology is dedicated to the swashbuckler’s roots: historical adventures by masters of the genre. Most of these stories have been out of print for decades; some have never before been collected in book form.
The Little Big Man shows what it's like for a child to wear his father's shoes, to grow up and assume adult responsibilities. Tagore's magic exercised one more time, with this one. Through the eyes of a child, a poetic ideal!
After discovering a portal to Earth and battling the evil Herobrine and his army of vicious mobs, Steve and his friends are known throughout the Overworld as heroes. Stevie’s enjoying the attention—that is, until he tries to show off and instead falls down a mineshaft. At the bottom of the mineshaft, Stevie finds an Ender crystal with mysterious powers. Soon the Overworld is in danger once again, this time from vicious Endermen! Mayor Alexandra summons Stevie, Alex, Maison, Yancy, and Destiny to try and stop the attacks. When the friends investigate, they quickly realize that the Endermen are looking for something. Could it be Stevie’s Ender crystal? Soon the group of friends—now an Overworld task force—are caught up in a battle larger than any they could have imagined. Can they protect the world of Minecraft from Endermen—and the larger threat of the crystal? Fans of Minecraft will race to the end of this first installment in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
If you could be a pirate and have an adventure, what would it be like? Would you take a reliable robot pal along for the ride, or be accompanied by a crew of mice? Would you encounter an enormous, hungry shark, or would your ship get destroyed in a colossal storm? How would the story end ­­­­– with you saving the day and finding a chest filled with precious jewels, or with you being swallowed by a giant whale? In You’re the Hero: Pirate Adventure, children are the creators of their own stories. As they make their way through the book, readers make choices to decide how their adventure will evolve. From selecting what kind of hero they want to be and where they want to visit, to choosing a dangerous (yet exciting) disaster to face and deciding on how their story will end, the reader is in control of the action from start to finish. Each spread is packed full of vibrant, fun illustrations that the reader will use as a prompt to make their stories from. The book promises hundreds of choices to mix-and-match, meaning that the child can create an almost unlimited amount of narratives, time and time again!
Ideal for gift giving or keeping all to yourself, this interactive book of gay male erotica and fun activities will keep you in stitches. The illustrations depict strong, attractive men in 'all their glory'. Masked, caped, or even invisible, each Homo-Hero is endowed with incredible superpowers. Intended for adults only, this unique, brain-teasing activity book contains colouring pages, word puzzles and jumbles, connect-the-dots tests and word searches. Wildly sexy and outrageously funny, this book is a must for parties and for those quiet days at home.
In this thrilling kick-off to the new Fly Free or Die Starfinder Adventure Path, a crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted by a crime boss and his army of enforcers, preyed upon by faceless mega-corporations, and hounded by rivals, the crew of the Free Trader Oliphaunt line up the big score that will at last make them rich beyond their wildest dreams. But when their many enemies join forces and the crew loses it all, they find out there's two things in the galaxy that can't be bought: freedom... and revenge. It's just another day punching the clock when the player characters, a blue-collar transport crew, are blamed for a bad cargo and stiffed of their bonuses. They take a dangerous job smuggling weapons to a world conquered by militant hobgoblins, but one fiasco later, they're in debt to a crime boss and about to be fired. Their only chance is to steal the Oliphaunt, an experimental cargo hauler with a magical secret, and then survive long enough to collect the payoff! "We're No Heroes" is a Starfinder Roleplaying Game adventure for four 1st-level characters. It makes an excellent introduction to the game for new players. The adventure begins the Fly Free or Die Adventure Path, a six-part, monthly campaign in which a merchant crew with an experimental starship tries to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes rules for finding, buying, and selling interstellar cargo (and using the profits to enhance your starship), a collection of deadly threats, and a player's guide that provides advice and new character creation options ideal for this Adventure Path. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Being a HERO means overcoming tremendous odds through sacrifice, service, and holding to important values. In The Making of a Hero, Linda Moss Mines introduces children to the important values of patriotism, citizenship, courage, integrity, sacrifice, and commitment. This book tells the story of six Americans-Arthur MacArthur (Civil War), George Jordan (Buffalo Soldier), Alvin C. York (World War I), Desmond Doss (World War II), Ray Duke (Korean War), and Dr. Mary Edwards Walker (Civil War)-who were awarded the Congressional Medal of Honor, the highest award given to a member of the armed forces for valor. Each individual showed great courage and bravery in the face of fear, some even giving the ultimate sacrifice with their lives. Through these inspiring stories, children will learn that they, too, can model these values in their daily decisions and in the way they serve those around them. They will realize the potential to make a real difference in their community, country, and world!
Bill, the Galactic Hero is written by Harry Harrison who is also the author of Deathworld, Make Room! Make Room! (filmed as Soylent Green), the popular Stainless Steel Rat books, and many other famous works of SF. "Simply the funniest science fiction book ever written."--New York Times besteselling author Terry Pratchett At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A study of heroism in the myths of the world - an exploration of all the elements common to the great stories that have helped people make sense of their lives from the earliest times. It takes in Greek Apollo, Maori and Jewish rites, the Buddha, Wotan, and the bothers Grimm's Frog-King.