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Complete item, resource, and treasure tables Strategies for defeating all enemies Essential town type flowcharts Creature generator production and creature cost charts In-depth walkthroughs of all scenarios
Death casts a long shadow. • Covers originalHeroes™ IIIStandard and Campaign scenarios • Strategies for all new Standard and Campaign scenarios • Complete artifacts list • Special Adventure Map locations
Heroes II is expected to follow the original game in format. It is a strategy game featuring near-endless game play. The goal is to expand from one castle to ruling the realms of Might and Magic, and to achieve that goal, the game addictively forces players to think and plan. This is where and what makes this strategy guide key for any player.
Rising up from the unstoppable Sea of Mist -- a magical void carrying armies of bloodthirsty undead to every land it touches -- a champion fights his way toward destiny. Trained since infancy in the arts of war, magic, and the secret sects of the rouge, Praz is unwilling to accept a single skill in the magical towers of The Order. Long denied the truth about his unknown past, he seethes with anger, rejecting convention as he leans toward darkness. But the foul slaying of his life-long mentor and the abduction of his only love have drawn Praz out beyond the citadel's walls for the first time in his life to undertake an epic rescue. Traveling through a world distorted by the Sea of Mist and hounded by a mysterious clark lord, Praz slowly begins to unravel his past. Along the way he's joined by warriors from multiple dimensions, battles demonic brothers, and confronts the most terrible foes of all: two lowly servants who've somehow stumbled upon the power of gods.
Based on the previous award-winning game Might & Magic, Heroes of Might & Magic unites the strategy/adventure gamer with the fantasy/role-playing gamer. With this official strategy guide, players will be able to conquer dozens of worlds by carefully managing their resources and using clever combat techniques.
The breathless finale to the New York Times bestselling Rebel of the Sands series will have you on the edge of your seat until the dust from the final battle clears! When gunslinging Amani Al'Hiza escaped her dead-end town, she never imagined she'd join a revolution, let alone lead one. But after the bloodthirsty Sultan of Miraji imprisoned the Rebel Prince Ahmed in the mythical city of Eremot, she doesn't have a choice. Armed with only her revolver, her wits, and her untameable Demdji powers, Amani must rally her skeleton crew of rebels for a rescue mission through the unforgiving desert to a place that, according to maps, doesn't exist. As she watches those she loves most lay their lives on the line against ghouls and enemy soldiers, Amani questions whether she can be the leader they need or if she is leading them all to their deaths.
They’re only badass by accident... Vola might be new to this whole adventuring thing, but she’s pretty sure this isn’t how you’re supposed to save the day. No one at her academy wanted an orc as a paladin, so they’ve sent her to the back end of a swamp, hoping she’ll never find a quest good enough to earn her shield. Well, screw that. Vola’s got divine help, and even a laughingstock of a goddess can do some righteous smiting. Armed with a new mission to find some missing orphans, Vola just needs a team to help her track them down. Beggars can’t be choosers but couldn’t her goddess have sent her at least one competent fighter? Now she’s stuck with a hyperactive halfling, a klutzy spell caster, and a cloaked mystery who’s a little too good with their knives. Can a half-orc paladin keep her new party alive in a swamp that’s determined to eat them, or are all the naysayers right and Orcs really can’t be heroes?
The Seeker of Truth takes his rightful place as the new ruler of D’Hara in the third novel of the #1 New York Times–bestselling author’s epic fantasy series. After escaping from the Palace of Prophets, Richard comes to terms with his true identity as a War Wizard. But when he brings down the barrier between the Old and New Worlds, the Imperial Order suddenly poses a threat to the the freedom of all humankind. As the Imperial Order sends delegations and armies into the New World, Richard’s only chance to stop the invasion is to claim his heritage as the new Lord Rahl and ruler of D’Hara. But convincing the D’Harans of his legitimacy won’t be easy. Meanwhile, a powerful enemy is on the trail of Richard’s love, Kahlan Amnell. And when the spell Richard cast to protect her is broken, he must martial his newfound authority—and the armies that come with it—to save her life.
Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
Fantasy roman.