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Times of Creative Destruction is about the years that followed the end of WWII, one of the most seminal and dramatic epochs in human history, during which extraordinary star-buildings were born, cities exploded, and an unprecedented world of a ‘Third Ecology’ emerged. Never before was there such a flurry of daring mega-constructions, such daring spatial acrobatics, ‘star’ buildings by star architects attained by star developers, mega-constructions, technological feats, and flourishing spatial acrobatics. But, for all its exhilarating creativity, this was also an era of unanticipated, intractable, irreversible destruction reducing the uniqueness and diversity of cultural, social and ecological peaks and valleys of our world, to a ‘desert flatland’, environmental inequality and unhappiness. This book critically discusses and revaluates these contradictory events, bringing together and commenting on a selection of shorter key texts by Tzonis and Lefaivre, the product of a rare research and writing partnership. The texts, published between the early 1960s and the present, are significant as documents that inform about the period. They are also important and timely because of their critical and influential role in the debates of this era, both creative and destructive.
Hermes and the Golden Thinking Machine is a witty, fast-paced mystery that combines suspense with crucial concepts from the emerging field of artificial intelligence. Harvard professor Hermes Steganos finds himself implicated in the theft of the "Golden Thinking Machine," a priceless ancient Greek computational device. Trapped in a pattern of events whose logic he cannot decipher, he must activate his new AI expert system to solve the mystery before it is too late.Alexander Tzonis taught at Harvard from 1967 to 1981 and is the author of several books on architecture and design.
"This is a Ph.D. thesis. For centuries, architects have used design precedents in the conception of new design solutions. Whether explicitly - as in the case of Le Corbusier, James Stirling and Jo Coenen - or implicitly - as with J.J.P. Oud, Aldo van Eyk, "
This book provides a comprehensive, systematic introduction to digital design media. It establishes a general theoretical framework, offers detailed practical discussions of computer manipulation of text, sound, images, 3-D models, animations, and video, and considers strategies for implementing computer methods in design practice.
Traces the story of how ancient cultures envisioned artificial life, automata, self-moving devices and human enhancements, sharing insights into how the mythologies of the past related to and shaped ancient machine innovations.