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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
This monograph explores the significance accorded to John's island of Patmos (Rev. 1:9) within the wider reception history of the Apocalypse. In contrast to the relatively scant attention paid to John's island in modern commentaries, this reception-historical survey reveals both the greater prominence accorded to Patmos by earlier interpreters, and the richer diversity of readings the text has provoked. These include interest in the physical character of Patmos and its significance as an island; the date and reason for John's sojourn there; attempts to locate Patmos in a geography which is sometimes more mythical than literal; the meaning of the name 'Patmos' in the context of a biblical book which treats other place-names symbolically. This diversity is supported by a close reading of Rev. 1:9, which highlights the extent to which even its literal sense is highly ambiguous. Ian Boxall brings together for the first time in a coherent narrative a wide range of interpretations of Patmos, reflecting different chronological periods, cultural contexts, and Christian traditions. Boxall understands biblical interpretation broadly, to include interpretations in biographical traditions about John, sermons, liturgy, and visual art as well as biblical commentaries.He also considers popular and marginal readings alongside magisterial and centrist ones, and draws analogies between similar hermeneutical strategies across the centuries. In the final chapter Boxall explores the wider implications of his study for biblical scholarship, advocating an approach which encourages use of the imagination and reader participation, and which works with a broader concept of 'meaning' than traditional historical criticism.
Written by JAMIE DELANO Art by RICHARD PIERS RAYNER, BRYAN TALBOT, DAVID LLOYD and others Cover by JOHN CASSADAY In these tales from issue #10-13, THE HORRORIST #1-2 and ANNUAL #1, Constantine wins his first victory in the war with Nergal and encounters a woman who is the embodiment of the world's horrors.
An apathetic, somewhat amoral occultist, John Constantine always manages to come out on top through a combination of luck, trickery and genuine magical skill. In this seminal Vertigo series, uncover a horror story wrapped in a mystery starring a hero who's at his best and worst all at the same time...
Collecting two pivotal storylines and a one-shot from writer Garth Ennis. Reprinting Hellblazer #49 (featuring a very special Constantine Christmas), #52-55 ("Royal Blood," which pits Constantine against the demon Calibraxis), and #59-61 ("Guys and Dolls," which sets the stage for the final showdown between Constantine and the First of the Fallen).
John Constantine is back in London, back to his old tricks-and just in time, as things have become very dark indeed in his old stomping grounds. A small-time gang lord has found himself dealing with a big-time outbreak of supernatural weirdness...and without any allies to call on and nothing left to call his own, John doesn’t have much choice about taking a paycheck from one of London’s worst, or accepting the help of one of the gang lord’s would-be foot soldiers. But what should be an open-and-shut exorcism turns out to be nothing but...and the author of this madness may just be getting started on their terrible masterpiece! The original Constantine is back in this series from Si Spurrier (The Dreaming) and Aaron Campbell (Infidel), with nothing to his name but decades of bad memories and an unearned second chance. How, exactly, will he squander it? There’s only one way to find out...John Constantine is back in London, back to his old tricks-and just in time, as things have become very dark indeed in his old stomping grounds. A small-time gang lord has found himself dealing with a big-time outbreak of supernatural weirdness...and without any allies to call on and nothing left to call his own, John doesn’t have much choice about taking a paycheck from one of London’s worst, or accepting the help of one of the gang lord’s would-be foot soldiers. But what should be an open-and-shut exorcism turns out to be nothing but...and the author of this madness may just be getting started on their terrible masterpiece! The original Constantine is back in this series from Si Spurrier (The Dreaming) and Aaron Campbell (Infidel), with nothing to his name but decades of bad memories and an unearned second chance. How, exactly, will he squander it? There’s only one way to find out...
In a grimy London torn by racism and despair, John Constantine's battles with guilt lead him to help an ex-girlfriend, now hooked on heroin and forced into prostitution. Constantine finds himself facing the wrath, not only of the girl's pimp, but also of Satan, who intends to have his revenge.
Episode 2: Invasive Species After learning that a clone of Christ is being held by ReGen Corp at the Malsum Island Research Facility, the Pope sends in an elite Black Ops team to find the Son of God and Escape From Jesus Island. This special Phantom Variant edition of Episode 2 is available ONLY at your local Phantom Retailer.
Featuring stories by some of comics' top creators, all centering on the world of the chain-smoking magician John Constantine! Plus, this one-shot special also includes a Hellblazer timeline and character profiles!
John Constantine continues a cross-country trek through America's darkened backroads and finds that he can always rely on--and exploit--mankind's everyday viciousness.